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Showing most liked content on 03/10/17 in all areas

  1. 31 likes
    The circumstances of my life and the global, environmental, and political climate of the world pushed my subconscious to desire to (again) seek out the safety of Wurm's mantle. I live in a dank metropolis and can't currently move due to financial and health issues. I yearn to run through open, unrestricted, unpolluted fields (good luck being able to do that in our world), to encounter mystery and surprises, to travel. I want to live in a rural area and have a cozy tiny house, off grid, with a lush backyard and a chicken coop. Yes, that is one of my main dreams. Wurm offers this to me. It may be just "Java", but you, Wurm, give me serenity and beauty, my own crops, animals to care for, seas to cross. All of us here are seeking something, and there is no shame in any of it. Some of us are quite addicted, and addiction comes from some deep place, and I honor it. I honor it in you. How many of us here seek respite in an isolated deed and do not care to interact? No shame. I honor all of it. How many just want someone to chat with about stupid things while entertaining their DNA's yearning for "hunting and gathering"? It's all honorable. Some of us may be in a good place behind the screen. Others may not be. We're all here in this moment in time, and I like to pause and marvel at it. In my heart, I don't feel that we'll always have the internet (where the world is going and etc). But that we got together in this alternate universe and created and communicated with one another using something akin to telepathy - is nothing short of a wonder. Poignant post? I have that touch, I guess. May our Wurm remain green, its seas alive, its bounty available to everyone regardless of income, its kings and queens loyal to their subordinates, and its Impalongs plentiful. <3 Thank you Wurm Online <3
  2. 28 likes
    Finally got around to grinding out my first 100 skill. [06:56:53] Carpentry increased to 100 [07:00:57] Your title is now Legendary Architect. Shout out to Pingpong who had to listen to me whine thru the later stages of the grind. Glad this grind is over so I can get back to grinding if that make sense. Time to break that 10k skill point barrier.
  3. 17 likes
    Main gate of Wolfheart
  4. 15 likes
    Hell horses just went from being, "This fiery creature is rumoured to be the mounts of the demons of Sol," to "This fiery creature is rumoured to be FABULOUS!"
  5. 14 likes
    After removing the colossus third pillar conquered! Enclosure Arrival to Wolfheart from the north
  6. 11 likes
    Foggy Docks Hi Everyone, A huge week for WU, with 1.3 finally landing, and what an impact! I've seen fantastic meals, pink bee hives, and cows no taller than your knee (the mods some people think of!) We've got a bit to cover though, so here goes! But first... Patch notes Deliverance maintenance On the 11th of march at 1400 server time we'll be taking down deliverance for some extended maintenance to address the hanging issues that have occurred recently. This will be a slightly longer maintenance, at around 2-3 hours, so if you want to play, maybe it's time to take a holiday to Exodus, or Release! 1.3 in WU and sale Wurm Unlimited has been abuzz this week with 1.3 finally landing, it's taken a while but WU is now filled with al lthe awesome content we've had for a few months. If you're looking to get in on the action, it's currently on sale at 33% off! We'll also be looking at more WU specific subforums over the coming weeks, for WU specific suggestions, and bettert bug reporting too, so keep eyes peeled. More animations Today also sees more animations come to the game, with the following being introduced: Groom Pull Throw (combat and snowballs) Take Drop These will continue to create that more immersive feel when playing and we'll continue to look at animations that increase that as we go on. Hell horse and horse gear This update also saw the hell horse colours, as well as hell horse equipment and bridles (bridles are awaiting a client update due out shortly!) The hell horse colours are incredibly awesome, and I have to say, this one is definitely my favourite, but which is it? dun dun dun.... Esert makeover As many of you know, we ran the Esert starter deed makeover competition this week, and a clear winner by a mile was the redesign! I'm keen to see this design come to life, so congratulations to Joelle and crew. You'll have to keep your eyes peeled on the area! Community content So this weeks community content is a little different. With 1.3 out in WU youtube streamer Weem is back, and this time he brought friends! Weem did a fantastic series of WU on the Mythmoor server and starting tomorrow he's launching his new series - called Follywood - on the otherlands server. I can't wait to see it, and in the mean time, I strongly suggest checking out his previous series here: That's it from me this week, I hope you all have an awesome weeekend cooking and crafting, and as always, keep on Wurming! - Retrograde & the Wurm team
  7. 11 likes
    Congratulations, depending on server size there is VERY VERY small chance for this to happen. This chance is roughly: 0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release) 0.000006% chance on 4k servers (Independence) 0.0000015% chance on 8k servers (Xanadu) Conclusion? You are more likely to win some lotteries than getting hit by lightning in Wurm.
  8. 10 likes
    Simple and useful, just a place to hitch animals like we already do on carts, but they'll be facing the object instead of facing away from it. I suggest 2 designs: a simple pole for just one or two horses, and a wide one for several animals Like this example 'Cause fenced areas may not be what you wanted your deed to look like, and you can also put those in front of buildings to make like taverns Please support the idea to make this happen
  9. 10 likes
    Just as the title says. Let accomplished legendary carpenters (true 100) build/plan houses that require 100. Or maybe add a tiny bit of buff to a rare/supreme mallet to do so. Or maybe just in general add +1/+2/+3 skill to rare/supreme/fantastic mallets/hammers for planning houses. It is not really gamebreaking and some layouts would require just 100 or 102 carpentry to get it symmetric or into the right shape.
  10. 10 likes
    I liked this post just so I could un-like it.
  11. 9 likes
    As there seems to be an interest from players regarding the event i will share the relevant info. Unfortunatelly i did not get a screen capture in time. [Event tab] [22:19:32] YOU ARE HIT BY LIGHTNING! OUCH! [22:19:32] A strange dizziness runs through your head, eventually sharpening your senses. [Skill tab] [22:19:32] Mind speed increased by 3.1010 to 23.7014 Each piece of equipped armor and weapons received 20 damage (ouch) and no title
  12. 9 likes
    Well guys, it seems I'm a little less busy than I thought I'd be so I figured I'd put this thread up to help out some people who might need it. Please pass me a PM if you need anything and would like for me to cooperate on the project with you. The offer counts for Wurm-related things, but you can also approach me if you need help with something else. What I can offer you: Artwork / Graphic Design Anything you need drawn related to Wurm in any way. For example a banner for your deed, market, alliance, kingdom or project. Or maybe a portrait of your favorite toon? Maybe even a drawing of all your toons together? Your deed? Icons? Spacers? Maybe some text effects? Whatever you need, I can make it for you. Web Design / Web Programming Can do any HTML&CSS work on your website Or if needed even create a new page for you from scratch! Can pimp your website with some new features or graphical enhancements Or whatever else your website might need! General Support Whatever else you might need, I am always willing and mostly able to assist! Need something written? A poem? A history for your character? Lore for your deed or kingdom? Whatever it is you need, just let me know. Need a voice actor for a mod on Wurm Unlimited? Maybe my voice fits! All of this, of course, brought to you free of any charge at all. Below are my references for... ... Some programming and more: http://www.moddb.com/members/yldrania ... Some voice references of how I sound when I talk in random situations: https://www.youtube.com/channel/UCTVp6DLoUOq7Cp7HF2mXDoQ ... A little spoiler with something I've written (copyright INCLUDED! my text. no stealies): ... Some pieces of art I've hand-drawn: ... Some artwork I've made by other means: ... Some Text Effects ... Some Things I've Made For Other Games & Mods: ... One Of My Now Unused Websites
  13. 9 likes
    I don't think it is possible to love the art team any more than I do right now
  14. 8 likes
    Ebonaura.com Under Construction... Update will soon follow.
  15. 8 likes
    Do i need to say anything else? Why can't we use that combo..It looks bad ass!! Sureee..here comes pvp players '' yeaa but will do that and that and this and its not a great ideea'' Well! make it so that it wont be a huge deal on pvp servers.
  16. 8 likes
    https://play.google.com/store/apps/details?id=com.jackswurmtools.app I've coded up an Android app for Wurm Online, with the following features: Access key details about Wurm Online, including server status, current Wurm Online time and weather (wind), server login counts, harvest timings (including hops, hazelnuts, oranges, and pine nuts), latest village founds/disbands. Also included are charts tracking key details about your favorite Wurm Online home server, including village counts and premium subscribers. Will there be a version for the iPhone? It's not outside the realm of possibilities. At the present time, I do not have the capabilities to build a version for iPhone, but that could change. What's to come? Better harvest timing calculations, Snazzier look and feel, Possible map integration, Public release of Web APIs that help reveal data metrics for all your Wurm Online custom development needs.
  17. 8 likes
  18. 7 likes
    Update: After ongoing discussion and community feedback, we'll be addressing a few things, firstly, liquids will now be charged 1c per 5 kgs, regardless of unit size, a small barrel of any liquid will now cost 10c (1c container 45 / 5 = 9c) Secondly, this will now apply to all items that can be combined and mailed, hopefully improving trade of smaller combined items without damaging bulk trade. We appreciate all feedback, but I do stress that these threads are the very point of warnings like this is to provide information and avoid the changes just being pushed on as was done in the past, so keep it constructive and avoid bashing the devs!
  19. 6 likes
    Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  20. 6 likes
    Wow! There's a Twitter event for that but I never bothered tracking it on Niarja because it's so incredibly unlikely. I guess I'll have to add it now.
  21. 6 likes
    +1, mostly because of combat. And a set of controllers
  22. 5 likes
  23. 5 likes
    just remove mailing of beverages completely and require "Bootlegging" skill to transport them.
  24. 4 likes
    Just had the idea when I logged in today, that it'd be kinda nice if we could see our current karma, when we hover the mouse over our healthbar, much like how we can see our current Favor (which was added something "fairly recently"), wouldn't be a huge thing, but it'd still be nice to just see it every so often instead of having to type a command or open the karma window
  25. 4 likes
    Please remove the indicator light for rifts in chaos. Let rifts just like uniques be randomly found around the map. The rifts are never completed because there are 2 indicators... One you know people are at the rift as the mission progresses and you also know EXACTLY where they are. The light is not needed on chaos.
  26. 4 likes
    You could add saddlebags and give a horse inventory space. Allow them to be locked, gives horses permissions that way.
  27. 4 likes
    Design by player committee is how we got rare ovens changing food affinities, which is just horrible and inconsistent. The dev team need to make the decisions - it's nice when they listen to player points of view, but ultimately, they're responsible for the game, and they should be making the decisions. Also, like pretty much all human beings, the dev team probably respond better to calm, reasoned argument than emotional screaming about how the devs clearly hate you personally.
  28. 4 likes
  29. 4 likes
    Eve online is a game where the people vote in CSMs (customers/players) that work with the dev team to produce positive content, it has worked great for the game. Proven sub numbers over the life of game (voted in by the players) Haven and Hearth gets a lot of feedback from community - and makes changes off that and it works. ( of course they rush out some changes and upsets the community, but they listen ) World of Warcraft, Blizzard, publicly tests all patches and game changes prior to release, and listens to the majority of players feedback who are testing the changes. ( and a lot of things change prior to a release ) At the end of the day, you wont make everyone happy, but my point is communication is a big part of any "online game". Wurm is not a AAA title like your comparing it to, it is a niche game which has a lot of potential with below 4000 premium accounts http://jenn001.game.wurmonline.com/mrtg/paying.html If you read what I wrote, I am asking for more communication between the development of the game and the customers (prem players). At the end of the day, I am content on how this change ended Thank you Budda. I also, appreciate them considering items like lumps, where you can now combine them and send at a weigh limit versus per item.
  30. 4 likes
    really the issue is more broad, every kind of creature should have special forms like champion etc. Never understood why spawning dens are so limited to only certain creatures. Spread the fun.
  31. 4 likes
    Uhm... wouldn't it be the same as locking players who don't have 90 carp from building 90 carp size? And +1 Must be something in synaptic wiring, but the awesome ideas always seem to wind up at 105ish carp >_<
  32. 3 likes
    Screenshot is self explanatory.
  33. 3 likes
    We have 'plant' option on range poles for some reason, but a character is still required to hold it, while we're aiming dioptra at it. Why not aim dioptra on a lone planted range pole? Apart from bridgeplanning, this would help with surveying big areas where it makes sense to plant few dozens of range poles to make a heightmap. Also allow it to be planted in corners for more precise surveying.
  34. 3 likes
    archery is utterly weird, at rift you have champ ogres / warmasters / whatever that are easilly visible but still 'you fail to get a clear shot'... would be good if creatures height, slopes and fences height was taken into account. Basicly, if you can see it, no reason not to put an arrow in it!
  35. 3 likes
    +1 also make them spawn more frequently on chaos at that rate aaaaaand remove that stupid metagame bs so you can't check exactly who just completed the rift.
  36. 3 likes
    Got my meals today 1 bite gave me 7h+ mining, 5h+ body strength and 5h+ body stamina, that's awesome! Thanks Pepe!
  37. 3 likes
    If we could only get that third-person-view turned on, we would all probably appreciate the new animations all the more! Thanks for the update!
  38. 3 likes
    I am not sure what triggered me more the fact you called it Dobby or that you considered it male when its clearly a female.
  39. 3 likes
    It's not viable. Base damage is too low even with every possible buff in the game, and this is before we even count in armour reduction. Dual wielding is also very bad as your offhand weapon does quite literally just about nothing and the developers have made no step into introducing viability to either of these things again in the past seven or eight years. toodles.
  40. 3 likes
    A quick little outting for a few of us turned into a champ life stripped and a new drake set. Always fun getting into some action... Come join the fun of what will be many more quick small scale engagements! Ebostillhere
  41. 3 likes
    My guess is that is the EBONY JETSPEED because really, that is the ONLY version that serious horsebreeders put a super high priority on knowing (before they are dead) because of their super secret hidden speed bonus that makes a JETSPEED HELL HORSE the fastest damned critter on the face of Wurm ... And if that is NOT it -- well, it should be Also it should get a rare item shimmer and glowy orange saddle and bridle set and special unique evil-oriented names and an aura of superiority and a month pass to Disneyland.
  42. 3 likes
    Mining forward normally results in a variable being included which creates a slope up or down on the tile we reveal. Removing that variable and setting it to always be flat would remove a major annoyance. Add a setting so that it only works this way for GMs (using a wand) would be a nice feature as well.
  43. 3 likes
    Also trees and fences for that quickie hitch; though, not as secure and the rope would have worse decay.
  44. 3 likes
    This would be great to see for any true 100 skill. Unlocking a special ability or skill boost. for Carp, I'd rather see it open up 10-20% larger build plans, maybe the 11th floor in height? Something functional. Titles are cool and all, but useless.
  45. 2 likes
    Hell no, big -1 from me. Finding the right traitor is hard enough without having to contend with useless left-over traitors from previous uncompleted missions. Or the traitor traitors. If this bug has really been fixed, then good riddance and may it never darken our virtual doorsteps again.
  46. 2 likes
    Yes to champion sheep! Huge rideable ones
  47. 2 likes
    It strikes me, that very many chars get said `hello` to by some random passing stranger, but there's no one at home. I have witnessed a few assuming ignorance, which is ridiculous, i agree. but there we have it. There are many reason to sit a character in the game and go afk, in WO you can run more than one window and have more than one char so this happens alot. The suggestion; Maybe change the colour of our name when afk, or have an AFK tag sit next to it. one argument against this is that `most people don't bother with the afk command`.. well of course they don't, it doesn't affect local.
  48. 2 likes
    Xanadu is nice and INSANELY huge but there are a few things to have in mind: 1. Mountains, mountains everywhere It's the most difficult landscape to explore and build, by far. Most ppl need to basically reshape entire hills and dump insane amounts of dirt into the sea if they want to have any space at sea level. Newcomers lack both the skill and the knowledge to accomplish that. Moving stuff around can be a pain. Most forests have a good deal of steep terrain that horses won't climb, meaning that cutting and moving wood will be harder. 2. Lots of mobs on the north, no mobs at the south From my experience, all northern Xanadu is swarming with mobs. I mean, INSANE amounts of aggressive mobs all over the place. Great for grinding up your FS and you never run out of food, but definitely very hard for newcomers. Every time I go around my deed to mine or cut some wood I usually spend most of the time luring tons of mobs to my guards. On the other hand, sailing on the south I see like no mobs at all. 3. It has more horses swimming than walking As you probably guessed from 1.1 and 1.2, one does not simply travel by land. You'll be sailing all the time. There's a lot of lakes, so ppl need to build tunnels everywhere. And if you sail around the island, specially around D24, you'll see "seahorses" by the hundreds. 4. Feels like farming in Colombia The terrain is just too steep to farm. You would be better off having a farm on any other server. 5. It's usually faster to go to another server's Rift The rift usually spawn near the center, Xanadu is too large, traveling by land is a pain and sailing inland crossing all those tunnels takes a lot of time. Not worth it. 6. Despite all that, you'll love it Xanadu is a beautiful place and there's many friendly players living in there who would be happy to assist you (including me). Keep those tips in mind and be prepared. Here the newbie's first priority is a rowing boat.
  49. 2 likes
    You made me feel a little less worried about being obsessed with living on a mountain ... thanks.
  50. 2 likes
    I believe that especially for newer players, support should come for free - especially for things like deed planner designs.