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Showing most liked content on 03/20/17 in all areas

  1. 6 likes
    This thread was created to ask some pretty basic questions about our intentions with PvP, whether we had plans to not only address existing issues but expand upon some features within PvP. I think the fact a major part of our current plans involve the Valrei system should show we have faith in epic, and will continue to work on the issues it faces. As many have stated, PvP in itself for the most part works, there are some issues here and there which we will address, but Epic has issues that include the Valrei system AND the current map, which we're all well aware exist. The problem with every PvP discussion becoming a merge or reset thread is that it takes focus away from the actual issues that impact PvP, regardless of whether the servers were merged, or epic was reset tomorrow there would still be issues that need attention, and they're the issues we wish to address. Once we have our frameworks fleshed out with our current projects we'll be pushing forward to public discussion and feedback, and I look forward to seeing that come, as I'm sure you are. Until that time though, feel free to put forward your own issues, ideas and suggestions (like that meditation thread!) but do avoid the usual merge or reset discussion, we've stated our position on that and continuing to raise it only means less focus on what actually needs fixing.
  2. 5 likes
    This guy is my hero, +100000 for this change. WAIT!! There's MORE! For every change this guy promotes, expect a 5% subscriber loss...FREE!
  3. 3 likes
    Pretty accurate, even if you say sarcasm. They keep creating window's of opportunity in Wurm, at this point everything is "unintentional by the devs" when it comes to things that have been in the game for years. Lately some of the changes are in my opinion trying to recreate the game to suit their play styles. We subscribers don't really have a say, unless we herd together saying it's bad. It's unfortunate. This is WO not WU, in WU you can mold the game to suit your play styles. I seriously don't want this game to become Window's of Opportunity Online. I ask what's the point in playing if this keeps happening. This is bad, Clatius. I don't see the need to completely remove this random element from the game. It allows newer players to go above 20 blacksmithing, carpentry, etc. New people shouldn't be forced to have to buy pelts left over from when it was possible. Use some logic please. This goes out to the entire Wurm community, stop asking for nerfs without thinking it through! A lot of them get implemented and it sucks!
  4. 3 likes
    Olloch is in desperate need of an account, please sell it to him. Not buying for now so he can get his.
  5. 3 likes
    Not really liking your *suggestion here and in particular in reference to Pelts. Always very nice when hitting the random jackpot and producing a very high level one way beyond butchering skill level. Also this would reduce the QL of meats from butchered animals, which again is a negative effect reducing in turn the QL of cooking results due to lower QL meats. =Ayes=
  6. 3 likes
    In regards to the initial pvp discussions I had, the original plan was my feedback being worked on by the in house team, rolf, alex and erik (erik probably being the main one as he worked on the valrei stuff too) Of course, that landed in with the announcement of alex and erik leaving, which threw things sideways, and then budda taking the PM role, things were kind of disheveled. A lot suggested in there has been pushed through, especially the inssues with information minister, DR stuff, sotg reductions (though many wanted it flat out removed) So I do understand it felt dropped off, but we are reaching the point where we can start sharing the PvP works we have, and discussing how they will impact the game and what our plans are.
  7. 2 likes
    1. Player stands on the mine tile and activate the tool (could be new tool or just dioptra) 2. He can right click tile floor or ceiling and click MEASURE 3. He gets a messages: XX corner is lowest one (where XX could be NE/NW/SE/SW) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) example: NE corner is lowest one NW corner is 10 slopes higher then the lowest one SE corner is 15 slopes higher then the lowest one SW corner is 5 slopes higher then the lowest one for some corners on the same level: NE corner is lowest one NW corner is lowest one SE corner is 15 slopes higher then the lowest one SW corner is 5 slopes higher then the lowest one
  8. 2 likes
    I thought the village message board a great idea, kinda like a mini-forum for people to leave messages for offline players. I don't know about others, but I don't carry a paper and pen when I'm visiting neighbors and friends. Maybe the board can be stocked with them to become useful. I'm all for realism, but communication is hard enough in a global world without adding more barriers. Let alone finding a new player with the skill and tools to make the paper and ink. I know there is the recruitment board, but I'm not looking to recruit, just leave messages to others. On top of this, paper notes can not be edited.
  9. 2 likes
    -1 also. its hard enough to get high ql pelts even with good butchering skill, most changes lately have been nerfs and not beneficial to the game imho. Please dont add another ............
  10. 2 likes
    At this point SOTG nerfs aren't relevant anymore, nearly everyone has SOTG that bitched about it 3 years ago. I feel like there are more important things to look at besides nerfing a meditation path that nearly every PvP player has who takes PvP seriously.
  11. 2 likes
    90+QL hides(And then turning them into 90+ql leather) is already hard enough. Don't make it harder.
  12. 2 likes
    The logic here, is that you dislike the changes to foraging and botanzing so you want to try and make some other skill that doesn't act like foraging or botanizing but more like making cordage rope making ( random Q even with 100 Q wemp fiber, until your high skill before it comes out good/consistent ) to be changed because you think this will make you feel happy inside... The truth is only you can make you happy.
  13. 2 likes
  14. 2 likes
    I was summoned... And here I had hoped it was to something useful and interesting. Instead it's someone quoting me out of context from an old thread about a tired and fruitless topic. I direct you to Retrograde. I only speak to players who directly need my assistance, and the server hamsters. The server hamsters are the ones who truly care about me. You lot, you have no heart.
  15. 1 like
    Nowe Wszczniesz by Warlander Top of the morning to ye Wurmians! It's another Valrei International, keeping you up to date with everything going on in your world, so let's get to it! In light of some discussions this week, I'd like to go over a few things we're working on, while the PvP roadmap coming later will have a bit more info on some things. PvP updates There's a lot in the works with PvP related overhauls, including the Valrei system as well as priests and spells. These projects are currently under the way as we speak, but these are not simple tasks. Many factors include identifying how the system is supposed to work, what does and doesn't work with the current system, what we want the system to be and how we want it to work and how prospective changes would fit in with the rest of the game. Once we have a firm plan ironed out, we'll then begin involving you all in feedback and testing, seeing what needs to be tweaked and adjusted, as well as looking at the overall feel of it and how it meshes in. We completely understand that this is frustrating when you're waiting for it, but it does take time, we'll be seeing a few minor things going out to tone down the effects of valrei (Such as removing terraforming events next update) as well as reducing stun timers from nogumps and other creatures (last update). There's a lot to go through and we'll continue to work on it, as well as work to make sure that you all are kept up to date with what's going on. We're committed to improving PvP, and we'll be providing a bit more PvP oriented road map soon, with Budda breaking out his thesaurus to work on his first devblog! I don't know when that will land, but stay tuned! Conversions So many of you might have seen the thread about HotS conversions to player gods where we agreed that it was a less than ideal system. The task we face now is rewriting the outdated conversion system with one that performs better, and makes a bit more sense. This system will allow HotS players to follow player gods, I'm not sure whether it will be BL only player gods or include WL ones, and more info will be given prior to release, but I wanted to share with you all that the current system will be changed fairly soon, being on test within the next two weeks or so. Unstable is a bit more stable! Good news everyone! We've managed to identify and resolve the disconnect issue with the unstable client! This opens the door for us to address the other issues that arise with the new client, and begin the final bug fixing prior to it becoming the stable client. So please do test it out and play on it and provide all feedback on performance and crashing issues you encounter. If you don't test it now when it's unstable you might encounter an issue when it goes live, and that means trouble! One important thing to remember is there are several new settings in the new client, including shadow map size, and dynamic lighting. Both of these improve the look and feel of the game greatly, but do also impact performance if you run on the lower end, so I'd advise starting with a new configuration, and tweaking it as it goes. Grab the unstable client and give it a go here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Xanadu Improvements We've isolated a few issues causing Xanadu's lag, and some may have noticed that things occur a little faster on Xanadu than they used to (coal piles burning!) We've got some other things in the works to address them, and hopefully they improve performance as well! Community Content And Milosanx returns with a new video from wu! It's always great to see videos from him, and it's a good overview of the new Otherlands server, which opened with the release of 1.3, so check it out! Vortac and Weem have also been hard at work with their Follywood series, which I have enjoyed greatly (and pestered several people with links to) So make sure you check those out as well! That's it from me this week, so have a good weekend everyone, and as always, keep on Wurming! Retrograde & the Wurm team.
  16. 1 like
    No. No. Please, please no. I implore you an behalf of carpenters everywhere to never, ever do this.
  17. 1 like
  18. 1 like
    The buying and selling of accounts diminishes the whole concept of this game, that being to gradually raise your characteristics and skills over time. The very slow advancements of these aspects is specifically designed to add value to time spent within the game. For the game developer to then allow and endorse the selling of these accounts to others is in direct conflict with this concept. In turn it trivializes the work and time over the years that all those who have developed their *own* characters have put into them. Purchased accounts are just ghost shells of players from the past and I fail to see how those who have advanced their *own* characters can have much if any respect for those who inhabit them. The game concept has been damaged and degraded enough already by this endorsed policy of account sales. Let those who choose to purchase accounts take the responsibility upon themselves for the results, as the person in charge has "wisely" sought to make themselves immune from any repercussions as a result. =Ayes=
  19. 1 like
    Good ole' UO had player created message boards but they did it the right way so that everyone could leave a message just by clicking on it and adding the message. From the start I pointed this out that Wurm message boards should be the same way, so now the results can be seen that they are seldom used. To put it plainly, Wurm player created message boards should be the same, by just clicking on them to leave a message with no other materials required. Your suggestion is little better than the current situation and therefore not a good one. =Ayes=
  20. 1 like
    Yea, why not make a little inventory on them for the purpose of putting pen and paper in it. Good idea!
  21. 1 like
    The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you
  22. 1 like
    In fact with the new additions I requested Ago add, some nifty new types come to mind, like large horses. Examples being Clydsedale, belgian draft horses, and shires.
  23. 1 like
    Hi. I would like #10 for 2s. Please mail it to Partrune. Thank you!
  24. 1 like
    Indeed, done the same. Also, as mine change depending on skill grind I'm working on.... Text File Duplicate Line Remover Tool - Webpage
  25. 1 like
    It's because this change required some modifications to the actual Java code for the map generator. I just submitted the needed changes to Borgir, my apologies for taking so long with this. Hopefully he'll be able to push them up to the project for everyone. I didn't put the changes needed for the Linux shell script to be generated here, unfortunately they went poof along with my Ubuntu VM I had them hosted on. (hard drive failure) If I get some extra time I'll try to assemble those from memory as well.
  26. 1 like
    Hi, The collection of snowballs is becoming increasingly tedious and an irritating waste of time. It is not as if there is any skill involved in collecting snow, thus: 1. Why do all tiles not have snow? - tedious to go around clicking on each and every tile to find "collect snow" 2. Why are not all snowballs 99ql? - tedious to have to drop untidy piles of snowballs all over the place, as there is no point in collecting snowballs under 90ql, else the damage until next winter would be too great for larder to be effective. Suggestions: 1, either make this activity skill related, e.g. foraging, gardening, digging; or 2. adjusted to make it less tedious, i.e. all tiles to have snow and all snowballs to be 99ql; or 3. have 90+ql snowballs at least 90% of all snow collected, rather than the current 10 to 20%. On the positive side, however, the decay rate of snowballs in the icebox of the larder is now much better. Hoping that the new and wonderfully enthusiastic Dev team will give this a little bit of attention before next Wurm winter... Thanks, Baloo
  27. 1 like
    Rare Large Oak Shield - 3.5s each COD Milp, 1 shield
  28. 1 like
    Raid enemy deeds [which they advertise as pvp] and make them watch you take their boats - Raid enemy whilst they're online, kill and have fun, not when they're offline! Raid with Crusaders https://gyazo.com/a8001934572515ccf687e411e5997fd3
  29. 1 like
    hammer, 71 ql, 80 coc, 90 c pelt, mountain lion, 83 ql, 68 coc, 30 c Cod to Skinded pls, ty
  30. 1 like
    Yup,me and a few others have it to.. It really annoys me,its ugly
  31. 1 like
    See, this is where you're wrong - I DO like Gojira a lot, and I wouldn't mind listening to this when I go to war, BUT the problem is, it would not be appropriate for such game if you compare it to the music we already have in game (which I DON'T like btw) simply if you take the instruments used into consideration. But the interesting thing about the music I suggested was it contains no instruments - only human voice, so another way could be to allow others singing into the microphone and lets other nearby players listen to that with toggle option in case someone's singing is annoying to a player. And THAT could lead to the emergence of a bard community, so you could offer various things for bards to sing/play music for you!
  32. 1 like
    just like our friend @Keenanonce said...
  33. 1 like
    Well, seeing as how I've always been opposed to account sales in the first place, gotta -1 this one.
  34. 1 like
    Is that really true? I must be missing out. 10 years and i've been playing this game all wrong... And I think they need to disallow the practice. I mean, you said it yourself.... The problems that account selling bring to the table far surpass the benefits that certain types of people receive from the practice itself. It muddies player reputation, it creates loopholes in security, etc.... all for someone to take the easy way out and not grind/invest time themselves.
  35. 1 like
  36. 1 like
    This both worries and excites me. Magic is finally getting peeked at, which is a good thing, but it's from a PvP perspective, which has been less than wonderful in its buffs and QoL changes where magic is concerned.
  37. 1 like
    See where it goes? How about starting with a simple answer to my e-mail at least? There is absolutely no info about the process or any developer positions, so please tell me what you expect us to do then. Answering that by a simple e-mail obviously wasn't possible. I even messaged you on Steam again after I recieved no answer to the e-mail, and guess what... you didn't replied as well. Of couse I could have messaged you again and again until you answered, but I'm not running after a position I'm not recieving any infos about. It looks like he's not even reading PMs, wich is highly unprofessional for someone in this position in my opinion.
  38. 1 like
    Bye bye forever, Nowe Wszczniesz... You will be missed. Some of you might remember this building from somewhere. Few other screens I took during the sentimental journey or living in this village many months ago:
  39. 1 like
    No. There is your answer. You dont need retro to do it. I'm so fed up with the lies and false promises. Stop wasting time trying to change anything and just accept the fact pvp is not going to last.
  40. 1 like
    And this is why people shouldn't trade for real cash in game. At least not with people who do not have VERY high reputations. It sucks that you lost out, but you took a risk and it didn't work out. I don't mean to come off as rude but you, and people in the future can avoid being scammed by just being a little cautious.
  41. 1 like
    First time lapse of a few i have planned of my deed on Calysto server. In this time lapse we prepare the land
  42. 1 like
    I don't think it is possible to love the art team any more than I do right now
  43. 1 like
    Wanted to change my mapping technique, No open fields, lots of trees/bushes. 0.1 Moon Metal distribution version https://drive.google.com/open?id=0B7V9tsVFLw9kQXQweVJsWU9mb0k No Moon Metal Version https://drive.google.com/open?id=0B7V9tsVFLw9kRmt1TnNrX3RoSlU
  44. 1 like
  45. 1 like
    So you've probably heard of the wonderful WurmAPI that Warlander created. You've also probably heard of the exciting new map generator made by Budda himself! Well, this isn't nearly as exciting, but it may be useful! MapViewer opens the files generated by WGenerator, or any other map generator that uses WurmAPI. News I've gone away from including IDE-specific project files. You'll find everything you need to build this in a handy maven config. I also went to Travis to allow for faster integration of contributions from the community. Lastly I added some info to the tooltips when you mouse over pixel (tiles) on the map! Rework is in progress. I'm adding functionality to help with generating map images via command line and tile them for use with map frameworks. Features Supports all current map views (Isometric (Wurm-style 3D), Terrain (flat), Cave/Ore view, Topographical) Toolbar to control various options in each view. Status bar/mouse over for map details! (Click on a spot to update the status bar, or check Show Mouseover) Save the entire map image, or just the current viewport under the File menu. Change Log v.1.3.3 [Nov 20 2016] Tool Tips & Build Info Added flower and grass info to tool tips and build info to the about tab. v1.3.2 [Nov 12 2016] Contributions and CI This release has been a long time waiting! Code maintenance includes: Features / Fixes: Command-line support from Yoplitein Smoother zooming and quality on mouse-over by andyneff v1.2.0 [Oct 27 2015] App Refresh! New Icon! Now attempts to use system look and feel by default. Open Map - reworked to be easier to use. Large Map Size - Will now warn when the map size is too big to load in current available memory. Save Images - Remembers the last folder, auto-generates image names for quicker saving, general improvements/fixes. Bug fix: PNGs save correctly now! Now uses threads for loading map files, rendering the map image, and saving map images. Displays a small box indicating progress or activity. (Not all API activities allow monitoring of progress) Name of map (taken from the folder the map files are stored in) now appears in the title bar. Map dimensions now appear in the new status bar. Zoom is preserved when the map is refreshed or view changed. Options window refactored into a toolbar Toolbar tabs also function as view changers Removed the auto-refresh checkbox. This is now default functionality. Removed Save Settings - this is done automatically. Changed Restore Defaults to Reset to fit the toolbar better. Map Details now show in status bar when clicking on Terrain, Topographical, and Cave View maps. Added Show Mouseover checkbox to toggle map details on a mouse hover. Improved scrolling and zoom. New Help & About menu Everything is also bound to hotkeys! No mouse needed (except for mouse over details) Terrain is the new default view. Normal is now Isometric. Releasing version 1.2.0 under the MIT License. v1.02 [Oct 19 2015] Usability Fixes Made file choosing more intuitive. Fixed a possible infinite loop bug. Added Auto Refresh Map to Options for real-time map refreshes as you change settings. To disable this behavior, simply uncheck the box. Added an actual version number too. v1.01 [Oct 18 2015] Cross-platform Fix Fixed an oversight for file paths on other platforms. Set the file chooser to default to the user's home directory. v1.00 [Oct 18 2015] Usability Fixes Initial push and release. Note You must have all of the files generated by WurmAPI in a single folder. This means all five map files (top_layer.map, rock_layer.map, resources.map, flags.map, and map_cave.map should be in the same folder) GitHub: https://github.com/xorith/MapViewer/ (Eclipse project files included, WurmAPI (wurmapi.jar and common.jar under /lib) Download latest version: https://github.com/xorith/MapViewer/releases (runs standalone, no compiling or libraries needed. Tested under Java 1.8, Windows.) Running Linux? Let me know how it runs! Possible Future Features Database interaction to place village map markers and other Points of Interest Overlay grid lines based upon custom settings Artistic effects (fog of war, old paper map, etc) Ability to draw on map images Ability to paint map terrain data on maps.
  46. 1 like
    I guess a question worth asking; who would switch of insanity after reading this? Because the main argument seems to be with every suggestion "insanity is still the better path"
  47. 1 like
    And then there is the issue where they forget their given name on server restarts... I remember asking for it to be fixed 4-5 years ago. Funny how basic fixes are never done.... R.I.P. Taco the Hen
  48. 1 like
    Version 1.0.1 - TM TysonCodes released this on May 12 Just a quick one-line bug-fix to Webba's original mod. The only other changes were adding the Ant build system I'm familiar with to make releasing easier for me. Update: Fixed ZIP file to contain properties file. Whoops! Thanks for catching this ozmods. https://github.com/TysonCodes/BiggerHousesMod/releases/tag/1.0.1-TM Please see thread chain for updates and issues:
  49. 1 like
    Wurm Unlimited modding/coding IRC channel: Rizon network, #wumodding
  50. 1 like
    I'd like to generally thank to all those who had a contribution in creating Wurm and making it last over years, people I heard of and people I never heard of but who did their job "behind the curtains", people who are still part of the team and people long gone to fulfill other goals they had. I'd also like to generally thank to all players making Wurm a "home over the internet", a place to enjoy, relax, feel good and wanting to come back as soon as you hit "Quit" (for the day, of course). Luckily, they are the largest part of the community! I want to name and fame Bigby, the one who took me in his village after I kept wandering off and dying in my first days of Wurm, the one who gave me my first piece of land to build my first (messed up) house, and trusted me enough to give me full access to the village possessions. I want to name and fame Ghengizcohen, who adopted me as his favorite noob the moment I joined my first village, and still treats me as his favorite noob , who patiently kept on answering my silly questions, removed parked-in-oaks boats after I was sailing them, the one who gifted me my first horsey, my precious beautiful TammyDream (still alive and living for as long as the game will allow it) and pretty much helped me with anything someone could ever possible want. I want to name and fame Celeia, Pristine's famous breeder, who gave me my first 5 traited champion cat (If you ever make it back to Wurm, fluffy fairy, he's fine and doing well in the castle I built for him). I want to name and fame dear friends, Ami, Grannymitch, Arelia, Lisabet, Hailene, Margus .. and so many more others, who never failed to put a smile on my face and warmth in my heart, or to listen to my rants when I was .. in a bad mood. I cannot name, fame (shame) and thank to those who are using any pretext to spread around rage, anger, hate, to those who live only to make others lives miserable, to those ruining the joy and excitement of the game only because they can. Although I could name a big bunch of them, I wouldn't do it simply because they don't deserve to be mentioned at all, and even less to be made known. Happy wurming!