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Showing content with the highest reputation on 13/04/17 in all areas

  1. 7 points
    Changes and additions: New method for getting rid of unwanted hedges: Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind. Destroying hedges on deed is tied to the “destroy fences” permission. Dredging additions and changes: You can now flatten and level with a dredge. You must not be embarked when using flatten or level. When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen). The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10. Keybind MILK added. Underground housing will now be enabled on PvP servers. Happy Easter! Hot cross buns have been added as a recipe, you’ll have to find out how to make it yourself though! New housing additions SANDSTONE INTRODUCED: Will act like marble or slate vein. Will spawn randomly out of rock tiles across the server. Can be created with a transmutation rod. NEW ITEMS: Sandstone bricks (Sandstone shard + chisel). Sandstone slabs (Sandstone shard + chisel). Slate bricks (Slate shard + chisel). Slate slabs (Slate shard + chisel). Round stones (Rock shard + chisel). CHANGED ITEMS: Slate slabs now are created with 88kgs of slate shards and a chisel. Pottery bricks now require 5kgs of clay instead of 15. Pottery brick floors will have new textures. Stone slab house floors will have new texture. House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed). Round cobble roads are now paved with round stones. Rough cobble roads are now paved with colossus bricks. NEW WALL TYPES: Left arch. T arch. Right arch. NEW WALL TEXTURES: Rendered wall – Plain stone wall + 20kgs of clay Sandstone wall – 20 sandstone bricks and 20 mortar. Pottery brick wall – 20 pottery bricks and 20 mortar. Slate wall – 20 slate bricks and 20 mortar. Rounded stone wall – 20 round stones and 20 mortar. marble wall – 20 marble bricks and 20 mortar. NEW PAVEMENT TYPES: Sandstone slab pavement. Sandstone brick pavement. Slate slab pavement. Slate brick pavement (existing slate slab pavement will become slate brick pavement). Marble brick pavement. Pottery brick pavement. NEW FENCE TYPES: Pottery brick fence. Pottery brick iron fence. Pottery brick iron fence gate. Sandstone fence. Sandstone iron fence. Sandstone iron fence gate. Marble fence. Marble iron fence. Marble iron fence gate. Rendered fence. Rendered iron fence. Rendered iron fence gate. Slate fence. Slate iron fence. Slate iron fence gate. Round stone fence. Round stone iron fence. Round stone iron fence gate. Siege weapon changes: CATAPULTS AND TREBUCHETS: New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon: Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s). Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground. Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile. Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage. Projectiles still have a maximum of 20 damage per shot. Added new actions to catapults and trebuchets to allow changing of the firing angle. Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees. Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile. Action time for winching now takes skill into account, will be 33% faster at 100 skill. Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage. BATTERING RAMS ADDED: Minimum 21 body strength to use it. Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds. Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model. Can only be used by one person at any time, user must be quite close to be able to use it. Damage dealt increased by the ram quality and the skill check result. Ram does double damage to walls underground. Citizen or ally with destroy wall permissions will deal bonus damage. Cannot be used on steep slopes. ARCHERY TOWER AND MAGIC TURRET CHANGES: Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql. Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql. Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile. Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target. Added a 3x bonus to damage when bashing arched walls manually. Bug Fixes Bug fix: Fix for negative quality rift resources as participation reward. Bug fix: Fix to prevent most unique creatures from spawning inside a deed. New dragon types use a different spawn mechanic and may still spawn in a village. Bug fix: Christmas trees and snowmen were removed from the mission items lists. Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner. Bug fix: Addressed a few spelling and text errors. Bug fix: Hot stills can now be picked up from the ground if empty. Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name. Bug fix: Some recipe fixes: Eggnog can no longer use itself to make more eggnog. Sausage skins can no longer be nested inside each other. Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor. Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them. Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100. Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers. Leaving Libila on Chaos and joining no other deity will now properly set you to no deity when crossing back to Freedom servers. Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
  2. 7 points
    Ready for Hops Season! Love how the trellis double up on the tiles for nice tidy rows
  3. 5 points
    The major worries are about thick stumped trees. This feature will be returning, but we are working on some improved collision systems, and will be taking the trees that block all access into accounts when looking at how we can address it. When it was removed as part of bridges collision work, it was always intended to be returned. We delayed returning it on the live WO servers until the improved systems, but it exists on test and on all WU servers that do not mod it out.
  4. 4 points
    I used to really enjoy the immersion of getting stuck in an olive tree teleporting and having to attempt to cut the tree down if not a priest to free myself or relog
  5. 3 points
    That's not how that works. You can not attack someone reputation just because you don't like them(Try doing that in real life and you get to learn what getting sued feels like). Look at it this way, I could go make a name and shame thread about you, right now. It would be all lies as I've never(To the best of my knowledge) ever had any interaction with you in game. But then you would be forced to defend your reputation, and some people might believe me and so your reputation would be hurt. All I'd have to do is fake some chat logs and you'd have to prove that those logs are fake.
  6. 3 points
    So this morning when I was trying out some sandstone wall construction I noticed you get all the wall types in the window when you add the wall plan to the crafting window. As you get when you go to build a wood type building and your choices are timberframe or wood, but now the list for masonry has slate/marble/brick/sandstone, etc. This is a very long list to scroll through, 5x as bad as the stair list. I know its too late for this coming update, but I would like to see the list shortened by having the wall type ticked off then only showing the wall choices for that material in the list. @Budda
  7. 3 points
    +1 as some people stated, no lightshow. Just a tint of effect for each enchant. Maybe subtle glowing carvings for enchants ? Would make sense in lore as well , as you enchant something it will actually deform the blade creating magical carvnings , fail = boom. Concept
  8. 2 points
    The circumstances of my life and the global, environmental, and political climate of the world pushed my subconscious to desire to (again) seek out the safety of Wurm's mantle. I live in a dank metropolis and can't currently move due to financial and health issues. I yearn to run through open, unrestricted, unpolluted fields (good luck being able to do that in our world), to encounter mystery and surprises, to travel. I want to live in a rural area and have a cozy tiny house, off grid, with a lush backyard and a chicken coop. Yes, that is one of my main dreams. Wurm offers this to me. It may be just "Java", but you, Wurm, give me serenity and beauty, my own crops, animals to care for, seas to cross. All of us here are seeking something, and there is no shame in any of it. Some of us are quite addicted, and addiction comes from some deep place, and I honor it. I honor it in you. How many of us here seek respite in an isolated deed and do not care to interact? No shame. I honor all of it. How many just want someone to chat with about stupid things while entertaining their DNA's yearning for "hunting and gathering"? It's all honorable. Some of us may be in a good place behind the screen. Others may not be. We're all here in this moment in time, and I like to pause and marvel at it. In my heart, I don't feel that we'll always have the internet (where the world is going and etc). But that we got together in this alternate universe and created and communicated with one another using something akin to telepathy - is nothing short of a wonder. Poignant post? I have that touch, I guess. May our Wurm remain green, its seas alive, its bounty available to everyone regardless of income, its kings and queens loyal to their subordinates, and its Impalongs plentiful. <3 Thank you Wurm Online <3
  9. 2 points
    Willieman did go out of his way to screw them over, but, Davih handled the situation poorly, both with Willieman, when Necroe was taunting him, and with myself when I tried to go out of my way to reimburse him. This really isn't the thread for this to be in anyway, but, yes.
  10. 2 points
    What a WONDERFUL SYSTEM, this works legitimately... I got 4 affinity meals. Very worth it. Thank you Pepejot and company!! <3
  11. 2 points
    Ponehs matching perfectly for the pavement style!
  12. 2 points
    Yep! Because you see, the main motivating factor, the main purpose of the server is to do my own thing. I'm not doing this to get visitors, I'm doing this to be creative and have fun building amazing things with the god tools. And sure, like most people - I could just do that privately. But knowing that there would be absolutely zero chance of ever bumping into anyone feels a bit sad. I do understand that most likely no-one will ever bother to visit this server as they have better things to do, but you never know. If people sail their ships for hours in Wurm Online to go and visit people's deeds and if people sail to other servers and spend a whole day, just to explore - why not also visit a server if it gains a cool reputation as a tourist spot :).
  13. 2 points
    I miss the old days of resting on trees to regain stamina while climbing, I don't miss the terror of running through the various olive forests of Serenity with a train of trolls and spiders and getting stuck in a dead end because I couldn't run through the trees... That said, on balance I'd rather have the tree collisions back, overall it adds realism, but I do have some caveats, primarily mobs should also suffer the same disadvantages we players do, no more clipping through trees for them either, it was the one thing I detested about tree collisions back then, players were blocked, mobs were not. Sure, it does mean a bit of attention to your route through forests, but that just adds immersion for me, makes Wurm feel more real, and isn't that what we play for? Even with the vagaries of Wogic and RNG, the realer it feels, the better we like it. (Well I do anyway).
  14. 2 points
    Maybe they look better above ground, kinda miffed not being able to render the parapets.
  15. 2 points
    no slate products require concrete anymore they will populate over the next few days
  16. 2 points
    Following a little hiccup the underground buildings now works on PvP servers, make sure to plan using a mallet on reinforced flat floor
  17. 2 points
    You might have 3x the bricks now
  18. 2 points
  19. 2 points
    You do know its on WU right? The issues that are continually raised are oaks, chestnuts, and walnut trees, large trunks which block travel completely. As I have already stated, this will be part of what we look at with improving the collisions, they will be returning, but there is obvious areas we will be addressing prior to them returning. I don't know how that is at this point, but it will be looked at. Moving away from large trunks that block paths, there doesnt seem to be any other real issue raised.
  20. 2 points
    Sent three charcoal before you updated the list and took charcoal off. It hasn't been picked up yet. If you're not going to accept it please return.
  21. 2 points
    Yes, but if you leave your house with a broken roof and water goes in and everything rots, and your fences fall and bushes and trees grow everywhere in your yard.. and somebody comes along and takes whatever is left inside that house, that's still stealing irl. But in wurm you can do that, since it's a place that is not inhabited anymore, and whether it's a 30ql chain boot, or a full bsb of logs, it's still up for grabs for anyone since it's better to be put to use than rot away. So analogies like these with real life situations don't necessarily apply to wurm's sense of "property". Just saying
  22. 2 points
    running over a flat map like elevation without tree collision just makes it bad when chasing and getting away too easy. pick a random direction into the nearby forest and off you go, won't be such a case anymore. Sure people will cut them down but it will also force people to carve out roads and it was better with collision imo and I've hated trees ever since it was removed. Hota would have to be thick-tree free for the better part on Elevation tho, otherwise we'll be starting expeditions into the Olive tree forest just to cut our way to pillars Glad to hear there will be a return, i remember dodging my way through trees to get away from the enemy hoping they'd get snagged or unable to follow route. Ofc there was times I just ran into tree cages and the enemy just sat there archering my horse away, lol.
  23. 2 points
    what he said. +1 from me as well. Much better immersion .
  24. 2 points
    -1 Being able to navigate through a forest is far more important to me than to be able to climb mountains without cheese sandwiches/lemonade.
  25. 2 points
    Name and shames aren't intended to be saved for the "worst of the worst", or for those that have specifically broke a rule. Those people are usually handled by the team. Name and Shame's are for anyone who puts their reputation at stake by doing something slimey. Maurizio, those unique snatchers, etc. all have a reason to be on the list. As for your "outrageously expensive" analogy, it's apples and oranges in this context. Anyone can sell anything at any price that they want to. Doesn't mean they will get the sale. For instance, I could ask for 1s per sprout I have for sale, and there is absolutely nothing "slimey" on my end for doing so. But, there is always cause and effect, and if I choose to sell my sprouts for 1s a piece, I will undoubtedly have 0 sales. Nowhere in Wurm is there a standard price for something, created by the game. All of the prices are created by the players. Some people charge 70s a set of drake, some charge 100s. The ones that are charging 100s aren't "slimey", they're just less likely to sell their merchandise.
  26. 2 points
    I prefer it the way it is now makes foraging and moving around much easier.
  27. 2 points
    Very small teaser: I got literally dozens of them to add and every of them is few minutes of work, so... See you in two days!
  28. 2 points
    get your pottery skill up scrub! Just kidding, they will be reduced to 5kg in the update.
  29. 2 points
    I dunno, I think that'll be said a lot more often now!
  30. 2 points
  31. 1 point
    The Webpage is LIve.. With alot of work from KaztheGreat. We give you www.wurmfood.com Log in and you can save your char's and meals for use later use. Web page may be little behind the database part. but that will be fixed soon. (spreadsheet will be keep updated and working for all thows that want to use it till everything on webpage then i may turn it off if no one is useing it) Some of your may have seen i made a meal maker spreadsheet. i feel at this time. i should post it here so more can use it and injoy wurm cooking. i made a small be ez tutorial inside the spreadsheet to help people along. Hope you all Injoy it feed back welcome Beta... Use at your Own risk... hehe Link https://docs.google.com/spreadsheets/d/1tg4xSuhSRCgB96lpm1QDh3IQlQv51EKdU5-VR_ffjc4/edit?usp=sharing This sheet is the one i am actively updating it can be wrong or even broken your more then welcome to check it out. added a lot more things to it. A lot of Untested things.. All Untested things are know labeled with zItemName Old outdated Comment always welcome. errors and prob Welcome to Want Put a Huge Shout Out and Thanks to Stanlee Galatyn Others that want to remain nameless Icbash.
  32. 1 point
    Hello! It's back! here are the prices for all the materials i want to buy: Blue = Price i pay for each unit of that Rare item Cyan = Price i pay for each unit of that Supreme item Purple = Price i pay for each unit of that Fantastic item (or whatever color this is) Notes: - Items must be FULL weight, ask or contact me if in doubt - You can cod any quantity under 5s of price without asking, i might not always accept quickly (or at all) amounts higher (or way higher) than that, if you want to be sure, please contact me - 90+ damage items are 50% price, if you want more, contact me and tell me which item it is - If some items isn't ont the list, you can ask me (Davih in game or forum PM) -i won't buy shards, rounded stones, concrete and most cooking products, anyway - Some items can only be sent from runed mailboxes (planks,logs,wooden beams), you can find one in most starter cities or you can ask your neighbors where to find one ( Cod: Davih ) Large Nails = 30c/70c/400c Rope = 30c/55c/300c Leather Strip = 30c/55c/400c Wooden Beam= 30c/60c/350c Small Nails = 24c/58c/410c Yarn (wool)= 22c/55c/320c Iron Ribbon = 22c/55c/325c Planks = 25c/53c/310c Square piece of Cloth = 23c/53c/155c Shafts = 22c/50c/300c Steel Scraping Lips= 22c/43c/210c Seedling (any) = 17c/43c/155c Stone brick (no variants, just "stone brick") = 15c/51c/325c Clay = 16c/53c/325c Marble Brick = 16c/48c/125c Leather(3kg) = 22c/43c/210c Logs (18+kg) = 14c/35c/175c Pumpkin (whole) = 15c/35c/175c String of Cloth = 10c/30c/220c Sheet (cloth/iron/tin/copper/lead) = 17c/33c/110c Sprout (Any) = 7c/25c/320c Sprout (Grape/rose) = 15c/40c/320c Peg = 12c/29c/100c Rivets= 12c/27c/100c Wires(iron) = 10c/24c/100c Tar = 12c/24c/80c Lead Lump = 12c/27c/100c Cordage rope = 11c/20c/60c Wooden Handle = 10c/30c/200c Copper Lump = 8c/23c/105c Dirt = 8c/20c/50c Iron Lump = 6c/16c/100c Mortar = no/12c/50c Sand = 4c/12c/50c Acorns = 5c/12c/50c Charcoal = 5c/12c/50c Needle = 1s Clay Jar(unfired) = 80c/210c/800c Blueberry= 5c/12c/50c Cochineal= 5c/12c/50c
  33. 1 point
    I have sorted the commands list a little bit, and i hope its usefull for you, if something is wrong pls let me know For your own textcolor that you can set with the command #chat <integer-number> you can use the following jar-file to convert rgb to integer color numbers. Thanks to GiuseppeP: https://www.dropbox....Colors.jar?dl=1 The Topic for working as GM and some good hints, you can find here If your server is busy, then you will soon need a good team. CA - Communitie Assistant People answer the questions for the game CM - Chatmoderator People who ensure compliance with your rules in the chatrooms GM - Game master People actively help your players, for example: bugs or stuckingm creating terrain and so on You have 5 tiers you can assign as GM´s (Level 1-5) with varying abillities, pls look at this post from MamaDarkness http://forum.wurmonline.com/index.php?/topic/131468-wu-gm-functions-discussion/#entry1350666 You can setup your GM team at the Server interface at the tab called "Players" At hostes servers please look at the depending configuration Ingame you can set the player power with your wand: The player have to be online Activate your ebony wand Rightclick the wand and go to "server" + "manage player powers" The new GM have now the given power but still no wand He/she can relog and should get the related wand (or after a server restart) you can spawn the wand with your ebony wand the new gm can use the give command (look below)...for other wands except the ebony, you have to find the correct item id, sorry i dont know it atm To toggle CA or CM staff members use this commands as GM 2 or above #toggleca playername #setmuter playername CM COMMANDS LIST right click a player in the chat to issue some comannds, you can also use the mutetool, best is to make a keybind bind <key> mutetool #chat <int color> - colors your chat so that players understand that it is formal. The color is optional and you'll get orange otherwise, also second parmeter can be r.g.b values. #mute <playername> <hours> <reason> - the player cannot communicate except with tell. #unmute <playername> - pardons a mute. #mutewarn <playername> (reason) - sends a warning that a player may be muted. The reason is optional. #showmuters - displays a list of the people who can mute apart from the gms. #showmuted - displays a list of the people who are muted. #showcas - displays a list of the ca. #help - shows the command list GM COMMANDS LIST GM 1 - Hero and above dont forget to bind the gmtools -> bind <key> gmtool #chat <int color> - colors your chat so that players understand that it is formal. The color is optional and you'll get orange otherwise, also second parmeter can be r.g.b values. #invis - toggles invisibility The following GM commands are sorted by Topics GM 2 - Demigod or higher commands are blue, GM 3 . Highgod or higher commands are red. MESSAGES AND ALERTS #alerts - lets you change periodic messages from the server. If you type in a message at the fifth line (message 3), your message will be shown at all your connected maps. #announce - announces a blue system wide message. #broadcast - broadcasts a system wide message. #gm - send a GM message to login server. #sdown - displays a message that the server is shutting down and rejects new connections. Does not shut down (enters maintenance mode) GET GENERAL INFOS ABOUT... PLAYERS #getip <playername> - displays the players ip address and any other accounts from the same address. #getwarnings <playername> - displays info about the player's warnings. #who [J|H|M] - sends a list of players online from Jenn-kellon, HOTS, or Mol-Rehan respectively STAFFMEMBERS #showdevtalkers - displays a list of the people who can see the GM Tab. #showheros [power] - displays a list of the people with power (defaults to Hero). Power can be 1-5 #showmuters - displays a list of the people who can mute apart from the gms. #showcas - displays a list of the ca. SERVER #getips - displays the current players with ip addresses. #bannedips - displays kingdom IP addresses and time since last logout. TODO why is this called #bannedips? #showbans - displays current bans #offline - shows offline creatures with location. It seems that doesnt work now! #calcCreatures - Calculates number of creatires on surface, in caves, are visible, and offline, Use with care - lag prone. #showcreaturelist - will show all creatures with current number and percentage also with max percentage. #uniques Displays all uniques on the server including the exact coordinates #checkCreatures - error checks the positions of creatures. Will return dislocated guards for instance. May provide a name like 'templar' to check only those. Use with care - lag prone and may cause instant spawns. COMMANDS TO TEST SOME #soundspam - spams area around you with random sounds for testing. #testAffinity - test affinity for a random skill. TODO (for me its not working) #testcolors - test sending a coloured message. TODO for me its not working) WORKING ON PLAYERS EDIT PLAYER DATAS #changeemail <playername> <newemail> - changes the email of a single player character. (Not working in WU as i know) #changepassword <playername> <newpassword> - changes the password of a player. In WU the password is a steam-id #registermail - registers player email in list. (please check that out) #setserver <playername> <serverid> - tells this server that the player is on the server with the number specified. A very important command at my servers after a crash #setreputation <playername> <new reputation> - sets the reputation of a player. #rename <oldname> <newname> <password> - renames the player. The player must be LOGGED OFF. If this works, it would be a silent ban for a char #addtitle <name> [<title id>] - adds the default title Clairvoyant. title id is optional. Here you cant give a new created title, just titles from the system #removetitle <name> [<title id>] - removes the default title Community Assistant. title id is optional. Dont forget this after you remove a CA from your list #resetplayer <name> - resets the players skills and faith to max 20. Also removes champion/realdeath. I never found an option to activate premium on wu servers, if this is possible, it would be a good punish for bugusing players and so on, please let me know if this works here. BAD PLAYERS #warn <playername> - the player receives an official warning. #kick <playername> - kicks the player #ban <playername> <days> <reason> - bans the player and the ipaddress. You must provide the number of days and a reason. #banhere|#baniphere|#pardonhere|pardoniphere <playername> - bancontrol for the current server only #banip <ipaddress> <days> <reason> - bans the ipaddress and kicks anyone from it. You must provide the number of days and a reason. #bansteam <id/player> bans the steamaccount from your server #pardonsteam <id/player> unbans the steamaccount from your server #watch <playername> <description> - creates a 'watch' ticket. BE A GOOD PLAYER #pardon <playername> - pardons the player and the ipaddress #pardonip <ipaddress> - pardons the ipaddress #resetwarnings <playername> - resets the players warnings to 0. HELPING A PLAYER #reload <creatureId or playername> - reload a player or creature when bugged. #respawn <playername> - respawns a dead player at the start. #findboat <name> - lets you find a boat with part of the name in it. May be processor heavy so if you notice lag, use with care! #locatehorse <string> - return the location of horses whose name contains the supplied argument string. #worth <name> - helps debug royal level kills on pvp servers. #addmoney <name months days silvers detail> - adds prem or silver to a players account. Detail needs to be any unique string #devtalk <name> - toggles the ability to a normal player to hear the gm chat. WORKING ON THE SERVER #plimit <new number> - the number when the server no longer accepts free players. It will always let premiums in though. #toggleEpic - toggles epic portals #toggleglobal - toggles global chat. #tradecheat - Toggles trade cheats on this server. TODO. #sdown - displays a message that the server is shutting down. Does not shut down (enters maintenance mode) #allowall - opens the server for new connections. (leaves maintenance mode). #creaturepos - toggles creature position logging. #dumpxml - generates a new epic xml on the login server. #invuln - toggles invulnerability mode. #togglemounts - enables or disables riding, driving and horse spawning. #maxcreatures <newvalue> - sets the number of max creature to a new value. #startx <number> - sets the tile X where new players (Jenn-Kellon, or for home servers all players) start to the number given. #starty <number> - sets the tile Y where new players (Jenn-Kellon, or for home servers all players) start to the number given. #generateDeadVillage <number> - generates a number of dead villages for archaeology purposes. A number more than 5 will not return info about the villages, just if it was successful or not. PERSONAL COMMANDS #changemodel <model> - change character model (gmdark or gmnormal) To change your own model #chamgemodel modelname To change the model of someone else #changemodel (model) (player) (duration) For the full list of possible models #changemodel list Here is a list from some models, thanks to Zenity for this work Short list of models There is a new command to list all models: #changemodel list but it seems, its required to sort it out a little bit in a text editor, i believe modelnames should be write in lower cases, if i am wrong you can inform me #gmlight - togles personal light on/off when you are invisible. #invis - toggles invisibility #timemod <hours> - modifies your current time with the number of hours. Can be negative. ITEMS #loadItem <long id> - loads item with id, (removing from the owner). #redeem - functionality to retrieve items from banned players.. #itempos <id> - checks the position of an item. #give <id> [Ql] [Value] - spawn the given Item into your inventory. Example #give 176 99 1 will spawn a Ebony wand ql99 into your inv.. REST #onfire - toggles player fire. #newmission <deityname> - generates a new epic mission for the provided deity. #togglemission <missionname> - enables or disables the mission with the name supplied. #toggleqa <name> - toggles the QA status on or off for the account. I dont know what this is. #isqa <name> - Checks if account has QA status. #overrideshop <name> <true|false> - if set to true the player may use the shop even though he has had previous payment reversals. #addmoney name months days silvers detail - adds to a players account. Detail is the paypal transaction id. #xmaslights - turn on the xmaslight on your position NEW COMMANDS #changemodel fullmodelname - self-explanatory, GM tier 2+, you must use FULL model name or you will become "?" bag instead #changemodel fullmodelname playername time - GM tier 4+, sets any model for any player. Time up to 3600 (one hour), can be used only on PvE servers. Warlander: full model name with dots in a middle must be used ..\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\packs\graphics.jar contains a file called mappings.txt. Contains all of the model names.
  34. 1 point
    New batchs, enjoy! : ) Three separate auctions for 3 separate High QL material Bulks: - Stone Bulk : 40x Rift Stone Shards (see 1st pic) - Wood Bulk : 30x Rift Wood (see 2nd pic) - Crystal Bulk: 30x Rift Crystals (see 3rd pic) Sold for buyout All three auctions follow these same rules: Starting price : 1s min increase : 50c Reserve : nope Buyout : offer, i might consider. Sniper protection : 30mins
  35. 1 point
    If you build the wrong one, you have an option to swap sides.
  36. 1 point
    build a plain wall, take 10 clay (20kg) right click - render
  37. 1 point
    Strange thing is I had to install Geforce experience to turn it off But it seems to be working... Thanks for the advice.
  38. 1 point
    This is absolutely amazing! Thank you so much for your efforts!!!
  39. 1 point
    You are correct. However that's not what I was trying to say. What I meant was more in the context that people can feel slighted in many ways, for different reasons. For example, you might be right in the context that a mob was stolen from you, just as the other person might be right in the sense that a mob off deed is free to the taking. Opinions about the subject clash and the community sides with one or the other. If we let any person who feels slighted to put a name on here and ruin another person's reputation, where will it end? (No offense to you Davih, I am simply using your case as an example.) I can feel slighted because you told me that the standard going price for the drake set was 120s, only for me to find out later that you ripped me off. Should you be added to this list? Was it taking advantage of a new player or was it a good sales pitch? Where does the buck stop? What if I feel slighted because you looted my deed, after I left the permissions open by ignorance or accident? Did you steal from me? Or was I just careless? That is what I meant by my comment. My opinion of the Willieman case is just my opinion, of course. Just like Maurizio, it was a dispute between two players. Whatever their motivations, only they know the truth behind their actions.
  40. 1 point
    Explora boat for scale. Also Explora for exploring the easter branch of the tunnel. A lil touch of concrete here and there, some support beams and it will be done! It's already at the final depth and can be used. Current work involve concrete, support beams, drowning and mining the west tunnel.
  41. 1 point
    Since we have not invented glass yet, wurmians are going to have to live with the wind whistling through there homes.
  42. 1 point
    As has been stated multiple times already, adding on parapets to this next update isn't possible at the moment because of the limit we've hit. The limit will eventually be raised and parapets for the new types will be at the top of the list for new fences, but it's not a simple change and is not going to happen immediately. Leaving out one full set of walls to make room for parapets at this time will just cause more strife I'd expect - whichever was left out would cause someone to be disappointed that their favourite was removed - not to mention doing this would cause the update to be delayed at least a couple of weeks, making even more people disappointed since we've already stated when the update is going to be. TL;DR: They'll be coming eventually, just not immediately.
  43. 1 point
  44. 1 point
    I'm confused. Why would butchering not give butchering xp? Pretty sure it does. What gave you the impression it didn't?
  45. 1 point
    Hey guys! There have been some new additions to the server! Portable and loadable altars are now available. You can now pray on the go! Craft a bowl altar at a large anvil with a lump of your choice: gold, silver, bronze or brass. Want the ability to separate bulk items in a Bulk Storage Bin? Well, you got it! No longer worry about combining high and low qualities! Credit to Erlend for making the awesome portable altar mod. Thank you!!! Come play on our server to enjoy these awesome mods and more! Check out our website for more info: Requiem of Wurm
  46. 1 point
    I want whatever you're on.....
  47. 1 point
    Hanging with Bill at a local coffee shop today lol
  48. 1 point
  49. 1 point
  50. 1 point
    ./me think of lurking around this thread for a while and steal some nice design ideas.
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