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Showing content with the highest reputation on 13/12/16 in Posts

  1. 6 points
    Egg goes in, chick slides out. Great addition to our chicken coops. Prototype:
  2. 6 points
    My brew house is done, still needs more lamps/decorations. A lil smokey on the rooftop with 14 stills going.
  3. 5 points
    A large project that took me 10 month to finish. Enjoy the movie
  4. 5 points
    +1 as long as the model looks exactly like the prototype
  5. 5 points
    Every few months or so there is a game jam held called Ludum Dare. There are two different categories for this, one is the compo where a solo person has to make a game within 48 hours, the other is the jam where a team of people make a game over 72 hours - and all games generally have to fit into the jam's theme which is announced at the start of the weekend. The latest Ludum Dare was held this past weekend, and I managed to rope Taufiqkh and Retrograde (and another friend) into a team to create a game. In past Ludum Dare jams Taufiqkh and I have done generally involve learning something new to add to our skills, such as the one before this one we made a game using libgdx for the first time, with me attempting my own 3d models for the first time. This time around we switched it up by using a new language, Kotlin, with Retrograde doing game graphics for the first time. The theme for this weekend's jam was "One Room", and we made a game called Screwy Louie. If you'd like to see what we made, you can download it from here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=3280
  6. 5 points
    Case example how EVERYTHING they change, someone will complain. Even ability to pick up bulk storage containers was being complained about. Even Client remembering local window positions was being complained about. Even... I am considering myself as much of an old-time surfaceminer as anyone. My sweat and blood is in many "stunning" creations in Wurm. I've spent enormous amount of time multitasking with up to four characters simultaneous to bend that hard rock to my will. Yes, it is possible that the admiration of other players towards my creations are less in the future when one can accomplish it almost five times easier now. But so what? It still takes enormous dedication to even scar a mountain just a bit and yet tunneling still proposes far greater results than any group of 100-skilled miners can put together without going insane.
  7. 4 points
    We definitely need some way to encourage eggs to hatch aside from tossing them in the backyard and hoping for the best. just this exact PNG file in the game, always rotating to face you like a DOOM sprite
  8. 4 points
  9. 3 points
    Duh. Big part of my deed has had slice of mountain covered for past 6 years during which I have progressed (slowly) to pick a chunk out of it. Make overlooking keep in the face of the mountain and bring the remaining rock to flat with village level. The end result would be a overlooking keep towering approximately thousand steep from main village. So now that surfacemining got about 5x faster and my stubborn dedication just got so much more joyful... the realization how much work it still is is apparent. That rock wont budge as easily as I imagined the first day this "cooking update" came in. The change merely shows possibility that this towering-keep-idea might actually realize someday in the future rather than be 20-year plan which never finish. Once you get to the point that a healthy amount of surfacemining a day is in thousands of bricks and progress is almost unnoticeable, it becomes very clear how this change to make surfacemining was simply to the right direction and is a change that has been dreamed of by very many for many years. What the change actually does, most probably (in my opinion) is that we are about to see alot more creativity put into rock shaping in wurm terrain than we did before. Why would anyone consider it a bummer? Especially when YOUR argument is based on "how magnificient" the creations are and even with this change any large scale surfacemining operations remain as prominent accomplishments.
  10. 3 points
    ladders and wood houses I am fine with, what I don't want to do is waste bricks and mortar on buildings in my mine just to raise a few ceilings, if I could do wood buildings fine, but you can't do that underground, it is very frustrating gonna have to use 120 bricks and mortar just to remove that hump at my mine entrance
  11. 3 points
    If nothing else, the new cooking update gave me an excuse to organize and equip my kitchen/distillery...
  12. 2 points
    I am sometimes simply frustrated having to waste time traveling to a token just to check my bank balance or to check and see which items I have banked if I have forgotten. We can carry around the deed for our settlement, why not a ledger tracking the contents of our bank accounts? It is a minor thing but I think it would be a great convenience to many I suspect.
  13. 2 points
    Now that bees, hives and honey production are into the game many beekeepers would like to plant flowers around them for the best increased production. To assist in this effort I think flowers need to be given more power. By this I mean that flowers should have the ability to prevent any other tree or shrub growing upon them (their tiles). Seems easy enough to code in that tundra, steep, marsh and moss already have this ability. Also, flowers should *always remain* on their tiles until removed in some way by players, as they are currently able to do. To sum it up: Flower tiles should prevent any tree or shrub from ever growing on them. Ta, da! =Ayes=
  14. 2 points
    I'd love to be able to right click a gate or door and choose to toggle to the open position, where it will stay, unless an unauthorized person or agro comes within a tile of the gate/door, at which point the gate/door swings shut. I walked out my front door to see my tall gates stuck in the open position and I liked how it looked. Obviously, the graphic should be separate from the actual ability to pass through the gate or door, otherwise, a left open gate might allow bad people to sneak in during a laggy moment.
  15. 2 points
    Yea, it would be nice to see some kind of Market available with this access at the starter Village. More like a fun thing for players who like to create and sell items to others than a money maker for them, as it is quicker to just kill mobs for coins. =Ayes=
  16. 2 points
    I am thrilled with the new change to surface mining. I'm not going anywhere and I'm actually able to finish some of the stuff I started within a reasonable timeframe now. With the addition of concrete there was no reason to keep it at near - impossible levels. It is no longer an irreversible process which was the reason for the outrageous difficulty. Anyone who has done serious rock terraforming knows about the tunnel/collapse workaround anyway. Viewing deeds in progress that have rock terrafoming done makes it awfully obvious those aren't being surface mined corner by corner.
  17. 2 points
    We've got barrel racks; why not amphora racks, or something similar? There's historical precedent for it, and it would be nice for those of us who like to use amphorae.
  18. 2 points
    I am working on my green house and one thing i must say would make it look alot nicer where pergola roofs (possibly plantable but mainly a new roof type).
  19. 2 points
    surface mining is still hard....when you have low skill it still takes very long, especially if you also have low tools and no woa. Also if you do just ONE mistake and mine a little too far, you might end up having to make concrete <----that's definitely not easy to make! then don't forget that on some servers the rock underneath dirt is extremely spiky, so I find myself quite often having to climb surface mine...... Oh and...don't know what you are talking about, but I started scaring a mountain before they made this change and despite surface mining being "easier" now, people are still not very eager to surface mine from what I can see I like the change it's alot less masochistic now since the RNG of when you lower rock is alot more predictable and it FINALLY helps to have higher skill. Sure the timers were getting shorter before aswell, but it was was barely noticable in terms of surface mining. Not sure why anyone would complain about it....it is still work.
  20. 2 points
    If for some reason you're crazy enough to think that major surface mining projects are now easy, try doing one!
  21. 2 points
    hmm i had an intressting idea (no absolutly not stolen from sindursk wyvern reborn server (so credit given)). what about a spell that teleports you to the starter deed. with that spell and your home teleport from meditation we will maybe be able to make a small market on the starter deed. would be a fun thing. sindursk used this as a body ability like the home teleport from meditation. maybe hes willing to share it /edit and thanks for all the new things you add
  22. 2 points
    I thought, my sanity is questionable, with all that high ql ships improving for free ... now I'm sure I'm OK Wiluss has more serious sanity problem grats to this impossible achievement
  23. 2 points
    The changes in surface mining actually allowed me to get things on my deed that would have taken forever to do otherwise. If you really feel the need to suffer though you can always make a WU server and make it as tough as you want. Otherwise leave my new success at surface mining alone thank you very much. Also my troll detection alarm went off with this thread big time.
  24. 2 points
  25. 2 points
    They should make a title for 100 knars "Floki"
  26. 2 points
    Added "Rock" spell, acts the same as the "Dirt" spell for casting on container. Costs 10 favor, 10 difficulty and gives 100 shards. Can only be cast on containers. A future version of this will allow to alter rock tiles in the same way that dirt alters dirt tiles. Also added hitching post mod.
  27. 2 points
    Well if everyone else is doing it....
  28. 2 points
    Really? Why on earth are you complaining about a QoL change? They made it easier because the skillgain sucked and surface mining is a chore, people in the past have probably quit over how bad it was. People wont slice and dice, it's still pretty slow.
  29. 2 points
  30. 2 points
  31. 2 points
    Wolfheart on the rock pillars.
  32. 2 points
    The fog spiders generate quite a lot of lag at times (they all spawn at once in massive amount). Not much to do I think, unless you remove them entirely from the game using a mod.
  33. 2 points
    Just a simple "wall" to line my deed with:
  34. 1 point
    Yes a friend just told me this too! Will add nahjo
  35. 1 point
    We got that. Thats known as valrei missions.
  36. 1 point
    Dockfronts on The Wurm Unlimited server, hyperborea by Boyar. Hi all! Another week has gone by, and we're nearing the end of the year, with the jingle bells in the distance, and some man in a red suit being spotted all over the place. We've got a bit of news as we work on refining the massive changes in 1.3, so lets get to it! but first... Patch Notes: Seedlings steps up! After months of tireless work as the assistant wiki manager, Seedlings will be taking over as the wikipedia manager from here on out, recognising her hard work and dedication. We'll continue to be updating the wiki to incorporate all the changes that came with 1.3, so if you'd like to lend a hand, or just obtain a wiki account for general updating, feel free to fill out the form below! Alternatively, you can always post information on our wiki maintenance section of the forums, or in #wurmpedia on IRC, our wiki assistants and editors are always happy to ensure that information gets updated as soon as possible. SotG changes This update also saw Shield of the Gone changed to start kicking in at level 7, with 6% DR, scaling up each level to the full 30% DR at level 11. This change hopefully takes some of the wait off with SotG as we move forward, but we will be looking at an entire meditation overhaul in the not too distant future, covering all paths to ensure that they are fairly balanced against each other. Securing Yesterdays patch notes including an option to "secure" plantable items. Currently the list given is not fully functional due to a bug, but the new ability will allow players to secure items that could not be planted before, meaning greater protection of these items. We'll also be adding a few bash options for existing items, allowing players to remove some things that they couldn't before, and ensuring there's a way to knock secured and planted items down too 70 damage to be able to pick up when off deed. WU beta With this weeks update out and most of the bugs squished, our next major focus is on Wurm Unlimited receiving the beta update, so rest assured the wait will soon be over! The recipe system teased will be coming with this, and we will have a special section of the Wurm unlimited forum for the creation and sharing of these player made recipes (I have also heard of at least one or two recipe generation tools being worked on). Community Content This weeks community content is going back to an older mentioned one, the Wurm community radio! The radio station is up and running at http://www.lifemud.com/radio/ and they are looking for volunteer DJ's! If you like the idea of rambling to a captive audience of wurmians for up to an hour (who doesn't, I've seen you all on GL chat!) feel free to apply! That's it for this week though, we'll have more information about the WU beta over the coming week, and hopefully have a date by the end of it. Until then though, Keep on Wurming! Retrograde & the Wurm team.
  37. 1 point
    [16:06:38] The items silently disappear from the spirit house. You expect them to arrive in less than ten minutes.
  38. 1 point
    I hate sailing so I LOVE roads like these. Thanks Brainer. So Robby, post a map of how it connects to your bridge...
  39. 1 point
    I got master shipbuildier Achivment and 120 knars build total (and i build some of them before achivments went live) I made them with all posible wood with Orangewood and Oleanderwood (4-5 each) so its not that much pines. Most of them are ceddarwood 35x i check them all no one of them are rare
  40. 1 point
  41. 1 point
    New map version are on its way, have to complete my greenhouse ingame first. Meanwhile i just dropped the new map dump onto the old one and i see there most roads need to be plotted again and so on... but i will fix it probably until next week.
  42. 1 point
    Altars cannot be stolen, nor dispelled and only pushed since a few. Their total lack of value is not the same as a hive. With the insane range requirement, many of us have their hives on the deeds borders, that system make it easy for any wanabe griefers to take the queens freely. Yes please, make locked hives protected. The whole deed it or lose it is already broken, give us a way to prevent hives thievery.
  43. 1 point
    I'd like to be able to make a sort of "fruit wine" out of any fruit. Just stick some fruit juice and sugar in a cauldron and make "unfermented <fruit> wine". No reason why not, considering all the other stuff we can do!
  44. 1 point
    They aren't patch notes, they are weekly news pieces to give an insight into what's going on in wurm, especially on the dev and staff side of thing. Stating that we will be looking at something down the road is not something you'll see in patch notes, it's not the place for it.
  45. 1 point
    This will be addressed in the next update
  46. 1 point
    it was changed as part of major balance updates a while ago... Just want to say I don't like the idea of trees that can leave out options you can't take, switching with karma or whatever doesn't really help that. I like the idea of trees though where you unlock the ability at x level, and advancing levels increases the strength of said ability, this way everyone on the same path has the same equal options
  47. 1 point
    Recent patch: The following can now be destroyed by the owner: colossus Great, but mayor still cannot destroy it.
  48. 1 point
    "don't talk in kchat"
  49. 1 point
  50. 1 point
    What is the value in the database for the 24 hour setting? I am using a dedicated linux server so no gui option. Instead I have to shutdown, modify the value, copy back and restart it. Right now fieldgrowth field in wurmlogin.db, Servers table is 3600000
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