Leaderboard
Popular Content
Showing content with the highest reputation on 19/04/17 in all areas
-
14 pointsYes, I was a bit lost still by their action, trying to find the right words in my mind. Still a bit stunned... Many thanks for The Cruzaders for replacing my huge axe with a new +90ql glimmer huge axe, in a situation they had nothing to do with, and me even belonging to a different kingdom on Chaos (JK). They said they were aware of it and they decided to replace it whit out making a difference the kingdom that I belong to there. And, they did :s lol Many thanks to all the leaders and members of the The Cruzaders kingdom for providing it, I really appreciate it Love my new axe hehe
-
6 pointsWe were in a position to help and I made the decision to gift you a new axe. Take care of it It has the bloodstains of its enemies.
-
5 points
-
5 pointsAlso would like to add that even with The WURM team not being able to do something for me, saying that no matter the money he got it from, it was a legit bought.... AND I could not call him a thief cause it wasnt really a theft.... Im glad we have a small but good and awsome community (with a few exceptions, points at Zilbar and Hashi) that helps each other in many situations just expressing the goodness in mankind. Yea, the Gms could not help me in this game, but a Chaos kingdom did. Thanks again @Rudie and The Cruzaders.
-
3 pointsMerchant Option To trade only You the Owner. or Set People or Group of People Like the Perm System on a house. would add a lot of security and make alliance trading a lot ez when people not online
-
3 pointsI'm channeling my inner@Reddhere on account of the double whammy *Your *You're
-
3 pointsReached the summit of C19 mountain on Cele today where I plan to build a small home.
-
3 points
-
2 pointsHey Everyone, Perhaps as many of you, my friend and I enjoy ourselfs a duel for fun. Checking which one of the two is a bit stronger and/or luckier at the time. Though with getting increasingly expensive equipment it's taking the fun out of having a friendly brawl to repair that said equipement.... Guessing our suggestion is pretty clear by now: Remove damage done to equipment while in a duel/sparring match. This would open up a new activity for people to enjoy without it being very costly. Kind regards, Gido
-
2 pointsA new rift just opened near me, so I thought I'd share the details. It says it opens in 47 hours so I guess that would mean: The location is http://wurmonlinemaps.com/Maps/Xanadu?x=4416&y=-3508&z=6 It's easily accessible via the road north through the old disused deed on the coast. I'd go help start clearing the area but it's mobbed up right now.
-
2 pointsTugs never blamed the merchant or game mechanics. In fact he clearly stated it was his mistake. What he asked for was that Zil return the items that were taken as a result of that mistake. We all know loot rules in this game and we know that if you CAN take it then you are legally allowed to do so. This does not mean that it is right, fair or friendly to do so. I have looted unsecured items that I thought were abandoned only to find out later that the owner was active and missed them. It hurt to give them back but the friendship that resulted out of the act is worth way more than the silver. And I suspect the enmity that is developing as a result of Zil's actions is going to be way worse than the loss of profit here.
-
2 points
-
2 pointsHey thanks to this necropost i remembered that @Malena's awesome list existed, so it's a good thing
-
2 pointsWow!!! I totally missed noticing that these had been added to the game! These are exactly what I needed to enhance my Ultima project! Added to the Decorational Item list now.
-
2 pointsagree there should be motivation to take any skill higher. i support rework that makes animal husbandry more attractive as more skill is gained. Picking an animal name as a rather obvious downside (think inappropriate names or names that are not fit for the period). Perhaps at as certain level, you get a choice of 5 to 10 names in a menu format.
-
2 points
-
2 pointsthe funny thing is... king crowns protect the face and none of them visually cover the face. in fact you'd hardly think this fabulous strip of silver would protect much at all but it's equal to scale/adamantine armor for balance reasons i'd think all helms should offer at least some face protection but i fear drake helms would be more of a meta requirement if they have reasonable enough protection or full protection due to movement speed vs a great/basinet helm so maybe have base damage for face/eye hits be as if it was fully protected, but then add some bonus damage to face/eye shots for being an open helm so it's an actual weakness and not instant death edit: for post below and others confused drake is the same protection as steel already
-
2 points
-
2 pointsI came here to say Respect for TC and things you do (at least sometimes ) - talking about the glimmer axe you just replaced for Tuga ofc. As for Zilbar, his app was refused and he will not be welcome on chaos as one of us nor he will be looked at as a honorable enemy.
-
2 pointsA thief is a rat, and no rat will be welcome in our kingdom (TC) on Chaos, for what it's worth. Sorry your belongings were stolen Tuga. I'd help reimburse if i could.
-
2 pointsNo, victim blaming is blaming the victim rather then the perpetrator, regardless of who had control over what. Ultimately, yes, with enough precautions most crimes can be prevented. Don't leave doors unlocked, don't go into dark alleys, don't trust anyone ever, etc. But is this the culture you want to promote in Wurm?
-
2 pointsI missed on it all.. but google had a copy of the story... just for the curious eyes http://webcache.googleusercontent.com/search?q=cache:bw3_n2l0UQAJ:forum.wurmonline.com/index.php%3F/topic/140927-zilbar-the-unknown-recovered/+&cd=1&ct=clnk
-
2 pointsI believe an old suggestion was to make eye hits take helm armour into account regardless of whether it covered the face. It's been raised, I'll see if it can be given some feedback this week
-
2 pointsBeing able to tell at a glance when a horse is ready to breed, time till breeding state, and/or how long into pregnancy. Tile distance can be skill-dependent akin to forestry and other skills.
-
1 pointUpdate Issued at 2024-04-21@ 16:00 GMT (UTC) Greeting fellow Wurmians, After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position. So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map. To view or download the Latest Version of Albia Roads Map of Indy please go to... https://drive.google.com/file/d/1kHuvWv-8Sha5nsRgow9LSLrNxwYbHFpL/ We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. Adding Villages or Submitting Road Changes... If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum. So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map. BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it. Although we make every effort add what is submitted.. how much information we can display in a given area is sometimes is restricted due to font size limitations, amount of local roads a name would obstruct or we may be aware of lots of new deeds in an area and adding a road or feature name may not be possible as it would prevent adding those new deeds when they apply to be on the map. So there are times when we will say No to a submission and if we say No, it is Final and we will not enter into debate on our decision. Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years. Indy is a lovely world with a great road system awaiting tourists. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Skyefox and Hughmongus Co-leaders of the Albia Consortium Co-Administrators of The Albia Roads Map of Indy New Features and further information about how the Albia Roads Map of Indy was created. Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring. The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast. Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see. Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road. Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world. You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's. The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location. The legend on the top left has all the information. Enjoy! Skyefox Co-Administrator of The Albia Roads Map of Indy Co-Leader of the Albia Consortium Mayor Albia Estates, Indy
-
1 pointBased on a map I found on google images. The map has most biomes and ore spawned in. I know I forgot to put clay in - there might be other things missing. Let me know and I will probably do a revised version at some point. https://www.dropbox.com/s/fgnvrl662oj0yln/westeros.zip?dl=0
-
1 pointOne of the main problems with the AH system currently is that there are more reasons to stay at 50 skill than there are to go above it. The chances of negative traits are a serious drawback to ever grinding it any higher, and I think this needs to change; it should be desirable to have skills higher, not lower. A good way to do this would be to add motivations that are available only at higher skills. My idea is we modify it so that names and traits that currently can't be passed down have a chance at being passed on by parents at higher AH levels. 1. Horse names or parts of names have a higher chance of passing down to offspring at a higher AH level. 2. Males can pass on conditions such as champion, greenish, etc. as well as females with a small chance at first, increasing with AH level. 3. Christmas animals can pass on their names (bird, French, piper, etc.) only at a very high AH level. 4. Over 90 AH cared for animals never die of anything (currently they drop dead for no apparent reason, even if it's not often)
-
1 pointIf you need anything, send a message to me (Luttuosa) or Davih and make an offer or write us in game. Both jewels and pads were never worn. Here the complete list of what we have. SHOULDER PADS: 2x crafted shoulder pad (Ql 75). exquisite shoulder pad (Ql 75, leather). left basic shoulder pad (Ql 75, iron). 2x left elaborate shoulder pad (Ql 75, leather). 4x left shielding shoulder pad (Ql 75, iron). ribboned shoulder pad (Ql 75). right basic shoulder pads (Ql 75, iron). right layered shoulder pads (Ql 75, steel). JEWELS: huge sword bracelet (Ql 75, seryll). 3x necklace of focus (Ql 75, seryll). 2x ring of the eye (Ql 75, seryll). short sword bracelet (Ql 75, seryll). soul stealer necklace (Ql 75, seryll). spear bracelet (Ql 50, seryll). MOONMETAL LUMPS: adamantine lump 0.36 Kg 91,77 Ql. adamantine lump 0.38 Kg 96,30 Ql. glimmersteel lump 0,39 Kg 92,81 Ql. glimmersteel lump 0,38 Kg 98,81 Ql. glimmersteel lump 0,40 Kg 99,99 Ql. glimmersteel lump 0,36 Kg 89,56 Ql. glimmersteel lump 0,07 Kg 86,60 Ql. glimmersteel lump 0,11 Kg 45,84 Ql. rare glimmersteel lump 0,30 Kg 52,12 Ql. rare glimmersteel lump 0,37 Kg 94,08 Ql. seryll lump 0,27 Kg 11,56 Ql. seryll lump 0,27 Kg 12,58 Ql. seryll lump 0,27 Kg 11,78 Ql. seryll lump 0,29 Kg 95,90 Ql. seryll lump 0,27 Kg 15,41 Ql. seryll lump 0,27 Kg 18,10 Ql. seryll lump 0,29 Kg 98,78 Ql. seryll lump 0,29 Kg 95,66 Ql. seryll lump 0,29 Kg 97,62 Ql. seryll lump 0,29 Kg 97,55 Ql. seryll lump 0,07 Kg 49,93 Ql. seryll lump 0,23 Kg 78,63 Ql. SOLD:
-
1 pointYou will bid on: Bid increment : Minimum increment of 1s on the bone Minimum of 50c on the skull. Sniper protection : 1 hour Timer : Nota : As usual, auction income will be shared within the deliverance hunting group. *(So for the haters, Odynn only get a share of that money.)
-
1 pointThis is a weird one, but what i believe is body control checks[?] to spot other players around that are in stealth, this can sometimes range up to 30+ tiles. You spend time stealth walking at a slower pace then somebody spots you because you left a mine or cause for some reason they were just able to spot you from 30 tiles out. part of me isn't sure if this should be in the bug section or it's an intended feature, but imo it should be removed, fixed or tonne down to 10 tiles max. I think moving whilst stealth has an increased chance of them seeing you also - but lately it's been crazy with how easy it is to spot players. With pillars/locates/pendlums/running over tiles, unstealthing or hunting down a stealthed player is pretty easy and since they can't lead horses it's normally going one direction if they're caught out early. Stealth rewards you with the power of suprise but does have a lot of set backs for the gain, the spotting players from 30+ tiles out isn't a set back that's fair or balances, it just destroys the purpose of stealth. One for discussion/debating change. Effects pvp mostly. So basically ^ - can this be changed to limit 10 tiles away or removed totally.
-
1 pointBump... we do fun things... (P.S. let's ignore the fact that that isn't a death eater in the front but OK!)
-
1 pointThis is good, being able to set merchant for alliance/village/friends would be neat. Most of us(I think) usually discount our normal charges for alliance memembers, being able to do it directly with a merchant would be neat.
-
1 pointOoops. Moment you died I laughed so hard I had to share in global. Not much of a secret sorry xD
-
1 pointDoesn't this defeat the point of a merchant and just further encourage the misuse of them?
-
1 point
-
1 pointWhile old story is still relevant as he did damage my rep and continues stealing people's things, google cache wont last forever so i've taken picture of it also. Zilbar you're not doing very wise things, give Tuga back his axe!
-
1 point+1 to craftable masks, but let the rare non-craftable ones be rare.
-
1 point+1 only real true way to sneak up on people. Spend 15 minutes walking into local, then get caught last second because of a weird stealthing system..
-
1 point
-
1 pointHiho lawurm, you're browsing the old version of the wiki. Did you find the article via google (shows the old wiki from the google cache sometimes) or through a link? Page in the new wiki: http://www.wurmpedia.com/index.php/Token The old wiki was on the wurmonline.com/wiki domain, the new one has it's own at wurmpedia.com Hope this helps. Greetings
-
1 point*Chants* Sanctum Peter Cottium Deus in re unium hippitus hoppitus Reus Domine In suus via torreum Lepus in re sanctum hippitus hoppitus Reus Domine [12:16:04] Hoppitus Rex moves in to attack you.
-
1 pointCompletely agree, it is hard to hit, but once hit, it is rather annoying until you get an entire day where you cant play. Imo GMs should have the ability to reset it for anybody who wants, maybe with a quick description of why you hit the fatigue. If the GM is suspicious that the player is macroing then they can look into it.
-
1 point[20:20:01] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
-
1 point
-
1 pointI see, i can sell you the ring for 2s if you want, about the necklaces, still not sure how much they are worth, but they seemed to go a bit higher
-
1 point
-
1 pointPosting and sending PM's is extremely delayed for me. At times it takes up to 3 minutes to go from "saving" the reply to actually posting it. Stuck on this:
-
1 pointthe highway section you added just west of magic city is a lil crooked, its actually straight east-west
-
1 pointCentrum Universi Farms is noted wrong on the map. That's Aelia. CUF is next to me on my west and is much smaller.
-
1 pointAh not bad. Like its more of a wall display. When I saw the news, thought it would be more like this:
-
Newsletter