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Showing content with the highest reputation on 28/03/17 in all areas

  1. 7 points
    So recently I started breeding a few dogs for fun. As I'm sure you are aware all dogs look identical and have no traits or purpose in game terms. I think it's time to change that, let's give dogs some love and value! In an ideal world I'd love to see the following: *1* New breeds/models, or even just new colours on the same models. This is porbably the simplest idea to implement and is just for eye candy/QoL. *2* Give dogs some traits, similar to horses. This opens up a can of stuff though, what can dogs be good for? Well how's about giving them: -The ability to track, or link them to a deed and allow them to 'lead' the player to that location. -Make them good at fighting. Perhaps for use as war dogs, or if this is feared as too OP or PvP unfriendly, what if dogs can be attached to kennel building like a guard tower. Instead of calling Guards!, I can call Dogs! to have them attack my target...? -Give them speed traits so that they can be used for major idea #3. *3* Dog carts. These exist in real life, not just on sledges. I propose a new small cart type pulled by 1 or 2 dogs, designed to carry 1 passenger and very limited inventory. And perhaps a slightly larger one for 4-6 dogs, able to carry 2 people or perhaps 1 and a small crate etc... Hell maybe just make the dogs attachable to the existing small cart?? I know horses do this job admirably, but more cool stuff isnt necessarily redundant. Perhaps the dog cart could have a lower stat requirement to drive than a horse cart, or be faster but carry less etc etc dog carting! tl;dr give dogs some love plx!
  2. 5 points
    Your hair so shiny Your skills aren't all 90 Proof is in the puddin Lunn thinks he is Vladimir Putin Icey hot heals back pain You heal me when I go dying When dinner is served You put your hat on and say "swerve" Claims he has 400 confirmed kills Kid you need to chill Made MR quit Dingov and Co had to split Tells people to convert Stops playing when they convert Makes rare anvils Keeps them on his merchant As each day grows The more he feels like PTO Kid get a grip You have 2 bottom lips These are my things I had to say I'm sorry if it made you sway Hopefully this makes your day Please stop playing and get laid. -Pedro
  3. 4 points
    Honestly.. what kind of person sells friends account? Even if my friends would tell me, that they quit and gave me password, I would hold on to the account in the hopes, that they will return eventually.. But to sell a friends account for few quick silvers at the expense of someone I care about(no matter what they say).. I don't know...
  4. 4 points
    I don't know anything about this event but I have an opinion.
  5. 3 points
    You should be able to train them to be tougher for fighting. I hardly think dogs are going to unbalance PVP -- people use Champion trolls and worse now. I seriously think DOGS would help new players get more emotionally attached to the game, especially if you could work with the dog to teach it specific tasks. Find Water! (similar to divining, you instead work on a skill with your dog) Point at Prey! (deer, cows, sheep, pigs, etc) Alert! (bark if aggressives near) Find Home! (lead lost player back to their bed tent house) Help! (similar to calling tower guards, dog does not need to be on a leash or clicked on) Follow! (Dogs do not need to be lead on a rope, more useful than "come here", the dog will always follow until you say to stop) Give kissies! \\
  6. 3 points
    One dog that would fit into wurm really nicely is the Irish Wolfhound. TOTAL medieval / fantasy breed. I have one IRL and they're great
  7. 3 points
    dunno why any of it has to be difficult in the slightest bit, like ive said or said similar in another thread... insanity: any 1 mine tile hate: any 1 thorn tile love: any 1 flower tile knowledge: any 1 paved tile power: any 1 rock tile (i forgot what i said previously but the height req is dumb you cant even get it on elevation afaik) easy and accessible to everyone
  8. 3 points
    What the man said! I have access to a dozens or so of friends accounts, which made it clear they were leaving the game and should be free to use the accounts in any ways i see fit. I do not see fit to strip them of their valuables (rares, supremes, cash) or sell them. If I ever was to pay prem on them to use them at the maximum of their capacities, that would be on my own money and I wouldn't try to recover cash by selling it. As mentionned above, friends accounts, even if they left, I'd be glad to see them jump back on wurm to say hello and/or start playing for a bit. When it comes to time spent and shared accounts by multiple persons / kingdom. You might want to create a new toon for that or buy one without anything shaddy coming to bite you back. Can't really say then, we worked on your account, so it's no longuer yours, when it was dedicated for that purpose from the start. Not like i never see drama coming from doing that anyway, specially if some players spend a lot of time grinding skills on said account to be expelled from kingdom/alliance/whatever. And bottom line of that thread. I don't know who is right or wrong. Mudslinging from various parties will go nowhere for sure. Trust was broken that's one thing. But the worse part imho is the : "since you call me a thief, you will have ######"... is that a mature way to deal with things or a grade school one? TL;DR. Welcome to WurmOnline. Do not trust anyone with your valuables. And IF someone do trust you enough to give you / lend you for an extended period of time their accounts, by respect for them, never ever sell them and cherish the though they had faith in you.
  9. 3 points
    This is exactly my thought on the issue.
  10. 3 points
    Can't wait to borrow my friend's car when mine is in the shop, and then sell it on the internet. "Dude, you didn't tell me I couldn't sell it. It was free money!"
  11. 3 points
    I love the I would have given it back if you didn't call me out for not returning it when I tried lol I also love the, I paid premium for months on this account I stole so its mine now oh god this is to good material bookmarking this. Join Ebo, they rob you blind is your new motto than? All over an account you got free access to while someone took a break?
  12. 2 points
    Hey everyone! been playing Wurm on and off since Golden Valley, i finally got more into my youtube channel, so i wanted to use the opportunity not only to share one of my favorite sandbox games, but also get some publicity for Wurm! i dont have much to say here, and if this isn't allowed im sorry, i just wanted to share this with the community. if i cant have this up here my bad! https://www.youtube.com/watch?v=6Dv9QrY0w7g
  13. 2 points
    So, you may wonder is Odynn going nuts again and suggesting something silly?! No, not really, many of us have large alliance, sometimes many deeds and sometimes even love that public deed here and there, be it a market, a social event one or one you like for reasons that are yours alone. Well the idea is simple. Allow the mayor of the deed to show (or not - turned off by default please) the upkeep remaining to their allies or freedom pals (or any specific roles). This would allow an easier management of upkeep and help us know when to drop that extra silver. Depending on devs willingness to work on it, information can be either partial (ie. days left) or complete (just like your mayor/citizen ones) money in coffers / upkeep per month (28 days in fact) / day remaining. (Knowing that informations from the later can be found by doing some maths using the first proposition). Nota. As mentionned bellow (and was not clear enough above), the idea is indeed for a new roles option.
  14. 2 points
    Everyone has had a say about what happened as well as added their own view in regards to the situation, It just brings the harsh reality of what can happen if you decide to share your accounts with others. In regards to what happened I hope the issue can get resolved peacefully between both parties, but I don't see anything else constructive being added to the thread, for that reason I'm going to lock the thread, and hopefully we will see some additional security measures being added to the game in the future.
  15. 2 points
    If the accounts are not recoverable (because the buyers refuse to return the toons) then the least that should be done is the proceeds from the sales go back to Eva in order to help her get back on her feet (buy equipment, buy SP, buy a new toon, etc...) That's the absolute minimum that should be done.
  16. 2 points
  17. 2 points
    Perhaps a "share" password? that makes you be able to log in and do everything except ofc change password/email or access ingame bank? theres still risk of sharing since they can still take your items and such but actually losing the account is lessened.
  18. 2 points
    I have some old chain sets sitting on armour stands inside a building. They've been sititng there for quite a while. I checked them today and the pieces had a lot of damage. Some pieces 16dmg. Does anyone else find the decay of armour sets sitting in armour stands to be somewhat excessive? Good thing I store my good set on my merchant. Although, it sort of defeats the purpose of having armour stands in the game to begin with. I look at it this way. Why should I store armour on a stand if it's going to decay hardcore? I just find the decay makes the item less useful overall in the game. Thoughts anyone?
  19. 2 points
    I've got no business in this thread, really, but I feel the same way. There have been 2 instances where I was given accounts because people had "quit". Those accounts stayed inactive and in my possession and I would have never sold them or given them away because they weren't mine to begin with. So, they sat on the shelf collecting dust for the true owners to come back to, if they ever made their way back to Wurm. Those people did come back. They also got their accounts back without hesitation. The OP could be completely lying about whether or not she "gave" Maurizio the accounts and her attempt at gaining them back could be devious, but it doesn't really matter. The fact that he sold something that really wasn't his, just to put a few bucks in his pocket, shows what kind of person he is.
  20. 2 points
    No. Do not use hashes. Ever. Suggesting this should merit a warning given the numerous warnings we've given about not sharing hashes. Do not suggest this again, and do not share hashes. Hashes are insecure. They can be easily decoded to view the password stored within the hash. They are a means to obfuscate a clear text password for storage on your local machine. Giving a hash should be considered the same as giving your password.
  21. 2 points
    As per my reply above. Items are items, they aren't walls or anything. If the projectile lands in range to hit 3 walls, 12 creatures, 2 floors, and a pile of 50 dirt - it will hit all 3 walls, all 12 creatures, both floors, and one piece of dirt from the pile.
  22. 2 points
    Yeah, bottom line is I'm grateful for this Name and Shame post because I know now not to do business with this player due to this really... Sketchy situation. So thank you for posting!
  23. 2 points
    When my body reached the light from death, the eternal Gods turned to me and said "not Today Pedro, for you we have this task" and sent me back to the mortal land. Esteban guides my journeys as I seek my spot on the throne of immortality, won't you join me on this great Crusade?
  24. 2 points
    $$$. I played Wurm for years, I love Wurm, but it's a horrible game. Bugs, exploits, windows of opportunities, bad features, crashes, lag. It's not at all up to par with a standard MMORPG. Graphically it's not even close either. That's okay though. The game doesn't have to be perfect, just playable. You can manage to do a lot in the game that you can't do in other games, and although it may not look as pretty or run as smoothly players often love the uniqueness of the game. However, the price tag on this game for a monthly subscriptions really isn't worth it. Don't get me wrong, I have a full-time job and benefits, my issue isn't being able to have the funds it's about not feeling that it's worth it, and the paid model excludes a lot of players from joining up. 8E/month? That's about $8.50/mo. World of Warcraft is $14.99/mo. Honestly I can't even think of another game that even uses this old model anymore. The monthly subscription model is honestly dated, even Besetha has moved on: http://www.polygon.com/2015/1/21/7865919/the-elder-scrolls-online-release-date-ps4-xbox-one-subscription-free-tamriel-unlimited Also Wildstar: http://www.wildstar-online.com/en/news/2015-05-28-wildstar-is-going-free-to-play-heres-all-you-need-to-know/ So many MMORPGs have done away with that model. Really this is an extremely outdated business model that I really can't understand the idea of. Why are we still using this business model? Aside from World of Warcraft I don't think any other games still use this business model except for Wurm Online, and the rest really have moved onto micro transactions and larger initial purchases. I think Rolf is a great visionary person, but I don't understand a lot of the business choices that are ongoing. The great appeal to Wurm back in the day, at least when it first began, was that it was a cheap crappy MMORPG to have fun on. For those that do not know, this was the increase and changed that occured in 2013, "New price for premium will be 8 Euro per month instead of the previous 5 Euro for 5 Silver coins, 16 Euro for 2 months premium or 10 silver coins." In my opinion this game, quality, and staff team is probably a good $5/mo. That's respectable. I think really just the subscription turns people off. The free to play is so limited, and the perks really aren't great.
  25. 2 points
    Alright: PvE, never intend to ever PvP I'll leave a thought here that hasn't been chewed over much, returning to wurm and getting old players back. People get bored of games and move on, then they get a craving and want something familiar. Upon returning to wurm after a long hiatus one usually finds that: Their home (that thing they sank days and a small fortune into) is gone Everything they left in their home is gone; animals/tools/even food XD They're non-premium again (as is the small army of alts they needed to play the game in full) They're probably not in a good position if they lived somewhere remote This means that re-entry into wurm is not as easy as with other mmorpgs (where everything was as you left it) and this could be seen as discouraging to long term non-committed retention. Some potential solutions to this are: A couple of days of free premium on return after a hiatus if a person has been premium before; 1 day per 2 months away up to a maximum of 3 doesn't seem unreasonable. To avoid exploitation only allow free premium to occur after a purchase, so if you have had 3 days of free premium you can't just wait another 6 months to get another 3, you will need to buy a subscription again. It's just enough for someone to get back on their feet if they want to return, but not enough to break the system. Free teleport to a starter town (PvE only) after 2+ months hiatus. This is really just something handy in case you find yourself in a ditch or area that is hard/impossible to leave. E-mail warnings for deed expiration (1 month warning, 1 week warning), helps prevent the problem for players who do want to look after their things long term.
  26. 2 points
  27. 2 points
    TL;DR 1. OP didn't play Wurm in a while. 2. He comes back, plays on Epic, barely anyone online, so he has time to think and develop a strategy to change Wurm into something appealing him (and mostly him). 3. OP suggests shutting down most of Freedom servers, or bringing PvP to PvE. 4. On PvPvE servers, there would be a small safe area around starting towns, where people can live all together (so instead of 1 player with 5 deeds, like we have many on Freedom now, would be one deed with 5 happy players, every one of them owning half a tile and 2/6 of a horse). 5. This would turn Epic in a large community and would bring large batches of new players willing to stick very close to each other, while Freedom cluster would be reduced to one server, because who needs so many freedomers, after all? Wogic at its best (or worst)! (On that note, although each Freedom server, at a given time, has more players than the entire Epic cluster all together, I didn't see many freedomers asking for Epic to be shut down and PvP players moved on one server, just because they are only a few and no PvP happens and there's no need for multiple servers at all). And because this isn't a suggestion thread, but a discussion one, I cannot give a -1. But I will still do it. -1
  28. 2 points
    There is absolutely no need for any of this. Freedom PVE servers are good the way they are - we don't need any PVP. (That's exactly why we are playing there, after all!) -1
  29. 2 points
    BEEP BEEP - HERE COMES A LIVE UPDATE FROM THE WURM ONLINE TEAM; MACROS ARE STILL NOT ALLOWED. DO NOT MACRO. THAT'S ALL FOR THIS UPDATE. JBERG OUT.
  30. 1 point
    So I find it interesting no one else has bothered posting this. Not sure if they were just reluctant to share the information or what. It doesn't seem like anything that requires a great deal of technical knowledge to do, but I've seen nothing about it posted so far. So I figured I'd shed some light on it and enlighten those of you who don't already know how to do this. There are some caveats to this of course, the main being that if you're going to run multiple clients to connect to different servers and you want your friends to join your game, it's only going to try and connect them to the last one that you've connected to. This guide will demonstrate how to run multiple instances of the same Wurm Unlimited copy with just using one steam account, no VM or other 3rd party software required. So without further ado here is the guide: So with an instance of Wurm Unlimited already running do the following steps: Open task manager (ctrl+shift+esc will you get you there the quickest)Go to the 'Details' tab from within task manager.Find the 'SteamService.exe' click on it once and hit the 'End task' button located on the bottom right hand corner of task manager.Find the 'Steam.exe' process and once again click it and 'End task'Check to see if GameOverlayUI.exe is running, if so end task on that process as well.Now just relaunch Steam and login as usual and launch Wurm Unlimited (Steam doesn't know about the previous instance running anymore )Repeat these task for however many clients you would like to run.Notes: Always make sure to close SteamService.exe first, if you close Steam.exe first it will automatically close your game with it!You'll need to have administrative privileges on the Windows account you're running on. (By default on a standard Windows install the first user created will by default have admin privileges)Here is a quick batch file I threw together in order to automate the process of having to close steam and relaunch it. This batch file will atuomatically close all steam processes running and then relaunch steam, login (if you set the credentials), then automatically launch Wurm Unlimited for you. @echo offrem ------------- Variables ------------------SET Wurm=366220SET Steam="%programfiles(x86)%\Steam\Steam.exe"rem -------- Kill the 3 steam processes -------taskkill -f -im steamservice.exetaskkill -f -im steam.exetaskkill -f -im gameoverlayui.exerem ------- Start Wurm Unlimited --------------call "Steam" %STEAM%:LAUNCHtimeout /t 1 /nobreak >nulstart "Steam - Wurm Unlimited" %STEAM% -applaunch %WURM% >nul 2>nul || goto LAUNCHexit Copy the code above into a text editor (Notepad, Notepad++ or the like), then save the file as WurmUnlimited.bat to a place of your choosing. You can rename it from WurmUnlimited to whatever you like, just note the .bat you'll need to make sure you change the file type under save as to *.* . Once saved right click and run as administrator. Notes: This batch file requires that you use the 'Remember my password' check box on steam at least once prior to using this batch.This batch assumes that you install Steam to the default location (Program Files (x86)\Steam\). If you've changed this, then you'll need to change the variable Steam to reflect the correct path. Let me know if you all have any questions or suggestions, or if you found this useful :-) Edit: Additional info added. Edit: 10-28-2015 - Updated the batch file, thanks to Steam user Fattox on the Steam forums for improving it to use the cached saved credentials that Steam stores, now uses a more secure way to handle saved credentials! Updated with a few additional notes.
  31. 1 point
    As Wurm develops, it seems only logical that the people of our great nation develop methods of creating new types of walls. I'm aware that there have been suggestions like this before, but figured I'd refresh this a little. Seems that after all the changes we've been getting, wall types seem to be more appropriate now than they have been in the past Here are my suggestions: To make my suggestions more realistic, I will include in each spoiler: A picture of what it could look like A possible way to build it Skill requirements Possible variations 1.) Brick Wall ADDED 2.) Light Stone Wall 3.) Cathedral Window 4.) Dark Cathedral Window / Wall 5.) Cross Wall 6.) Round Stone Wall ADDED 7.) Wood Shingle Wall 8.) Log Wall 9.) Marble Brick Wall 10.) Marble Slab Wall 11.) Pillar Wall 12.) Brick & Dirt Wall 13.) Slate Slab Wall 14.) Slate Brick Wall ADDED 15.) Slate Shingle Wall 16.) Sandstone Wall ADDED 17.) Elaborate Sandstone Wall 18.) Mixed Sandstone Wall 19.) Log Slab Wall
  32. 1 point
    Everybody heard the echoing screams from poor travelers attacked by nightmarish creatures in that area of our beloved server. Well, the goal is to provide a quick way to travel underground and away from them, but also to improve our canal network and connect Echo to Nighmare lake. The tunnel will feature a walkway on the north side and a 2 tiles wide cave canal one tile south of it (using the freshly added wide entrances). We will have open air canals at both ends and through the 'Eldorado Crater' (nota. Walkway will start from the crater to the east exit). Western branch of the tunnel will not require a walkway, plenty of accessible roads in the area leading in and out of the crater. Trivia: This project have been thought accross a good amount of years now. The smaller amounts of deeds in the way, light improvement in tunnels, wider entrance and success of the Yellow Subway and Rainbow canal make this tunnel the logical next step in our efforts to improve Deliverance. What Can I Do?! : We can use miners, miners and even more miners. As well as concrete makers, support beams creators and blacksmith for those shiny new lamps. The Eldorado Crater contain more than enough gold veins to be mined out, leaving enough lumps for the lamps and your own storages. As usual a commemorative sign of some kind (statues, lamps, sign) with the name of the helpers will be place in the tunnel or the Eldorado crater. Edit : Shout out to dye makers. We will most likely need a bunch of some various gold / purple / amber tones. Reach me there or ingame if you are interested.
  33. 1 point
  34. 1 point
    i have never understood the point of a reserve especially a hidden reserve, just put the reserve as the start bid and no one has to waste their time bidding a price it wont be sold for I am with the other people I personally will not bid on an auction with a hidden reserve, same as make offer sales , post it for what you want and i buy things , waste my time and i dont bother
  35. 1 point
    Actually, one thing dogs can do in game is let you know when an aggressive mob is nearby. For instance, say you are a noob, you're hanging out in your 1X1 house and can't see outside very well... the dog will currently take an aggressive posture if there is a troll at your door. Also applicable by the campfire if too dark to notice impending doom. True story. +1 very +1 to all suggestions above. I would be partial to:
  36. 1 point
    he made a post, it didnt break any rules, so it still exists. hes just looking in the wrong thread. is the post he's referring to. the initial one was moved and this one was re-created. ayes just didnt notice.
  37. 1 point
    Unfortunately its even more simple than cracking a hash. As Egard says only share access with people you truly trust, this post is a lesson on everyone really.
  38. 1 point
    I will say the existing reason for this is obviously repairing walls in a PvP situation, I will however raise it as a potential change for PvE servers.
  39. 1 point
    Have you tried contact here on facebook when you were about to sell of accounts? You said you even have eachothers phone numbers. As far as I know she always supported you and even trusted you her acoounts. Really, have you tried to reach here letting here know you were about to sell her out? Have you offered to pay her off after transaction is done? Why are Shagses so loud? You bought Eva's accounts?
  40. 1 point
    that wouldnt be possible without the titles and what not it would be considered stolen, and that guy would be jailed most likely no??? now this, she gave him the 'titles' and 'what not' essentially with giving him the actual passwords and emails. im just bored honestly, its 1:30 AM and I'm watching someone play the new MLB
  41. 1 point
    But thats not true, I have tried contacting you.
  42. 1 point
    Best statement I have seen so far , especially for many that had no part of any convo's
  43. 1 point
    For testing purposes the dev's doing the coding should just replicate a typical war deed from chaos and then try to hit some inside walls with these new crazy mechanics. Can't you duplicate the chaos server (to save time on building wardeeds front scratch for test purposes) and do this on your own without having it open to the general public for testing before you go to a live test. I think its crazy basing the range on skill and cata ql, if anything these factors should determine your chance to hit something and how much damage you do rather than the bloody range, it would be a nightmare for someone trying to put a rock on target with these factors.
  44. 1 point
    Whats the goal of this change...? The extra dmg over distance is kinda pointless, since its capped at 20 and people tend to bring crates of ammo. Winching for long distances is unfavorable since the DPS is lower and thus easy to repair. Ammo consumption is really not a big thing for catapults, people move them for max DPS and tricky shoots. Changing the winching angle based on skill and ql just makes it harder to learn the distances since raids got diffrent ql siege equipment and one person may call out "I winch 23 from here" which will no longer be the same for another person with diffrent skill. And doesn't dirtwalls still block? 45 degree archs arent ideal for catapulting, merely distance. ideally you want archs that fly as vertically as possible to avoid the dirtwalls. I mean the lower arched flying projectile in the pic below fly FURTHER but is utterely useless for actual raiding. I'm just a bit confused about the test changes. Mind clearing up why they were coded?
  45. 1 point
    Ooh damn, why you jinxin? Will include supreme if I get one.
  46. 1 point
  47. 1 point
    I always thought, why don't they just make another type of boat that lets you load animals. Like a barge or something.
  48. 1 point
    I would like to revisit this idea, because reasons...
  49. 1 point
  50. 1 point
    Happyhappy, Fastfast, Paintrain, Heartgold, Warhoney, dont forget my favorite cart horses Manchaser and Kisshunting I have tons more, I am sure they come to me in time, but this will do for now
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