• Announcements

    • Keenan

      Server Crossing Issues   03/23/17

      There are issues with server crossing. Please refrain from crossing borders if possible until the issue can be resolved. Thank you!

Leaderboard


Popular Content

Showing most liked content on 12/27/16 in all areas

  1. 9 likes
    Greetings and Happy Festivations! This last year has been a long and dusty road, but we have made it through and are preparing to tackle a new one. At this time we start beating out all that dust we have picked up on the trail over the last year and need to close out some of the rockier parts of the old year. I refer directly to the Niru incident. Officially, we are done with this individual and all of the accounts and items that were associated with the individual are and always have been the property of Code Club AB and may be used, dispensed, or removed at Code Club AB's discretion as defined in the EULA that everyone agrees to upon playing Wurm Online. After a long period of open claims being taken in by forum thread and forum pm has finally passed I have decided to finally begin closing this chapter. First, a handful of claimants who lost items and properly noted their losses to us when asked will receive items that we were able to seize in Niru's possession. You will not receive all of your item losses, only those we were able to successfully show were yours. Second, we will be conducting an auction on all of the items that were seized with no proper claim received for. This will start with a listing of items for overview, and then after a week, an auction/s will commence. Third, all of those who lost silvers in transaction with Niru and properly posted a claim in the forum thread or forum pm will receive a percentage of their losses back. The proceeds from the auction will be returned in percentage to those with silver related losses. I cannot stress enough not to get hopeful and expect a full recompense. This is not a reimbursement and I am not setting any new precedent as this is normal procedure for us to attempt to return losses seized in regards to scams. I will not entertain any attempts to apply this situation to other cases in an attempt to retrieve long lost items or accounts. This was a special case of scamming and is in no way similar to other cases such as bans due to rule violations. Thank you, Enki (Head Game Master)
  2. 8 likes
    Hey guys, I just started playing Wurm today and after 4 hours of searching have found the perfect spot for my first settlement: Shadowfly Shore. I was lucky enough to find a coastal spot with a great neighbour who has already helped me out a ton! The game seems awesome, and I figured I'd just say hi to everyone. I look forward to getting to know more of you!
  3. 6 likes
    Would it be possible to have ingredients searchable in the cooking gui like they are in the crafting one? IE type in "milk" and all recipes that include milk are shown.
  4. 5 likes
  5. 4 likes
    To be fair, this has been a requested xmas gift for like 5+ years, this is one of the slower turnarounds haha.
  6. 3 likes
    http://www.wurmpedia.com/index.php/Lair Lairs are fun. more lairs = more fun. Bring back deer/dog lairs new lairs for new creatures
  7. 2 likes
    In real life, ceramic items last... pretty much indefinitely. That's why archeologists name entire cultures after the kinds of pottery bits found in dig sites. In Wurm, however, pottery is one of the least manageable things in terms of decay: It decays like other items, but can't be repaired, and Mend doesn't even work on it. This is especially frustrating now that we have QL-relevant items in greater use, like pottery cooking containers. I suggest: Significantly less decay on all pottery items. Let Mend work on pottery items.
  8. 2 likes
    Need to get rid of this deed that used to belong to a friend of mine, got no use for it lately... Only asking 20s The size of Fisherman's Wharf is 71 by 44. The monthly cost is 6 silver, 24 copper and 80 iron. (Can be reduced to a 4s upkeep) Only 1 month upkeep left in coffers. Comes with 2 freedom wagons, houses are full stocked with furniture. No mayor. Got a main house, a shop, a shipyard, a guest house, a church and several other buildings including a oval stable. Located just south of Greymead on the lake shore of J 18 in Xanadu, beautiful place to live on if u dont like to travel. Pm me for more info, pics on the link below http://imgur.com/a/bGAE4
  9. 2 likes
    you need to make a new helm the old ones dont have the right volume
  10. 2 likes
    On epic it's common for enemies to trade with each other and we hold our word to a deal. If we break a deal and kill you, it would be like a freedomer commiting a scam in everybodies eyes, you won't find any problems trading cross-kingdom with us
  11. 2 likes
    doesnt change the fact the texture is horrible and it looks even worse with bloom and in certain lighting scenarios. im all for winter, just dont make it blinding and make it enjoyable to play the game in. inb4 "it must just be you", clearly it isnt or these threads wouldnt keep getting made.
  12. 2 likes
    Rolf has stated that he'd prefer more winter, so posting this topic every 42nd day wont help. I'm pretty sure the current devs respect his view on it.
  13. 2 likes
    Oh, in addition: They did start dying off after I had not picked the herbs/spices for maybe a couple days. Seems like regular care is indeed important!
  14. 2 likes
    Granted the snow tile is pretty meh... Personally it would possibly help if it sparkled a bit. Perhaps even a chance to go snowblind unless wearing one of these: Pff to the OP, that's not snow! Oregon forest service road:
  15. 2 likes
  16. 2 likes
  17. 2 likes
    I do not understand why indoor planters of herbs would die, especially since outdoor flowerpots thrive outdoors. here's Ten Herbs that Flourish Indoors Year Round, and we see many familiar names there: parsley, oregano, basil., rosemary, sage, thyme
  18. 2 likes
    The spires are 90 dirts tall which is more than enough. Also, bridge supports are I believe 5 tiles apart, which is plenty of room to miss them, unless you're drunk...and then you deserve to hit them. haha As for getting moved to this sub-forum I requested to be moved back to the Town Square. There are dozens of server-specific threads in that sub-forum that are never moved, so I see no reason why this one was. I put it in the Town Square for a reason.
  19. 2 likes
    I do miss Champion Deer & Dogs But I am holding out for Rideable Champion Chickens plus the boss monster unique tearin' up the town:
  20. 2 likes
    Simply turning off bloom in your client settings helps the wurm snow issue a LOT I love the snow and threy have already made winter the shortest season, so i hate to see them cut it back any more.
  21. 2 likes
    no. why not adding harvesting trees from horseback instead?
  22. 2 likes
    Santas liver might be blowing up, yellow eyes and such, no need to rework dying man.
  23. 2 likes
    dont judge him by his looks, that's mean
  24. 1 like
    Have you ever wanted to freeze to death, or contract waterborne diseases? Now you can! Things that keep you warm: Summer, daytime, fires (fireplace/campfire/forge/etc.), being indoors, wearing warm clothing, eating hot food and drinking tea Things that make you cold: Winter, night, strong winds, rain, swimming, high altitudes and standing on snow tiles Drinking sea water or lake water may give you disease status. This can be avoided by boiling the water. Water from wells and fountains is safe and does not require boiling. Other safe options are wine, milk, fruit juices, etc. Each crop has a growing season. These seasons are longer closer to sea level, and if you have north/south mode enabled, then growing seasons are much longer in the south. There are several configurable options, including being able to enable/disable the temperature, drinking water & crop growth features independently. Latest release (download survival.zip): https://github.com/modsandstuff/survival/releases/latest (Requires Ago's server mod loader)
  25. 1 like
    Every time winter comes around in game I find myself playing far less due to eye strain and its really starting to get annoying how ignored this issue has become. I would settle for an optional setting that just cut back to the amount of snow to something like this:
  26. 1 like
    Leading cave bug pet of your own gives +10% chance in mining off a rock while surface mining. What else could cave bug pet give boost? - Prospecting bonus +1 tile distance inside caves? - You could feed cave bug pet rock shards to keep them fat? - With high mining skill you could ask your cave bug pet to smell how deep rock is below dirt layer. (Mole senses, but only smells rock... not veins) - With high prospecting skill smelling rock below dirt layer includes veins (Mole senses) - With 100 prospecting and 100 mining, you can command your pet bug to Strongwall and Disintegrate! - With 100 milking you can....
  27. 1 like
    Campfires were bugged. This will be fixed in the next version. There is a soft cap and a hard cap. If /mytemp says you are very warm, you are near the soft cap. I've never seen anyone get even close to the hard cap. The next version should make Autumn less harsh.
  28. 1 like
    I'm going to use a textbook political answer here when it comes to building new things that nobody wants. This project will create new jobs, will boost economy and trade, will increase and open cultural connections and tourism. This is only a good thing for everyone. It will have no negative impact on nature and environment. <insert lesser famous TV star voice and face> I APPROVE OF THIS! Can't argue with that
  29. 1 like
    Pretty deed but where is the cannery? I see no fish! No nets! You've done well friend of Tuga, very well. Especially considering the game has a dire lack of tackle.
  30. 1 like
  31. 1 like
    Good news, wagons and carts give negative points to CR.
  32. 1 like
    +1, One of my fav things to hear is "Relog winters over".
  33. 1 like
    OR THE DREADED BISON LAIR champion bison anyone?
  34. 1 like
    I think it's about time we had.............................. ................ ................ ................ CHAMPION HELL HOUNDS! <3
  35. 1 like
    Cod Fresh pasta and Rocky road crunch bars to Kochinac pls
  36. 1 like
    Now how cool is this! [13:00:36] You create a lunchbox. [13:00:53] A container made from tin that keeps food fresh and warm when travelling. It could be improved with a lump.
  37. 1 like
    Look at me. I am the Santa now.
  38. 1 like
    The skilling system works differently in WU than WO. The timer does not matter...you get skillgains from failures....you get skillgains from doing low QL items...skillgain from casting low level spells...etc. It's not the same as WO. Even if you disable the new skill system in Features Management, it still does not work like WO.
  39. 1 like
    I think it's about time the christmas tree would require a fir tree to craft, not a pine tree.
  40. 1 like
    Sometimes suggestions can pinpoint a problem within mechanics or the game, but miss the mark in the solution, so when approached with suggestions, there's always an aspect of "what issue does this address?" For many suggestions, it's increased content, variety, and more expansive systems, for some its improvements in reducing tedious aspects of the game that serve no purpose. When making a suggestion, the key points to focus on is: What is the problem with the current system? What is the proposed suggestion? How does it address the problem? What is the intended end result? In this suggestion, I see its "people leave corpses on the ground and don[t bother burying them" We've implemented a few ways to improve that, the bury all function was to allow players to butcher mobs and bury them and the parts if they did not wish to collect them, and the rare coin also occurs for burying actions. I don't think that this would in any way stop that, those who wish to skill butchering tend to collect the mobs in a cart or wagon, and those who just want the fight and weapon skill don't butcher at all, to be honest I'm not even sure what the end goal of this suggestion is, and I'm sure many players aren't either, your original argument was wiping out steppes and such, but you discuss harvest times affecting the community in WO. If you're referring to creature counts, check out our server graphs, you'll see that despite huge amounts of hunting on all servers, spawns are quite stable, as a creature is killed, another one is spawned. this is why there's backlash against the suggestion, before putting it down to "herd mentality" or anything, the suggestion does not add incentive to bury, but punishes those who wish to butcher and identifies no clear issue and result.
  41. 1 like
  42. 1 like
    A corpse is just a container. Containers don't prevent spawns. As far as the suggestion goes: -1. You don't catch the offenders by punishing everyone else. By this logic we should stop selling anything with a wrapper or bottle IRL because people are too lazy to find a trash bin. You either figure out who's doing it in your area and talk to them directly about the perceived problem, bury the corpses yourself or get used to it. I don't want to get off my horse to butcher just because you have a superficial problem with corpses (that will rot eventually anyway), because like you said - Butchering from a horseback is a QoL improvement and if there's anything this game needs more of it's QoL. If anything burying (alternatively a 0 favor spell that gives no skill named "banish") should be made possible with a statuette since not all priests carry around a shovel.
  43. 1 like
  44. 1 like
    He has temporary buildings set up on the dirt pillars, which will prevent deeding.
  45. 1 like
    This is a great server! And I really like that there are many players from a previous server on which I was playing. Thanks Mizova for creating a server that is what most Wurmians want.
  46. 1 like
    Custard and Spiced apple COC to Windrune
  47. 1 like
    Going as far as infecting personal computers with RATs (Remote Administration Tools, that's to say, viruses) over a damned game is just so far beyond acceptable that I sincerely hope that anyone participating in this finds themselves caught by the Authorities and serve time for it. I sincerely hope your lives are ruined by the criminal act that were perpetrated, and that justice will be served. If you condone this attack with "your forum should have had better security", then I have to question your moral integrity to a severe degree! If you see an unlocked bike leaned against a wall, do you go "lol, you should have worked on your security" and take off with it? What does that make you? I'm so disgusted by this. Go to jail. Do not pass go.
  48. 1 like
    My part in this conversation will be on the issue of "How did we end up here". I took the time to watch your complete video and even take notes before attempting to reply as this is a very sensitive matter. First of all, I have to say that I feel for you. Sailing in a boat, fleeing from a server while thinking back on all the memories and moments while recording it is heartbreaking and a tough thing to do for anyone. This might be new to you, but for the rest of us it's something we've done a coupe of times when you and your friendly kingdom decided that Chaos had no room for anyone but those that would bend their knee to your kingdom. Now, you too understand how it feels to be booted out of your lands and have all your belonging stolen. Who do I refer to when I say the rest of us though ? I mean those of us that paid for your 1500 euro worth of gear that you lost and so dramatically mourn for. Those of us who's gear you people have been stealing and looting for over four years now. Those of us whose deeds you've been draining all those years. Those of us who your kingdom has been mocking all those years with impolite and completelly off the political correctness map attitudes. Well, to you, "all of us", now welcome you. Congratulations, you're officially one of us now. One of us, one of us ! So before you rush to call me an emotionless pig full of empathy, think back, how many people your kingdom has made suffer and then come to realization, that all this that happened upon your kingdom, was simply the rage of monsters you yourselves created. When you push people so much, sometimes they lash out in unpredictable ways. And thats what happened here. The MRvJKvBL ear of Chaos is over. It ended in a way, I must say was unethical and unfair. But it was an end much needed. If I may say, this was actually the "reset" Chaos needed but didn't deserve. On the matter of "protesting against Chaos" let me assure you that nobody is going to miss your kingdom nor will the server die due to your absence. Quite the contrary, ever since your kingdom left, the server is blooming with TONS of new individuals coming from kingdom and setting up new PMKs. You see, sandbox games, suck or shine based on the individuals that play in them. And I may say that the new players that joined in, might not be the super warriors you and your guys used to be, but they have a very nice attitude which in turn attracts even more people in the server. Something your barbaric kingdom never done, never actually wanted, never actually planned to do. Now as for the rant on how staff members took 8 months to handle your case. I'm only going to say that they went off the rulebook to punish those that hurt you even after you had already quit. Yet you had the audacity to rant about staff members not doing their job. If I were you I'd stay silent. After all, no game mechanic was in fault for what happened to your kingdom. It was simply you not taking care about your own forums security. Sorry that I say those things, but knowing you people for many years, I might say that I don't feel bad about what happened to your kingdom. That's my feelings and I am entitled to them. Peace.
  49. 1 like
    Freedomites, Epicurians, Chaotians lend me your vocabularic comprehension! Hear ye hear ye! In the year of our lords and dark demoness' 1062 the peoples of the Wurm realms have been subjected to a vile plague that threatens our populations. Our top priests have identified the source of this scourge and have given it a name. Toxic Player Syndrome. They also recommended ostracizing the infected vermin from our sewers. Toxic Player Syndrome is a social plague spread through contact with contaminated ink used primarily when inscribing documents in far away lands. We do not support the use of documents outside our realm, or far away lands for that matter. Still, this plague washed up on our shores and threatened to infect our peoples with no regard of nobility or cleanliness. Victims of the plague may exhibit symptoms such as bloodshot eyes, unusual facial hair growth, clumps of hair missing from head, loud voices in unusual octaves, and uncontrollable bouts of cursing and screaming. Our healers will do their best to reach your afflicted ones and provide treatment or carts to haul off those who have achieved a pungent stature. Remember to bathe no less than once per year to ward off these foreign borne maladies. ~~~~~~~~~~~~~~ The Plague Carriers of 1062 Mechanic Dingov Mattown ...some other people for other reasons just for the heck of it. (because they needed to be removed!) ------------------------------ For the rest of the universe! Greetings Wurmians! During Wurm year 1062 someone thought it would be oh so funny to breach the access of accounts of our members by violating the security of their private forums. We have identified the culprits and are removing them and others from Wurm Online as to protect our community from these unscrupulous individuals. This violation occurred through resources not connected to Wurm Online or its services and there has been no breach of our security, but this is an attack on our active players and we will not willingly tolerate this kind of behavior. If you have shared your accounts with these individuals we strongly urge you to secure those accounts as Wurm Online and Code Club AB are not liable for losses incurred from account sharing which we do not offer support with. We are doing our best to help the affected individuals regain their accounts and items so that they may continue with their lives. Appeals of shared account bans will be processed normally for review. Appeals of those directly connected to the violations will not even be entertained. Thank you, Team Wurm Online P.S. Some feel that we should have stopped PVP in Wurm Online due to this situation that occurred against one of our pmk kingdoms. I would like to bring a touch of clarity as to why this was not done. This occurred due to a 3rd party system that we have no control or support for and was ran by players and was their sole responsibility. It would have been a horrible precedent to interfere with the proper operations of Wurm Online for such a thing. We have options that do not require us to cancel a vital component of Wurm Online on knee-jerk reactions. We have also noticed that there is also misinformation spreading among players about our actions as moderators. The facts are simple. The damage was done even before the affected could alert us. We as moderators have not been sitting idly by and letting these "cheaters" "get away with it". We searched for the lost items and as soon as we could we confiscated them. I hope that at least clears up a bit of the misinformation. ------------------------------ For those who find themselves banned! Greetings Earthanoidal creature! We will not play these games with you. You have done something vile and reprehensible that we will not stand by and tolerate. We will not entertain the notion that metagaming access to other player's accounts is acceptable behavior. We do our best to provide an entertaining and encouraging environment in which to spend your time with us and our members. You have gone beyond acceptable social behaviors and committed acts that are both illegal and deplorable. Do not expect any personal correspondence with us as you know very well what you did and why you have earned your bans! Some of you are banned due to the recent attack on one of our player made kingdoms in a pvp environment via metagaming, and some of you are no longer welcome in Wurm Online for the consistent bad behavior and gaming of the system to avoid penalties. Do not expect any personal correspondence with us as you know very well what you did and why you have earned your bans! We will gladly continue on without your metagaming and abuse of our system. Good Bye, Team Wurm Online
  50. 1 like
    This needs to be implemented side by side with a PMK-lite version on the mainline Freedom servers. Let us set up PMKs with all the normal frills and pomp and functionality but lock out the PvP aspects. Call them Player Made Republics to differentiate them and sell us all the toys to play with. I have LOTS of fun ideas for PMRs.