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Showing content with the highest reputation on 27/10/16 in all areas

  1. 4 points
  2. 4 points
    Thank you for the kindness. But notice that I don't give a rat's a_s about these comments because they are imbecile in nature. This is a SANDBOX. There is no specific way anyone should play. There are only rules in games when there is a competition at stake, and things have to be fair across the board. I'm not competing with anyone. The only thing the devs or anyone can hope for is if I find the game amusing enough to pay for it one more time. To say "learn to play the game" or "take off your training wheels" just makes me feel sad for the person saying it. To me that says the person gauges their self-worth in how they compare to others, and that's a recipe for unhappiness. And it can lead to impaired judgment, like when a person thinks "well I've been trading many more hours of my life pressing these buttons than you have, and I'm going to show you who's boss." And then they bully newbies or smaller crowds so hard and in such an unsportsmanlike manner that the other people quit the game in disgust. And then all that's left to do is complain how there's no one to play with. I am giving feedback to people I presume are trying to run a business. Free feedback, they didn't have to hire a consulting firm to investigate why most of the workers in the company have to volunteer. I saw a comment in this thread about people taking an excuse not to play anymore. No one needs an excuse. What is being observed is the straw that broke the camel's back, and the person just finally said ok I'm done.
  3. 4 points
    How come when PvP hates a change they hold the ultimate truth, but when PvE hates a change we're supposed to just suck it? But I guess they ARE owed thanks for sending so many people to WU
  4. 4 points
    Does 'cure light', 'medium' 'serious' still require you to find the individual wound to cast? It's probably the most annoying thing to do in a pressured situation in pvp, and if you misclick the first time you have to do menu navigate again. The specific wound healing spells really need a quality of life change.. (again, if it hasn't been looked yet)
  5. 3 points
    Hos Farms Arr! Piraci Village Arr! Piraci Village HOS Tower
  6. 2 points
    A++ service, received 10k clay. Fast delivery, and unloading. Thanks.
  7. 2 points
    Server based, and you can only have one meal named after you in the game, so no border hopping to make the same thing. this opens the opportunity for others to name meals as well. (or if one was feeling capitalistic, sell the recipe!) There's also some pre-named meals out there (ever wondered what rolf's favourite sandwich was?)
  8. 2 points
    Its obvious that PvP and PvE will have different styles and different needs. And its not about training wheels, they are different games, as you will easily observe, most of the PvP crowd that participates in the forums are socially inept, to put it midly, and all the way to frontal lobotomy candidates in the more serious cases. Telling the PvP crowd to "learn to play and solve your conflicts in a peaceful manner in-game" is as dumb as your training wheels analogy. We cant both be pleased with the exact same game, there is no right way/wrong way. A PvE oriented balance will eff up whats left of Chaos, (epic is already gone), and a PvP balance will affect the PvE side, wich is at present the backbone of the game. Moreso, balancing the game to be only turbonerd friendly, will mean that a few of us will have a lot of fun for a while, but with no new people joining. I know that PvP dont belive in newbies, its alt-spies, but in PvE the dynamic is different, we dont need to hunt and kill the new guys, we want to make the game hospitable for them to stay, so we can, in turn, keep enjoying the game. (rant over) tl;dr - Split the code, make PvE hospitable, and let PvP people live their turbo-nerd extintion fantasy.
  9. 2 points
    +1 ..it's horrible seeing a strange hump moving about my upper floors! almost as bad as the whale corpses
  10. 2 points
  11. 1 point
    Lanterns in inventory DO decay when they are not used. Could this stop for the unlit lanterns, pretty please.
  12. 1 point
    Hi Everyone! This update is the culmination of over a years work, so there's an absolutely huge amount of information to share, so for the meantime we're using the /changelog function within the game itself. To access the change log type /changelog to access server info type /info Thanks to Pandalet, we're working on producing full documentation in time for the official release, so don't worry! With over 500 new recipes, a new bonus system and many tweaks and updates, there's a lot to take in, so please take the time to familiarise yourself with the new functions and especially the cookbook! As of current we are using a unique client for the cooking system, and the experimental pack system. Please use the client available here: http://www.wurmonline.com/client/wurmclient_cooking.jnlp to view new artwork, you will need to go to the pack update section, and make sure experimental is ticked! So jump on, forage for some crops, cook some meals, butcher some meat, and try it out! Let us know what you thought and win prizes here! https://goo.gl/forms/NuMQDP3xrvovt2Qo2 Myself, and Tich will be on hand for a few hours, but this will be open until the end of october, with the survey being open until the release of the news on the 28th October. Fill in the survey, report bugs, and let us know how it goes, you could win a prize of a supreme steel frying pan, or one of 5 packs of 10 sleep powder! Test changelog since release:
  13. 1 point
    All sold. Thread can be closed.
  14. 1 point
    Oakdale Bulk Supplies delivery's ask for a price Bulk items bricks 2s/k mortar 2.5s/k clay 1s/k planks 1s/k large nails 20c/100 small nails 15c/100 ribbon 1s/200 fence bars 1s/100 shafts 1s/k support beams 3.5s/100 if you have any requests feel free to ask ingame pm: caniee
  15. 1 point
    Desolation 2 (last half) was hosted on Citadel. Desolation 3 (first month) was hosted on Citadel. Inspiration was hosted on Citadel. The new Desolation 4, Desolation 3 and now Inspiration moved to ova.ca on a dedicated server for the following reasons: 1) Unacceptable lag - always blamed on server configuration, same configuration/same user numbers would result in different performance - more likely caused by overloaded virtual servers 2) Corrupted database - multiple times - caused by unexpected server shutdowns - sometimes caused by unannounced move to other citadel servers - no notification before or after of the move 3) Corrupted map - happened once during another unexpected server shutdown, resulted in need to restore from backup file - luckily I had been good about doing this. Still meant people lost some of what they had built (2 days of lost work) 4) Support update by citadel actually messed up modlauncher - another time modlauncher appeared to be current version based on their tool however server was really using a much older version (based on log file on startup) 5) Support doesn't listen to customers concerns in a meaningful way. They are ways to manage a Wurm server that prevent problems. I think they use the idea of all game servers are the same, hence the server shutdowns that corrupted databases and the map 6) More control - I can do a lot more with a dedicated box then I can with the citadel service, granted the cost is higher if I was only running one WU server on the hardware 7) Bad refund policy - once you pay money to citadel you can't get it back. Your only option is a credit to be used for their services/game servers The lag became so bad on Citadel that Inspiration lost most of it's community in it's first month (many came from Desolation 3). Of course, unless they have been deleted, I have support tickets where the problems with lag, database and map were discussed. In the early days of using Citadel they were actually pretty good. Unfortunately, with time, that changed in a bad way. I would have recommended them in the beginning, I will not recommend them now.
  16. 1 point
    two problems to solve, one is the animals moving away while the player is interacting with them, and the second is the one you bring up, about animals bunching up because they all move in one specific direction as if they were migratory birds. If I was a complete jerkoff and couldnt see past my nose, Id tell you something like "Just get enchanted grass so they dont starve, see, no problem."
  17. 1 point
  18. 1 point
    pls >open warfare without a russian front atleast play ro2 or verdun
  19. 1 point
    i like the sound of the guns in that game it satisfies me
  20. 1 point
    saccing veggies doesn't make you suddenly cast all 90-100 enchants so i don't get the point if someone wants to make 90+ enchant across the board tools/weapons to sell they're going to no matter what so lets make the gameplay easier for everyone for the sake of actual gameplay and not caring about who sells what because catering to the market isn't doing any good for newer players so far
  21. 1 point
    Named recipes are OP'ed and will break gameplay. The Horror. Nerf ASAP pls [/sarcasm] Personally matters like Berris' OP-ness are more of an issue. Kidding aside, there's only one real major game-changer here... FISH CAN BE STORED!!! oH Em gEE
  22. 1 point
    One very important thing for an MMO is to not negatively effect a players progression. If you must take away you must give something else back. Otherwise the drive to do better will always leave that bitter taste. This has to be one of the few MMO's ive played where they make the more powerful more powerful and weaker even weaker. Normally in other mmo's you get enough complaints and those that have the best gear find themselves half naked on login because the devs felt they needed to level the playing field. Or you get the nerfed skill which normally would effect all players of the same class. But, since wurm does not have classes and is reliant on skill level, you see those most effected being the less powerful.
  23. 1 point
    Currently, tutorial is indeed very easy to miss - there is a huge portal, and a tiny arrow sign. It should be the other way around.
  24. 1 point
    Seriously, why. Why did the priest I invested in have to be nerfed? How about making a priest where the healing abilities are chained to their channeling, and then the people who just love grinding so much can pick that priest and play that way? I have no desire to fight as a group. I don't have time for it, for one thing. So far the group fights I've been involved in have taken hours. It also appears that some fights are scheduled at certain times, which means my life would have to revolve around being in a game at a certain time. Also, group things are laggy. The game is laggy when I'm alone in one spot; when a mob of people come together, I crash a lot. Also I have not found the risk-to-reward ratio to be satisfying. Both times I went to a uniques event, the things spawned in my living room. The dragon killed me before I even realized it was in the house. The troll king killed a champ dog. Both of them did massive damage to my deed, which I fixed alone. People who were on my KoS list for griefing the area flocked back to freedom and whined to be taken off KoS so they could get loot. Then there were "rolls." I saw myself win at least one, but I got nothing. For all the death and needing to rebuild, I think I got some drops of blood or something. I'm just really not interested. If there were smaller more frequent mobs that you could discover and with a few friends decide to go kill it, and everyone got a reward, then it might be worth my time and interest. I don't get a kick out of a laggy event including people who've griefed players out of the game, risking my slowly-achieved skills to get a blood droplet. This is a sandbox. I don't have to play how you or anyone else plays. That's the point of it.
  25. 1 point
    just let every god that isn't an alchemy saccer get half the favor from alchemy stuff problem solved make it easy for everyone so the game is more enjoyable the end
  26. 1 point
    One of the most enjoyed features on Deso 3 was that the bred horses had player's names in them. So with time a character called Propheteer could be found riding a horse with the same name (plus a second name so like PropheteerSmile for instance). What amazed me was that on a PVP server, where horses WILL die, some players actually tried to protect their named horse. People were trading to get horses with their char name. Was quite interesting to watch.
  27. 1 point
  28. 1 point
    newsflash: after a very short ammount of time pretty much all recipies will be discovered and you already got PLENTY of people making tremendous lists on the test servers already so they can quickly get their name brand on things upon release. The whole naming thing is a very very brief gimmick to the system. If it's done without afterthought they would let it be the actual item description in the inventory which will in no time be an annoyance. Tell me this, how quickly would you get annoyed if my alt Zqmwqmleewqle would make your favorite food? Instead of "Meal" or "Breakfast" it would be "Zqmwqmleewqle's Meal" and "Zqmwqmleewqle's Breakfast". But meh. they arent revealing any info about the mechanic almost, so I guess I'll be pleasantly/unpleasantly supprised upon launch. Maybe I'll make an alt named Hitler and quickly make some newbie food so everyone starting out sees "Hitler's breakfast" etc in their cockbook.... nothing could go wrong with the naming feature, right devs?
  29. 1 point
    +1 to using Ice Pillar to create snowballs.
  30. 1 point
    So what your saying is you need the freedom cluster to train and gather resources? Then why be so aggressive to the PVE side not wanting the change? I don't get it, do you like the change or not? Obviously its too hard for you to stay on chaos to train and gather resources so you go elsewhere. Don't assume every pve player cant fight, we just try and give more people a chance rather than those that don't need the rare drops. Only reason why uniques get hunted down so fast is because profit pvp groups like to come in and take it. The argument is the change only helps those that are established and not those that are newer. It was also unwarranted, what was wrong with it in the first place? What horrible healing act was set upon the wurm community that warranted this change? Remember you chose to play pvp or pve, trying to complain about pvp being a harder life doesn't make you a better player. It makes you a bigger complainer. Try saying something positive for once, maybe apologize to lorrainej for calling her an incompetent player.
  31. 1 point
    Ya think we don't do PVE aswell? Where do you think all the combat related skills get trained? Do you think all the drake armor, scale armor and valrei items magically appear out of thin air? We do more PVE than your average "PVE'r". On chaos and epic we get fancy valrei creatures spawning ontop of our heads once in a while. Like the stunlocking Eagle spirits that can traverse through walls, kill 5 tower guards with ease aswell as deed guards. (remember those? the ones that were too hard so they were removed from freedom) PVE wise we are as much affected as you.
  32. 1 point
    I tried to refrain from posting this, but we had a talk about development today in our teamspeak and i was in the mood to rant. In the nicest way possible, the cooking update is fairly half-assed, like a lot of the existing PvP mechanics. Please take what i write below as criticism and not personally. There are a lot of possibilities to make something really cool, and take the depth you have already created and take it to the next level, as opposed to giving people the impression of an unfinished product once more. First off, and probably the largest issue are the time-based affinities that you get for eating specific meals. This is account dependant, so little Timothy might get a Body Strength affinity for eating a Breakfast (which would be a single meat in a bowl), whereas Bernard might get his from a Crab Bisque, which is one of the more demanding meals in the game that requires many materials, some of them farmable, and four heating stages. Not only does this imbalance it and create RNG in account creation for those joining who hope to catch up with the existing big shots, it also kills the potential for something really cool and unique, a new entry into the market of wurm. Cooking. Imagine if these time-based rewards were meal-specific? So both little Timothy and Bernard could get Body Strength from Crab Bisque, as opposed to one having to go through a few hour long process to make his, and the other a five minute process. People would pay for the meals that give these affinities, and some people would pay for pre-made materials to make them. There is also no purpose to make any of the advanced recipes under any circumstance. (Obviously, if some people get ###### and end up having to create one for a half-decent time-based affinity they would have to, but for reasons explained above this is shitty.) Using the examples listed above, Breakfast and Crab Bisque. Breakfast is pretty simple. It’s just a meat in a bowl. It gives you everything you need. Crab Bisque is pretty advanced, if you click here you can see the recipe. Now, when you compare the two, why would i EVER create this recipe? You know, excluding if my account gets reamed by being unlucky with affinities. Well, heres your answer: There isn’t one. You will get everything from the breakfast as you would from the crab bisque. You would simply be wasting your own time, which seems to really devalue the whole reason for the cooking update in the first place. Why add all these new recipes if they don’t do anything? Keeping in mind the advanced recipes, even the recipes you would think a new player would go for, like one of the soups, are awful. Liquids do absolutely nothing except kill the nutritional value of the meal. You have no more reason to ever make anything with a liquid in it than you do now, the reasons being to waste your own time, or make food to feed your pet you set aside for taming grinding, Magnus the Cave-Bug. Without even considering nutrition, some of the recipes are outright annoying to handle. I don’t know if this was an oversight or if it was made intentionally, but we will use orridge as an example. You can put one portion of rice and one portion of water to make porridge. You cannot put 20 portions of rice and 20 portions of water to make porridge. This missing QOL mechanic also flares up in non-liquid foods too, such as when making bread. To make bread you need enough dough for a piece of bread and a stoneware. You however, cannot make 10 bread without doing 10 pieces of dough and 10 pieces of stoneware. Why? Why is this a thing? Moving on to another missed opportunity, i’m not sure if developers were willing to accommodate balance changes necessary to properly do something like this, but you completely ignored all the endgame unique items you couldve thrown in to make unique, fantasy meals that give nice bonuses. You could have tied it into the affinity system, such as making a white dragon steak give one of those temporary Body Strength affinities. people would go out of their way to try and get this stuff which would increase the value of items that are currently deemed worthless (which is HUGE, considering most of the things and materials you come across in the game are pointless.) It’s something that was skipped over but could have been pretty revolutionary, i suppose this part was more of a suggestion than anything else, but it couldve been the start of really fleshing out the clutter that currently persists in the game world. Last but not least, the UI could do some work. I mean for the affinity thing, you could add a search feature to show which meals give what affinity so people know instead of having to rely on third party programs to do it for them (or if it was standardized, the forums or wiki, or ingame chat.). The fats value, as i just dislike clutter, doesn’t need to be there at all if you are a non-priest. It has no benefit for you in any way, shape, or form. Also, with the cookbook you are adding too many unknowns. A lot of the recipes here have a lot of ingredients, some with very minor variations. I’m not asking for you to list the name of the recipes, or the ingredients, or even the number of ingredients. But it would be excellent to have a number next to each category showing how much you have learned and how much you need to go. Like Brews [20/50], indicating to the player that they are missing 30 recipes. You could even take a step further and tie in to the achievement and personal goal systems in some way. Thats it. Also, I have crippling depression.
  33. 1 point
    Fair enough, just wanted to make sure my post wasn't unclear. Plus the idea of people wearing those ugly bear hats in battle really cracked me up
  34. 1 point
    25 Oct 2016 * Added message when you learn a new recipe. * Fix for zombiefied spirits. * Fix for LORE message when too many of an item. * Made the number of slices you get from bread and cake depend on the weight of the item. * Fix to remove fillet option when food knife is acive for meats and fish. * Fix so LORE tells you the required material (if its specified in recipe). * Fix so you cant attempt to add a recipe to cookbook when its not in inventory (part 2).
  35. 1 point
    I wasn't complaining though, I was genuinely curious since I haven't really been playing since they changed it and haven't heard about it before. But thanks for the information about how to not dress in a fight, never would've guessed that putting a bear butt on your head would prove useless in battle
  36. 1 point
    paaweerl has charm too... /me hides
  37. 1 point
    Could I ask that testing be left open until the 31st? Having another weekend to test in would be nice and I'm sure would be beneficial to Devs to give player testers another complete weekend to test the system. Another weekend gives testers a chance to; Test it, find bugs, get frustrated, swear at it a few times, try to come up with suggestions. Now, I didn't get a chance to jump over to test today, but I see in this thread a few more "broken" lore have been found. You really sure the rest of the broken Lore can be found in the next 3 days? Give us another weekend to get frustrated, another weekend to narrow down bugs and things about the system that are simply not fun at all. Don't shut down testing on the 27th. Most people have to work, give us another weekend to break stuff.
  38. 1 point
    What was the point of even taking damage if you could just heal to 100%. It was a heavy nerf maybe a little too heavy. Though it was infinitely more balanced than it's previous functionality.
  39. 1 point
    Completely agreed with Block! Cookbook need redesign for sure.Instead of searching recipes by containers or actions etc it need to be more close to real cookbook with categories and bookmarks. Here is my suggestion how it can look like: Search recipes by: Food category ( sandwiches, casseroles, meals, bakery, beverages etc ) Nutritional value with CCFP ( low,medium,high; calories,carbs fats, proteins ) Your favorite recipes ( please add box to each recipe so we can add it to our favorite list ) Book also need to have separate icon just like crafting icon or maybe like book of wisdom. Something else I wanted to suggest, not sure if anyone mentioned it before. With all these new crops and plants coming to game on top of what we already have maybe it is possible to add to main game launcher harvest season ? It can be added to the tab where wind and time info or to separate tab.
  40. 1 point
    24 Oct 2016 * Added fermenting phase to spirits. * Added difficulty to LORE output. * Fix so you cant attempt to add a recipe to cookbook when its not in inventory. * Added old style sandwiches back in (now called endurance sandwiches). They are made by using bread on cheese (or jam, egg, syrup or honey). They can be eaten even when hungry for the stamina regeneration, but will not give any CCFP or a timed affinity. * Added new command to toggle visibility of ccfp bar (/toggleccfp). * Made tar combinable. 23 Oct 2016 * Fix so can plant fresh spices. * Fixed recipes that used stoneware. * Fix for 'you cant breed egglayers' with animals that you should be able to. 22 Oct 2016 * Typo fix in fudge sauce recipe name. * Made beersteins easier to make. * Fix for double spacing in lore statement. * Fix so sweets can go into larder. * Fix so can plant items (again). * Fix so beesmoker when made does not end up on floor. * Recipe typo fixes. * Fix for examine message on chopped veg (etc). * Fix for message given when you write a recipe. * Fix for out of bounds error when using back button in cookbook. * Renamed stoneware to baking stone.
  41. 1 point
    To be fair if you branded me I'd probably run away too
  42. 1 point
    Noticed some nutritional values don't really make sense. I made candied rose petals and for some bizarre reason they're giving me a lot of Protein. What the hell is going on here? I would recommend going through the recipes and double-checking the CCFP values.
  43. 1 point
    As someone who bitched for years (TO ANYONE AND EVERYONE, ENDLESSLY) about the cool ingredients in the world and uber lame ass cooking... You did an AMAZING FRIGGING JOB. This is about 500% more than I'd ever dreamed of, might even prem JUST to cook. Best improvement of the ....well EVER.
  44. 1 point
    Is it possible to make opening the cookbook not be an "action" which needs to wait for other things to finish?
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
    I think these comments roughly sum up my point nicely. CNR on both counts.
  49. 1 point
    +1 from me (even if I am convinced that is actually a tennis ball.)
  50. 1 point
    If only one of the pets were active, then only that one could fight because the person would be in control of that one alone. Other tamed pets would just stand idly in their pens like horses and not attack unless attacked first. having multiple tamed pets would mostly make breeding aggressive creatures a tiny bit easier.
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