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Showing content with the highest reputation on 02/01/17 in all areas

  1. 7 points
    Dear and Brave Wurmians, As leader of the South Pearls Alliance on Exodus i was alarmed by a message from one of my Alliance-members. His deed was under siege by a dragon. This was at an very untimely hour, low was the number of skilled dragon hunters available, so a famous one was called from far far away lands. With some local assistance the dragon was trapped and immediate danger was no more. But once again we call upon the Wurm Society to assist us in killing the menace, hidden and trapped now below Wolf Mountain on Exodus. A call to all Kinsmen, Allies and their banner men. I ask you to honour age old treaties and come to aid of our people. I call you to war against a beast that would feast upon the peoples of Stonewall. The king sent strange cloaked men to Stonewall. I had no ill will against them or of their master, so welcomed them. They used arts unknown to us to break rock and borrow into Wolf Mountain. Seeking something we knew nothing of. After two days they parted swiftly. A day later emerged the red beast. Not seen on the slopes of Wolf Mountain in an age. Obviously hatched from an egg of our fow the great dragon Mislag. Driven away in days of old by our forefathers. A great dragon hunter came to our aid and trapped the beast. Many thanks from the people of Stonewall to Whykillme and his kinsmen. The time has come to slay this beast. We people of Stonewall honour you brave warriors. Andromas, The King of Above and Below. May the 2nd of January of the Year 2017 become a Glorious and Joyfull one to all (except the dragon) Brocules, South Pearl Alliance on Exodus. Summary: Public Dragon Hunt with Private Loot at Stonewall (Wolf Mountain) Location: P9 ingame map of Exodus. Travel advise: This is reachable by boat, also its possible to anchor on the west side of Wolf Island and cross over the island using the road south of Wolf Mountain.
  2. 4 points
    We need a smaller and less "pile of crap" trash heap. Either change the current model or give us a new one please.
  3. 3 points
    I have a suggestion in the form of having a set of rules and being consistent with the way the rules are adhered to by staff when ruling on cases. Apply the rules "as is" the reason the game is unbalanced, has a bad rep by a lot of players and some players don't have high expectations is because of the lack of consistency. To name a few: Windows of opportunity friends with staff enemies of staff Once again I would like to suggest an idea that might beneficial with not much effort: Consistency Cheers, PS: I do have an account - sick, this is my current account, no need for another one of "those' situations if I buy an account in future.
  4. 3 points
    Aye, that's why I would have preferred that Rocky/Sila talk to the locals first instead of duplicating or tripling already existing infrastructure. Would have been easy to accommodate their merchants at already existing markets and inns. Now it*s just confusing for people.
  5. 3 points
    Wurm is all about exploration and vague description, a little imagination and science could give you the answer you might be looking for. There is also a help chat where community managers are almost always available." It can be a bit frustrating at the lack of information found about the game, but I think that is one of the things that make it stand out and makes it unique, a lot of us are use to being spoon fed everything and everything is about the grind to max level.. with zero exploration and what not
  6. 3 points
    This years Christmas imp-a-long was awesome. Pandylynn and I meet a lot of new people and had a lot of fun there. Thank you to Shrimpiie for setting it up and hosting it. As a staffer and runner I had a blast both helping and being rotten to the rest of the staff. hopefully we can all get together again and have some more fun. Thanks again everyone for your hard work and help making the imp-a-long happen your awesome.
  7. 3 points
    I would just like it where you can use 1 kilo of oil or tar and light the damn thing on fire, so it "burns" everything in it up. Maybe taking 5-15 mins to do so. Edit: I would also like the internal capacity to be able to hold ANY item. I can't dispose of certain objects because they are "to big" like shipbuilding parts. 2nd Edit: I think it would be really cool if the trash heap would burn for like 1-10 mins per kilo of material inside of it. Thus it could be a bonfire, which could be seen for long distances, and could burn for a long period of time.
  8. 2 points
    I'm just ranting here since server is down. Wurm Online is a true sandbox and probably the only true sandbox game in existence. The issue with it being a pure sandbox is that you have to have the community give you direction if you don't have your own. Most MMO's have quests and guide you through what to do and give direction. You are stuck on a template after a while and feel restricted or cookie cutter. I think of Wurm Online like I think of Linux technology. Unless a big company like Google embraces Linux, you have to rely on the community and if you want something changed you have to get involved. If you want direction and not pure sandbox open world then you have to play a different game. Once I put in my mind that Wurm Online as a community game and not a corporate game based mainly on how to make money from people and finding "whales" I've accepted it and kind of like it. I've had my issues where it gets boring and the grind gets to you or your in the middle of the woods wishing for better graphics, but again it's all about community. I've recently went to Chaos and joined a PMK and found a great community that gives me direction and when needed so I'm not bored or get burned out alone. There is a lot of excitement in Chaos if your getting bored of other Freedom servers. Chaos gets a bad rap, but it's actually very cool if you get with the right people. If your super bored, come check out Dreadnaught Dynasty PMK in Chaos. It's like in real life. If you are not the type of person to go find something to do then there is nothing to do. If you don't have friends to hang around that are always trying to do something new, then you get bored and wonder around your house. Kind of like boring days on my deed where I roam around bored doing nothing. Can do that in game or walk and moan around my house. lol I'm actually very impressed that this game has came this far with such a small amount of developers. I do wish for more, but it is what it is. I don't want Wurm Online to get too big with large corporate money, because I feel it will turn into something more of a profit money grab like some other MMO's and they will start changing the game from a true sandbox into something that forces you to into something you don't want to do so the game can focus on money instead. You want a link to a disappointing money grab? Here you go. Thanks Lord British. You suck! https://www.shroudoftheavatar.com/ I loved Ultima Online and when I heard the actual founder of Ultima was going to be remaking Ultima (Online) I got excited like everyone else and I put up $100 for the kickstarter. Now the game has been reduced to a money grab and every email that comes out from this game is about donating more money and more money and more money and they keep reducing the game and making it not fun. They wanted to raise $30,000 for a ingame hat design and people started donating all over it. $30k for a hat design? I'm in the wrong line of work. Then I remember Lord British took most of the money from the community a few years ago and went to space instead of finishing a previous game. Now I'm mad I wasted $100 on the kickstarter since it's changed up a lot from what the original idea was. For one it turned from an Open World Sandbox to a Mini Maps and there is no real discovery anymore. The combat is worse than Wurm Online. lol Point being. Thanks to Rolf and all other developers for everything you have done with WO so far. I do of course wish for more like everyone else, but....... Couldn't be stuck in this drug of a game without you all. When I win the lotto I'll donate a huge chunk to the game. As long as I get to play with free premium. lol Biggest issue with the game is Java. I understand that Rolf knew Java and that's why he used it to make Wurm. Of course it needs to move on from Java (I'm not a programmer though) so there are more options and optimization for the developers. Or the devs need to implement a lot of the cool idea that people have already changed in Wurm Offline (WU). Give them a free year of premium for using their code. I know we got the new horses from someone in the community and not someone that works for CodeClub.
  9. 2 points
    This goes along with One thing that makes a game less enjoyable (in my opinion at least) is tabbing out of the game searching on the wiki for information rather than having it all on the game. What makes it even worse is when some of the info has to be searched inside of the wurm unlimited code (which can possibly be different i know). Why can't we just play the game and enjoy it, knowing what we need to do? It would make a lot more new people suffer less from doing something stupid in the beginning, and make things convenient for people who played for a while Spell list can only be done on an altar, but would be nicer if it could be done on anything as long as your statuette is activated. Include the timer in the list as well, seeing that timer and difficulty are both major for grinding skills as a priest. Strength of cast in chat as well. If I am wrong i apologize but im pretty sure every wild growth i cast has different effect on the trees around me. But i would like to know if the strength of my casts on the plants are pretty high, low, or in the middle. Not needed but would be nice to know how well you did after casting a spell. Also stating how buffs effect you. If a player has 80 oak shell and a set of 50ql plate, which is better? Offer an inspect options on weapons, tools, armor/shields, etc that opens a window stating what it does. What's your swing timer with it? % mitigation? % chance to parry? The damage you can do (without considering foe's defence)? Difficulty on everything that involves skilling. Examining all ores (for difficulty) allowing you to see whether or not this is within the range of your skill+ql. Difficulty of crops that you plan on farming. If i had known their difficulty was high i wouldn't have done that (3 years ago). Cooking has it, and if you can't do something, like riding a cart, it wouldn't say "you are dumb" it says "you need 20.1 mind logic". Why can't things be as straightforward as that? This kinda ties in with the above but examining creatures to see their their defence and attack, or combat rating. Also to show the level recommended for taming on each animal. Atm that's all I could think of. Even the Book of Wisdom states "go on wurmpedia for more in depth information" rather than putting straightforward information on there.
  10. 2 points
    It took us 4 hours to fend off the invaders, with a couple deaths on our side and just one Nahjo priest doing heals (Bluegiraffe). Good fight everyone!
  11. 2 points
    I've noticed more and more people asking "What did you cook this with?" and was wondering how complicated it would be to remember all this stuff after you make it the first time.. and I'm sure many would agree that a reverse lore option for cooked foods would be amazing to have, of course there should be a downside to it also, maybe food taking damage or getting destroyed would both be fine imo. I'd like to see what others think about this
  12. 2 points
    I wouldn't be opposed, but only if it is limited to things you've cooked yourself (which I think is what you're suggesting). Should be Chef's discretion to reveal the family recipe
  13. 2 points
    That is what paper is for, get the receipts. Creative idea, but let's use the new option to write them down, see how that spins off first. -1 from me on this one.
  14. 2 points
    Don't think I'd go too far with difficulty tweaks. Not that I'm a masochist, but I want to climb the same mountain the other guy did. If we were to lower Mount Everest, more people could climb it and reach the top... but they'd never know if they could reach the same height as those who came before. I also have options if I want faster skilling. I can play on Epic. Same with any number of WU servers with their own flavors. There's a lot of choice. Far as skill tree. I have a gunsmith down the street from me. He may have started his career as a blacksmith, but he specialized to become a gunsmith. Both gunsmithing and blacksmithing are types of smithing. He learned about smithing in general while becoming a blacksmith. He continued to refine his techniques and learned more about smithing, and blacksmithing, when he specialized to become a gunsmith. Ultimately, gunsmithing took the longest and was the hardest to learn. In Wurm, much like in RL, you're not forced to take a linear path with your skills. You don't have to become a master blacksmith before you can start weaponsmithing. Making weaponsmithing so hard to learn recreates the progression we see in the RL gunsmith. It's not necessarily like the vast majority of games out there, but it's not illogical either. New players just have to look at it as Wurm, not a clone of whatever they're accustomed to playing. Nothing wrong with clones, imho. I just don't want Wurm to become one of them. I think it has far too much soul for that anyway.
  15. 2 points
    Just as an observation of how this is panning out: People are selling large catalogues of recipes for ten cent each. This is essentially buying a cheat sheet of all the recipes others made and you are just getting it for a price. When people read a recipe on the forums they still have to MAKE it once to get it added, wheras buying it just ads it automatically. It really does not matter much, it is a game mechanic and people like me who are not really interested in standing for hours discovering recipes can at least add something interesting to cook once in a blue moon. As for discovering affinities, I gave up when my affinities changed from one pan to another or one oven to another or forgetting to add a dash of oil or adding a mouldy egg instead of a fresh one...or blinking wrong or standing on one leg instead of two, or cooking while the wind blew East instead of West. However, it would seem to confirm that no free sharing on forums turned recipes into a money making commodity rather than a community building fun activity.
  16. 2 points
    God damn it, this is why I said it needs to have no volume limits..... it's the other 10% of this that's to big. Pelts, keystones, hull planks, masts, and so on.... none of these things fit in a Altar, can't be sold on the token for many of them, and cannot be placed in a campfire forge or oven, even if they are burnable. Sorry Trydaen the rage is at the comment, not you personally.
  17. 2 points
    There's a lot of room for interpretation in between "let's make Wurm a WoW clone" and "Wurm shouldn't have skills that do nothing". Some of the complaints about skill grouping are also defensible, although I don't see them as being a big deal. For what it's worth, Fine Carpentry is not extra slow; it's the same speed as Carpentry, Blacksmithing, and most other useful item-crafting skills.
  18. 2 points
    It has been a great impalong so far Shrimpiie, and I have to say, I was thrilled when I heard you were extending it for another 2 weeks! I really appreciate that!
  19. 2 points
    It was such an amazing event, I enjoyed every second of it even the most stressful ones were great because I was always surrounded by awesome people. I can't wait to see you all on the next one, and for those who missed it.. you suck! jk but seriously you're missing out on meeting some really nice people and enjoying the game as it should! 10/10 would staff again
  20. 2 points
  21. 2 points
    Walking, walking... whistling happily... when suddenly... ... heart attack
  22. 2 points
    happy new year everyone enjoy it while it lasts XD so this happened.....: even the dragons come to mine here and a really nice aerial shot of the scar
  23. 2 points
  24. 2 points
    Pagani repeat after me...When you see a noob say GET OFF MY LAWN !! trust me it works been using it for years.
  25. 2 points
    Settling the Dust of 2016 Greetings and Happy Festivations! This last year has been a long and dusty road, but we have made it through and are preparing to tackle a new one. At this time we start beating out all that dust we have picked up on the trail over the last year and need to close out some of the rockier parts of the old year. I refer directly to the Niru incident. Officially, we are done with this individual and all of the accounts and items that were associated with the individual are and always have been the property of Code Club AB and may be used, dispensed, or removed at Code Club AB's discretion as defined in the EULA that everyone agrees to upon playing Wurm Online. After a long period of open claims being taken in by forum thread and forum pm has finally passed I have decided to finally begin closing this chapter. First, a handful of claimants who lost items and properly noted their losses to us when asked will receive items that we were able to seize in Niru's possession. You will not receive all of your item losses, only those we were able to successfully show were yours. Second, we will be conducting an auction on all of the items that were seized with no proper claim received for. This will start with a listing of items for overview, and then after a week, an auction/s will commence. Third, all of those who lost silvers in transaction with Niru and properly posted a claim in the forum thread or forum pm will receive a percentage of their losses back. The proceeds from the auction will be returned in percentage to those with silver related losses. I cannot stress enough not to get hopeful and expect a full recompense. This is not a reimbursement and I am not setting any new precedent as this is normal procedure for us to attempt to return losses seized in regards to scams. I will not entertain any attempts to apply this situation to other cases in an attempt to retrieve long lost items or accounts. This was a special case of scamming and is in no way similar to other cases such as bans due to rule violations. Thank You, Wurm Online Team
  26. 1 point
    As im sure many of us have experienced on freedom, getting stuck with "become a demigod" or planeswalker etc, as the last personal goal is a complete pain in the ass and something that is nearly impossible to do. We play here for a reason, why should we get a personal goal that is something only someone on epic is able to accomplish? My proposal is to either remove the possibility of getting this personal goal for those on freedom/chaos and provide a different goal for those who already have it upon request, or if devs do not find that reasonable for some reason then simply allow the reset of the personal goals to provide a new set of goals for someone stuck in this situation. any other solutions are welcome
  27. 1 point
    Become The Environmental Hero! Mother Nature helps us by giving wood, ores, food and home. But how can we help her? Answer is easy; by destroying unwanted tiles! Look at that amount of unwanted tiles disfiguring our beautiful lands! http://maps.mvcomputing.co.uk/Deliverance/ We have to get rid of them! What we have to destroy: *Slabs *Plank floors *All kinds of cobblestone *Packed dirt Rules: *Take screenshot of area before and after *Count how many tiles you destroyed and post it here. *Be honest *Don't destroy highways or used roads(if you're not 100% sure that roads is unused, leave it alone) *Make sure that area is abandoned *Make sure it isn't historical place *Remember to pray to retrive eventual faith losses List of Deliverance Ecologists: The Environmental Hero! 1000 tiles+ Nature Lover 500 tiles+ Ecologist 200 tiles+ Little Ecologist 50 tiles+ List will be updated up to date
  28. 1 point
    Me and her have been together for some time. She was the first rare Ebonaura wagon in existence, delivered by Maurizio personally. Now that i have a supreme wagon, it's time she found someone who will appreciate her more. Will deliver to most places for free. [08:20:56] A fairly large wagon designed to be dragged by four animals. This is a very rare and interesting version of the item. It is locked with a lock of fantastic quality. It is made from cedarwood. You must use a file to smooth out the "License to Kill" in order to improve it. Ql: 80.04568, Dam: 0.0. The name of the owner, Rocklobster, has been etched in the stern. [08:20:56] You can barely make out the signature of its maker, '.on.ego'. Starting Bid: 20s Increments: 1s Buyout: 35s Reserve: None Sniper Protection: 1 Hour
  29. 1 point
    Quite a simple one, could there be some sort of event message reminding us to pick up our meditation rug upon finishing a meditation and walking away from the rug used? Basically, if you finish meditating and proceed to walk or ride away, you'll be notified you left the rug behind if you don't pick it up. It may seem like a silly addition, but I've almost lost my rug several times to this, so far I've been lucky in remembering where I left it. It's only really an issue if you travel around alot and meditate on the go.
  30. 1 point
    I would rather support local market owners rather than people who show up out of nowhere with what seem like vanity deeds and no intention of caring what the locals actually want. If you aren't interested in attacking local lands, then please don't illegally vandalize our highways, laugh us off when we exhibit concern, lie about getting GM approval on the forums, and still act like you're doing us all a favor. You could have done this responsibly and courteously, and you could have followed the game rules. You've done neither.
  31. 1 point
    The "all servers are online!" currently pulls from Golden Valley, issue is, golden valley doesnt send the "down" message to it, it's been raised and will be looked at by the webmaster hopefully soon
  32. 1 point
  33. 1 point
    Stills can make rare moonshine for sure, we have some
  34. 1 point
    You're rotten to me all the time....
  35. 1 point
    Well, Clearly the current system only appeal to a few. If Code Club only wants a few players, they can take the easy road and do nothing. There is this great platform though and with a few tweaks, the potential to rope in more players exists. If it means starting a new cluster to do it, then let's do it. If we must keep the legacy cluster exactly the same, that is ok too. Just do something. Always do something. Bridges and cooking additions to the same old mechanics isn't enough. It has been been proven for many years now that adding a little content isn't enough. So, do we just do nothing and let it sunset, or actively seek ways to drive new business?
  36. 1 point
  37. 1 point
    [14:10:58] Spike slain by Chloedancer Spike was apparently joking around and accidentally killed Chloedancer. A few minutes later a champ spider killed Spike giving Chloedancer the first death tab on the server.
  38. 1 point
    Yep, agreed, with the new cooking system, I could really use a small version of the trashheap to stand next to my oven. Maybe the size of a small barrel?
  39. 1 point
    Same issue. non of the foods I taste give affinities, since last nights emergency reboot. Tried both mine and my wifes accounts. Also should note, before reboot last night I had an active affinity...it disappeared after. I assumed the server reset did that as a normal thing but in case...mentioning it.
  40. 1 point
    It's an arbitary skillnerf to slow down progression of a server in terms of damage output. Works great for slowing down brand new clusters like when epic was released, but the moment the high ql weapons are available it's merely holding new people back.
  41. 1 point
    Please remove the "feature" that slowly over time lowers a tunnel/mine with mine_forward. Every few tiles you mine straight, there will be a random corner that could be lowered or raised within 1 to 3 actions, or a combination of both. I can deal with having to mine down corners if they happen to raise an action or two, but having to use concrete to fix something that shouldn't have even occurred is just silly and unnecessary. Thanks.
  42. 1 point
    And Wurm gets tons of feedback from the community. Sometimes I wish they got less! I would like it to be a little more polished, sure, but I would really hate it to go down the path of being more visual and less text based. I think it could be more accessible, but I'd hate to see it with a bleep and blurp for every imp action, a visual indicator for every hit, etc. To me, that stuff is boring and takes away from the depth of the game, which is why I hate most other MMOs. All flash, no depth. The ones I have liked are the "ugly" ones, I guess. Eve, ATITD, SWG to some degree. I think that's our niche. Non-graphically interesting, text-based, deep crafting/building, slow moving game fans who can create their own story.
  43. 1 point
    I definitely do not want to play another game that's just like all the other games. I like the MUD-ness of Wurm. Most of the other game playing friends I have do not. They want structure, pretty graphics and missions from NPCs. They also want games to be free and bounce from game to game all the time. *shrug* People want different things.
  44. 1 point
    I don't know if I'd ever expect Wurm to be a "mainstream game". Sometimes the best products are niche products. That said, I want it to be the best niche product it can be. "Make it more popular", to me, is less important than "make it better and more professional". There are plenty of things we can look at in Wurm and say "Seriously, guys?!" about, whether it's temples not having a graphical model, all the silly little bugs, and so on. I'm fine with a focus on player retention, because we need that and I'm glad they're thinking a bit in that direction, but to me, the most important thing is to take a long, hard look at any remaining things that make Wurm hard to take seriously. So, while I don't think Wurm should really strive too hard to be some mainstream success, I definitely think it can succeed in its own right, and can do so by being the best version of itself it can possibly be.
  45. 1 point
    My personal opinion is that Wurm fills a niche between MUD and MMO. Perhaps Wurm could move more towards the MMO side without losing the MUD-like fans, but I'm happy playing a niche game as long as it's not losing money or anything.
  46. 1 point
    Not all the names are available for single-name use - essentially, there are 3 lists: male, female, generic. Names on the male and female lists can be used for a single name (if the RNG hits the right number), names on the generic list will not be. Normal double-barrelled names can be made up of the relevant gender list and maybe something from the generic list.
  47. 1 point
    Update Issued at 2016-12-25 @ 14:14 GMT (UTC) (December 25th, 2016) Merry Christmas to everyone! In this update we have started to incorporate the terrain details from Rolf's flat map dump. All the islands in the 4 corners of the map have been done as well as Maple Island and Black Dog Island. In order to maintain the accuracy of the current terrain features, we have decided not to outline them with a dark border. Also, we have chosen to show the sanding that is present along some of the main roads. For the most part we have kept the original map colours, with the exception of the peat where we have opted for the darker brown that is in the map dump, and we have changed the tundra colour which you will see in future updates. Mountains and cliffs are shaded in grays the same as the flat map dump. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  48. 1 point
    I've probably posted more than enough already, but there is always room for more creepy mirror selfies in the thread: [removed photobucket link] (and no, I did not drink what was in that bottle even though the creepface makes it appear that way)
  49. 1 point
    The change that makes you not slow down no matter how much you carry, is incompatible with bdew's movemod, replacing relevant method bodies completely. You can try make them work by renaming the BetterGamemasters.properties file, and the BetterGamemasters directory to "zBetterGamemasters" and "zBetterGamemasters.properties" respectively, forcing it to load after the movemod, effectively modifying movemod's new bodies, which worked for me. I'm not sure if there's a way to change the load order otherwise.
  50. 1 point
    I looked into decay and found the following: Oak items decay 20% slower. Steel items decay 20% slower. Glimmersteel items decay 40% slower. Adamantine items decay 60% slower. Rotting Touch makes items decay (power)% faster. Crude items decay 10x faster. Fishing Rods made from willow decay 30% slower.
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