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Showing content with the highest reputation on 23/03/17 in Posts

  1. 7 points
    BEEP BEEP - HERE COMES A LIVE UPDATE FROM THE WURM ONLINE TEAM; MACROS ARE STILL NOT ALLOWED. DO NOT MACRO. THAT'S ALL FOR THIS UPDATE. JBERG OUT.
  2. 6 points
    Server will be centrally located in the US. Mods Spell that locates all players on map and gives there general location. Anyone stealthed will not show on the list, anyone with a nolocate spell greater than the power of the cast will not show on the list. [11:51:54] You sense the presence of Sigma in the center regions. [11:51:54] You sense the presence of Testj in the south regions. Meditation removal. Nearly every aspect of meditation has been removed only refresh on (one hour cool-down) and enchant grass (no cool-down) exist, these are available to all paths at level 1. Hell Horses move a little slower than regular horses due to there ability to move faster while in hurting, as well as there armor making them still viable but not Bugatti's. Genesis only costs 10 favor and has no cool-down. The ability to cast most important construction materials and reinforcement beams on crates and bsb's for 10 favor and 100 count. The ability to purchase most important items like scale, drake, tomes and an assortment of other items from coin and withdraw money by right clicking body (no deposit on body with this server)(will make a list later). Karma teleport removed. 512 treasure chests. Large Crates hold 307,200 items, Small 1/2 that. Glimmer and Ada transmutation rods. Many more craftable items. The ability to get -100 alignment if hate god, and 100 alignment if not by right clicking an altar. Universal sac item Religious Fragment. 2@50ql=100 favor. Craftable with a rock-shard and stone chisel, 200 per rock-shard. Timer Fix Mod Tax Config Mod (abandoned deed killer) Surface Mining Fix Mod Starter Gear Mod (start with small barrel, Stone chisel, Hammer, Spy Glass) Spell Mod, No priest restrictions but you can only cast your own gods spells. Sacrifice Mod, 50% chance to get a bone matching the rarity of a sacrificed item. Prospect Mod Pick More Sprouts (5) No Fatigue Move To Center Harvest Helper Fire Burn Time Crop Mod Creature Mod Creature Age Mod Horses get to mature really fast. Bulk Transport Mod Big Containers Mod Bounty Mod increased bounty of about 500% Better Dig Server Overview Server is designed to be as easy as possible but also as fair as possible, there are no caps on characteristics, and there really easy to gain (the lack of SoTG makes this viable). Players start with 50fs. Only 2 starter kingdoms JK and HoTS no Freedom (None). Map is 2048x2048 has a 400x400 HoTA Zone & 425x425 no build Zone exactly in the center. This server isn't designed for raiding (you still can if you wish) but rather open field pvp. 100x skill gain and 10x timers Epic 25,000 creatures 50% hostile. Creatures give birth on average in about 1 day. Planned HoTA Rewrite The Map I have probably forgotten to mention some changes so expect this thread to be updated with them.
  3. 6 points
    Some plans for the following weeks: Next big feature (for 2.8) - hinted above with the screenshot of cow - will be a pen planning. It will allow you to put animals on plan in the same way as you can do with objects right now. Initially, I will include all farm animals (including different horse colors) and some common taming targets. The main difference between objects and animals is that you will be able to set different age/gender for animals - other than that, they will be functionally identical. No animations (yet), sorry. Another interesting feature which will appear in 2.8 is slope editing mode - it will allow you to input slopes from game into the program without interaction with the program at all, by examining tile borders and using emotes in-game. Before 2.8 there will most likely be one more minor release, but I cannot say any details about its content or release date yet. ETA for 2.8.0 release: 14 April 2017 (DeedPlanner 4th anniversary).
  4. 5 points
    Hellu yall, would like to invite every one to slay our very tiny Young Troll King, the Cow master Slay in our deed Darkness Falls in Pristine P 8 (in game map) Scheduled for Saturday night for me, in around Welcome to come and land a hit on it and gain a blood to make a nice stone cutting potion
  5. 4 points
    Changes and additions Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively. Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually. Cultivate option is now present on grass, steppe and mycelium tiles. You will now be able to forage and botanize on mycelium tiles. Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow. God conversion changes: HotS template kingdoms (default and PMK) can follow Libila or any player god. All others can follow anyone except Libila. As per the option for PMK libila priests in 1.3, Libila priests will be able to use the /transfer option to change to a player god deity without a faith loss until the 10th of April Epic terraforming events have been removed from the endgame of Valrei scenarios. Bug Fixes Bugfix: More text issues addressed. Bugfix: Changed a number of recipes that were using HFC instead of baking.
  6. 3 points
    The skills involving hand as tool or no tools like forage / botanize are way harder to grind or potentially slower to use than most that use an actual tool as common enchants are not usable on them. My suggestion is to introduce a working glove which could be used OPTIONALLY* instead of the hand tool and for collecting skills which require no tool - this way the affected skills could benefit from CoC / WoA etc. Could be worth to consider adding some benefit using a working glove against bare hand - slightly better ql or increased amount collected maybe. *Optionally - don't make the life of fresh players harder as they will naturally want to forage / botanize from day 1.
  7. 3 points
    So if you play with sounds on, there's usually howling wind even when you're inside your house, which (among with weather effects like rain) ruins the feeling of being safe from the elements. There's already an event message when you try to sleep in a windy environment - ' The house is too windy to provide protection. ', but even if the house is fully built you can hear the wind 100%. I'm wondering if it's possible to check if the player is in a fully built building (that you could sleep in for example), and muffle the wind sounds?
  8. 3 points
    I remember the first time I tried to actually make something, a cart. We didn't have a crafting window back then and I was told to read the event messages. So the event window kept telling me I must improve the "whatever" with a "whatever" before continuing. So I kept doing that and after a very long time finally asked how long it was going to take to make the pieces for the cart since it seemed endless. My friend laughed and told me improving is optional. It hadn't occurred to her that I'd need to be told that.
  9. 3 points
    Pacer was stealthed in a mine you logged out in for ... about 7 hours... waiting for you. lol I had to bring him water like 3 times. It was right next to my deed at the time. ---- IMO it was probably the absolute worst decision rolf ever made. We lost around 1/3 of the playerbase in 3 days iirc, at least 4 or 5 staff members quit, I was a CM at the time and I just about did as well. The deeds on the far west coast were destroyed... some of them long before the people who owned them even knew the change had been made. I happened to be on that day and kicked our deed up to heavy guards and we were fairly far east anyhow, so we didn't get too much hassle. Our off deed areas were all fairly solidly fenced in as well. The worst part was the fact that we had absolutely no real warning... people lost hundreds of hours worth of work, some of it was just destroyed maliciously, places torn apart for absolutely no reason at all, there wasn't even loot, and the tokens were not behind any sort of walls, but decorative trees and orchards were cut, roads destroyed, landscaping (not dirt walls, but simple terraces) dug out and fields ripped apart. The part that was the most annoying to me was people standing on the hill over newtown (the start town)... a completely open plan, no walls, not even many buildings to hide in... shooting players with a bow and a spyglass from beyond sight as they spawned at the token... for some of the players it was the first (and last) time they logged in. Even after rolf decided to remove the raiding ability the damage was done. A lot of people had been forced to make very hasty (and ugly) changes to deeds in order to get walls up for some sort of defenses, and a poll on the forums came back with the decision to remove the old homeservers and start fresh on the freedom isles, so for a few months there was nothing going on at all on the pve servers because we knew everything was going to poof but indy was not ready yet. I will say that moving day was actually pretty awesome tho... a few hundred boats crossing the server border in a massive exodus lasting only a day or two. (there was a week to move iirc, but most people got across within the first 48 hrs)
  10. 2 points
    Get some running shoes for your horse: Reply here or PM Snowtech ingame
  11. 2 points
    Ok, you got me, this isn't an actual picture of them. I have not finished imping them yet, but they will be 90ql before the auction ends Starting Bid: 10s Increment: 50c Frequently Asked Questions: Q. Is this auction for all 10 planters? A. Yes! Q. Are they all rare? A. Yes! Q. Do they stay rare after planting? A. Yes! Q. Does rarity add anything to the harvest? A. Allegedly 1 quality above your skill level. Q. Are they going to be 90ql? A. Yes! Q. What if you supreme one? A. You get to keep it! Q. Did your 7-year-old draw that picture? A. No...
  12. 2 points
    I remeber my first days. Small Bears on JK Home during the Clone Wars LOL. The bears were my first wurm frinds and still are to this day 10 years later. Love You guys.
  13. 2 points
    I was not playing back then but I remember reading about it. There is also this Penny Arcade thread recounting the events as they unfolded; https://forums.penny-arcade.com/discussion/81658/cluster######-on-wurm-online-pvp-free-server-is-up-again-run-for-it Of especial note was Rolf's stubbornness in the initial days following, even when he had many players and GM staff quitting, insisting it was a right move and players should just get used to it and hey maybe they would even find they ENJOYED having their deeds trashed and raided: This is why a few of us "newer" players go nervous when Rolf started blogging again in 2012 about "some situations where the game has deviated from the vision and idea over the years", and warning that changes were coming to return to original visions, since we all knew "original vision" was for Wurm to be a hardcore PvP only game world. If you poked around in the Wayback machine you could find Rolf's original 2004 "Concept" of the game, which again revolved almost entirely around pvp-style warfare: "Almost every day there is a raid where the enemy comes in large hoards against their stone-walled keeps." So we were edgy in 2012 about him announcing new changes coming to correct the current "Deviation From The Vision." We kept begging him to elaborate on that but he never did. Maybe he just forgot? Anyway this always made me wonder about that OTHER great event in wurm history, the 2007 Wurmaggeddon, when Rolf suddenly announced the wurm hard drives had catastrophically failed, he had no backups, and everyone's stuff and characters and deeds were just ..;. gone forever. I think seriously he sometimes just got frikkin tired of us.
  14. 2 points
    There are accepted minimums for recruiting based on cr and stats for most kingdoms already . As for posting other, instead of showing in spell effects which is highly unlikely for the devs to accomplish due to the amount of variables, just make a clear considered post outlining all stackable cr for those who cba figuring out the mysteries
  15. 2 points
    Join now and forever be known as one of [Proph's Boys]
  16. 2 points
    When taming with combined grass it should use just one portion not the whole thing no matter how big it is, so we can maintain coc for animal taming grinding
  17. 2 points
    How so? What we have now is meta gaming. Players use information garnered from private conversations with devs and Rolf over the years to know their CR whilst those who don't have access to that information have to figure it out themselves using information accessible in-game. "In role-playing games, a player is metagaming when they use knowledge that is not available to their character in order to change the way they play their character (usually to give them an advantage within the game), such as knowledge of the mathematical nature of character statistics, or the statistics of a creature that the player is familiar with but the character has never encountered. It can also include plot information, such as renaming a character with a false name to their real name before it is revealed." Source Allowing everyone to see their own CR negates the meta gaming rather than enables it.
  18. 2 points
    I don't recall if it was an official poll, or just a thread with more people saying start over than stay, but i definitely recall the discussion and the consensus. (tho by that point i was more than a bit mad because we burned 8 sculpting wands hammering through a chunk of rock layer on pacers mountain to expedite construction of a new fortress city for my villagers to use as a secure base in the weeks while it looked like the changes were going to be permanent. I never did get those charges back) I don't remember if the pvp changes were reverted or not, I do know that there were GM rules against some of the stuff, boat theft comes to mind, for the last few months as the new server was set up and people were preparing for the move.
  19. 2 points
    My personal story is that I picked up all the items I considered valuable and didn't log back in until Freedom was announced as a PvE-only cluster.
  20. 2 points
    Second verse, same as the first.... Macros are NOT allowed in Wurm Online!
  21. 2 points
    As incredible as it may seem....... I had to clarify this even more.... So all together now, Macros are NOT allowed in Wurm Online!
  22. 1 point
    Thanks for checking us out. We'd love for you to join us! Visit our website HERE Maps HERE Steam Page HERE Local Resident Gamer Guy Joe recorded some awesome Wurm Unlimited Tutorial videos on our server for the world to see! Check out Episode 1 below: Twitch Streamers: Wanderingstardust Here are some of our server features: 4x Action & 4x Skill New player friendly with in-game chat linked with Discord Very unique HotA zone - you guys will love it! Complete bounties on HotA Island for extraordinary prizes!! 60K max creatures - 60% are aggressive Free deed with no upkeep - If Mayor doesn't log on for 180 days, the deed will disband. 4K Map (Made by Drathania) - Forum Link Interactive Map automatically updated every 6 hours - Click Here to view it! Server files are automatically backed up every 24 Hours The server is hosted in Pennsylvania, USA since December of 2016. Exceptional GM Service 35 Hour Crop Times Epic skill curve is used Unrestricted Priests with all vanilla spells unlocked Additional actions while mounted Removed stamina drain from commanding vehicle Karma and coin are given for being online! Type /location or /gps or /coordinates for exact coordinates on the map Burn a corpse, get some money! Get money for a successful fishing action based on the fish's weight More things enabled for use in Planter Racks Many custom Wagons, Banners, Tents, Flags, and MORE to craft! Jousting!!! Custom taxidermy not available on any other server Many many more...check out our website for everything our server has to offers! Requiem of Wurm Mods include: 1) Announcer (Server wide announcement of player login and logout) 2) Stable Master (Allows you to exchange animals for animal tokens which can then be loaded onto boats for transport or sold on merchants.)3) Better Dig (Dig 20kg of clay at once, dig from cart)4) Creature Age Mod (Keeps creatures at aged for an extended period while accelerating younger stages of animals life)5) Crop Mod (Prevents crops from overgrowing and can add a few extras on harvest)7) Fire Burn Time (Displays pretty much the exact time until a fire becomes a layer of glowing coals - charcoal piles excluded)? (IMPROVED) Hitching Post (Explanation HERE)9) Hitch Limits (Allows you to hitch other animals, allow older non-domestic animals to be hitched ans also champions)10) HotS Fixes (Become a Libila follower/priest and not be killed by guards)11 Inbreed Warning (Warns of inbreeding)12) Meditate Mod (No time limit for meditating and do not have to move 10 tiles away)13) More Cartable Items (Create more items. List of items HERE)14) Portable Bowl Altars (Craft a bowl altar to pray and gain faith with, Thanks to Erlend for donating the mod)15) (IMPROVED) Portals Mod (Makes portals work. Original mod improved by Cuddles)17) Sacrifice Mod (Adds a chance for a rare item to award a BONE of the same rarity)18) Spell Mod (A mod that makes all spells available and removes many priest restrictions. There are no restrictions on the number of faith gains per day (still need to wait 20 minutes between prayers). Limit spells to at most, 95 favor (to allow casting any spell alone for lower populations) 19) Log Wall Panels (Allows for the creation of mock log facades to imitate the effect of a log home.) 21) Accelerated Forestry & Gardening (Info HERE) * Too many mods to list! Our new starter area, where you can pick which starter town you'd like to port to: One of our many Dragon Slayings in our Arena : Our Shipping Capital: A player hosted Fishing Derby at the docks of our Event Center: We love to have Server and Player hosted events like Double Skill Gain Weekends, Dragon Slayings, Impalongs, Derbys, Archery Contests and MANY more! We hand out prizes at every event! We have a unique Arena at our Event Center for all kinds of events! We have so much we are doing on this server! Our GM's are working hard to make sure to give you the best possible gaming experience. Custom wagons, animals, flags, tabards and SO MUCH MORE!!!! We love making new items for this game so any suggestions are much appreciated!! With that being said, this is a heavily modded server with a lot of custom content. In order to enjoy all that the server has to offer, you should either the Client Mod Loader We also have a Twitter and Facebook page for any news updates - Check them out!! We hope to see you soon!
  23. 1 point
    Allowing more items to be combined such as Cochineals - we all know that for large amounts of red dye you need to create them 1kg at a time and add them together which tends the dye towards grey. Allowing cochineals to be combined means you can make large amounts of dye without them tending towards grey. Herbs - Natural Substances is an absolute pain in the ass at higher levels if you dont have 4 and 5 potency ingredients to mix together such as 1000s of teeth and glands. An alternative would be to grow lovage and rosemary in large quantities. To do this would require one or both to be combineable (so you can enchant them) Leather - allows maintainable enchant for LW These would both be great QoL improvements and also stimulate the sale of herbs in large quantities. Something even a low skill character can do. Any other suggestions and reasons are welcome on this topic.
  24. 1 point
    So, you may wonder is Odynn going nuts again and suggesting something silly?! No, not really, many of us have large alliance, sometimes many deeds and sometimes even love that public deed here and there, be it a market, a social event one or one you like for reasons that are yours alone. Well the idea is simple. Allow the mayor of the deed to show (or not - turned off by default please) the upkeep remaining to their allies or freedom pals (or any specific roles). This would allow an easier management of upkeep and help us know when to drop that extra silver. Depending on devs willingness to work on it, information can be either partial (ie. days left) or complete (just like your mayor/citizen ones) money in coffers / upkeep per month (28 days in fact) / day remaining. (Knowing that informations from the later can be found by doing some maths using the first proposition). Nota. As mentionned bellow (and was not clear enough above), the idea is indeed for a new roles option.
  25. 1 point
    Bought all. Smooth transaction.
  26. 1 point
    After a grueling grind , I finally hit 100 Plate armour smithing on Epic last night. Sadly no title. So proposing a title for 100 PS ? Epic Platesmith, Epic Plateking? Anything? Here's proof : http://imgur.com/a/u6nce
  27. 1 point
    I can bet he's going to be a venerable one by then!
  28. 1 point
    lol i hope your pottery work is better than your MS Paint skillz
  29. 1 point
    Okay, just logged onto Cele. Still some lag, but now it is only a few seconds as opposed to minutes. Thanks for looking into the lag!
  30. 1 point
    That's hilarious. It goes to show how much we take for granted.
  31. 1 point
    Just an update, as soon as I finish tweaking out my new website, I will be working on this mod again, I want to add in Aum's portal model suggestions and fix up a few more tidbits. Also there are some info logs that come out, they don't hurt anything at all but they look creepy on the console and log. I got the info I need from it so I will work on making that go away. Hopefully an update either this weekend or next week.
  32. 1 point
  33. 1 point
    I can remember were I took this, but recent stubbled over it. Quite a nice shot.
  34. 1 point
    Would be good idea to have separate window with cr, height and flanking relative to each opponent you are fighting. But I dont think they can do it.
  35. 1 point
    Expected feed back, hence why the roles toggle and being turned off by default. It can be useful for publics deeds... with the potential draw back you mentionned on a deed going inactive and where the players rather loot it than keep it alive. Though, if they were granted access to that data, they probably have the perks to get something that ain't theirs anyway, or there will be nothing of value on the deed (market for example).
  36. 1 point
    Cloudwalking ( a white horse )
  37. 1 point
  38. 1 point
    there are some very simple things that you do not think of if anyone new asks questions...one of my first questions was how to cut down a tree, and they said that i should activate my hatchet and rightclick the tree. tried for 5minutes without success till i got the answer...click the TILE, not the tree XD
  39. 1 point
    Someone messaged me ingame to offer 1s, and when I told him your offer: (name censored for shame-related reasons) I'll take his offer if I don't get anything higher in the next hour.
  40. 1 point
    maybe if you didn't keep asking the same questions, just because you don't like the answers, they wouldn't get tidied away so much.
  41. 1 point
    FYI, eclipses of Sol by Jackal recurr regularly every 80 days. As someone who spent an embarassing number of hours studying the motions of the moons I would like their encounters to have some mild consequences. But most people don't much care and would rather not be bothered by the moons
  42. 1 point
    Don't worry Egard "pvp changes are being worked on" It's totally happening ok? Believe.
  43. 1 point
    In terms of game-play for the game as a whole, I think it could be argued to be better now. From what I understand of how traders used to work... you buy a contract from someone you know, so you get a discount. Yes, it's an initial expenditure. The trader pays for itself relatively quickly. Subsequently, all further traders are bought with money from the initial trader + the discount of buying those new traders from the initial trader. All that money, which other people are providing by actually buying funds from CCAB, is in a closed loop to a few people who have already made their initial payment back and from then on profit on everyone else's contributions to the game. They, themselves, never need to spend another dime. With how it works now, there's at least a chance the money I give CCAB every month may wind up in the pocket of multiple new players. With any luck, that might help them get started, get addicted err fall in love, and one day themselves contribute to CCAB. You really have a lot of grandiose assumptions in there with little to back it up. I'm just going to address your assertion that Rolf has lost faith in the game. Think of how far he brought it on his own. Think back to a world of all male green toons with arms stuck to their sides standing atop a horse, which wasn't itself animated at all. If he had faith in it for all that time he was toiling away... what makes you think he'd lose faith now? If Rolf was the type to lose faith, we wouldn't be playing Wurm today. Now, you may very well be right, but I don't think you have a shred of reality to base it on. I don't either, but given the evidence from knowing where Wurm has come from, and how far it has come... I'm inclined to believe Rolf didn't just suddenly lose faith in a project he's been insanely dedicated to all these years. He's also faced threats and competition from copy cat games, some with superior graphics at the time. Instead of losing faith and retreating, he upped his game and persevered. For the record, I'm not Rolf's mother, I've never made Key Lime Pie, and I'm not on facebook.
  44. 1 point
    I'm honestly kinda blown away that anyone has ever suffered through grinding botanising.
  45. 1 point
    Posting and sending PM's is extremely delayed for me. At times it takes up to 3 minutes to go from "saving" the reply to actually posting it. Stuck on this:
  46. 1 point
    Great server! Awesome, friendly, and active players and staff! Join for fun today!
  47. 1 point
  48. 1 point
    (Yes I'm bored heh heh heh)
  49. 1 point
    I disagree with the suggestion. I'd take it a step further. Completely remove the restriction of champs per god. I remember back on elevation where everyone wanted the fo slots and we all thought the limitation was stupid since whoever would get them first would permanently have them as long as they killed off their champs at 1 life while someone stood near the altars. So yea, level the playing field by removing the god-limit.
  50. 1 point
    Hoping these maps work well on WU! Fingers crossed for release. Spent some time making up this 2048x map, which unless I missed something, includes everything (incredibly rare glimmer/addy). ZIP: https://drive.google.com/open?id=0BxcZRLd3WWEDRVBpeVhEaUlzamM World View; Cave view; http://i.imgur.com/WuA4fTM.png
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