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Showing content with the highest reputation on 23/07/16 in all areas

  1. 6 points
    It would be nice if we could choose two titles at a time, then choose their order, to make a sort of compound title. I feel like this would add a nice bit of individual personality and customization to the title system, since you'd walk around with a title a bit more unique than the mostly-boilerplate ones we currently use. Examples of what I mean: Educated Drunkard Alcoholic Farmer Iron Chef Dragonslayer Cavalier Granger Alchemist Gardener Mercenary Caterer Metallurgist Puppeteer Clairvoyant Milkmaid Obviously, some combinations wouldn't sound good, but that would be up to the player's discretion.
  2. 4 points
    I thought of something similar a while back and thought "hrm, nah, not good to paint a target on your back"... without some proper security any accounts can be attacked with a brute-force hack (which is something the team should work on... you know security...). Make it manageable with 2 switches to show the skills, show the fight related skills - both off by default - and a proper ladder on the wurm site. +1, once my main concern is fixed.
  3. 4 points
    Well, yes and no. The loot itself is worth it, especially at the time we were hitting JKH simply because JKH had deeds similar to how the game used to be. They were fairly spread out, the massively populated ones were built up but not to an insane degree like the experienced players were build, and a good portion of the rest were built well enough to give people a chance to actually defend their home. It encouraged us because we could go there on the weekend and have some fun knowing we would likely get PvP and if we didn't we would get some loot. It's why the majority of the time we tried not to grief people and I would yell at people for doing such. On JKH, you also had newer players, some not insane veterans defending somewhat defendable deeds is enough of a combination to spark a skirmish, and a skirmish will bring more people. The problem with the game currently is there is a lack of new blood, and Rolf has made the game so easy to defend that you will never once take a risk if you know what youre doing. No risk = no spark = no skirmish = no pvp. No PvP results in people getting pissy and bored, especially in conjunction with no loot. I know when we were hitting JKH the dynamic of the server was basically BL were the aggressors. JK were on the defense and MRs presence was entirely negligible. It wouldn't have mattered if the kingdom existed or not. What a lot of people don't see is when there is only one kingdom trying hard to stir the pot, it burns them out. We were fortunate that we had a lot of productive people, and we had leaders spread out enough to ensure no matter what time of day something was getting done and people were getting prepared for whatever the next event was. I know I was fortunate enough to have been in HS and later working from home to be able to dedicate enough time to help supply the insane amount of resources we needed to compete. I remember I wouldn't even let us leave if we didnt have a satchel full of vesseled gems, 10 quivers of 50ql+ arrows, raid tools, barrel with water/bread/meals, two unfinished catapults and ammo using the old infinite volume satchel glitch, and spare cotton/horsegear in our rare boat. On top of this, for any large scale raids or whatever we had many people working pretty hard to get resources, like our Zerus raid we had groups of people digging their entire playtime every day for days on end like Karellean or making 400 crates like Monokles. It was bad enough being the smaller kingdom of the three, even worse when you had to work twice as hard to get anything done because its more than twice as hard to be an aggressor. With only one kingdom doing the aggression, only one kingdom is doing a lot of work. It will burn out the leaders first because they are spending their time making the experience enjoyable for everyone else, and then everyone else will burn out and not just because of the work. The game has a problem with new player retention, and when you have an increase in veterans you have more people abusing game mechanics to make deeds not worth even attempting to mess with and you have less people making a mistake which results in less PvP. Less PvP = Less Loot + Work Burnout = Less Aggression. It's why a lot of our players would quit for months. If you had two kingdoms instead going at it, the server would look much more lively, even more than it was with just one and one side wouldn't be getting burnt out so often. If you had three, even moreso, but the third kingdom has hardly ever shifted the dynamic of the server since its implementation and i largely think thats down to population. If we could make the PvP experience more risky so people would actually die, the server would look more lively and the more lively it looks the more people it will attract and that will continue. If it looks like people are having fun, new people will come. At the minute its so hard to make progress in actually getting a fight that people just get pissy and bored because you have to wait hours for little timothy to leave the gatehop and make a mistake because you don't want to spend two months preparing to raid his 900 slope dirtwalled deed. When little timothy actually leaves deed, you can't do anything because Rolf has set up the game in such a way where he is encouraged as much as possible to maintain as many deeds as possible, built in ways that abuse as many mechanics as possible, and if for what ever reason he is not near those deeds, Rolf has given more than ample opportunity to instantly vanish with all of his gear no strings attached. Thanks Karma/Recall Home! Mechanics like that, and DR stacking just make it too easy to escape, the first being for long distance skirmishes, the second for gatehops. I enjoyed raiding JKH, but I got bored with nobody coming to raid me, and it was the same before that and the same after. Having played this game for as long as i can remember, I can count the number of times i've had to actually defend my deed on both my hands. Yes, LESS THAN TEN times, on Epic and Wild combined, and thats saying something considering there used to be PvP every week/weekend or whatever. Doesn't sound right, does it? (and this is a sample size of at least 8 years, which is when i actually started to invest a lot of time into the game instead of playing on/off like an ADD kid.) Hopefully someone gets some use out of this rambling, I really enjoyed this game and I hope I can do so again, but the developers don't seem to be taking the game in a direction my friends or I would enjoy. I came to this conclusion when it took a group of 18 people over three days on/off to raid an s15 deed because there were safemines every tile and we burned over 7 satchels of gems disintegrating and still didn't get into over half the ######. Hexproof, Ezalor, Zekezor, Fevster, Rai, Orlaz, Chev, Superspazz, and many others can all attest to ###### like this happening often. It was further drilled into me that this was a game i would no longer enjoy when doing something like that made building any deed in a similarly cancerous fashion take like 8 hours more at the most if you were working at a snails pace with hardly any help. tl;dr rolf has made the game as hard as possible for the aggressors and continues to do so, no aggression = no pvp = people get bored. memories Omar, the statement you made about players not going to take a risk if they can't get away simply isn't true at least when you look at the past where it was infinitely easier to catch someone. Look at the stories or videos involving combat before anyone had these garbage meditation paths, deeds every two feet, or traited horses. Oh, and for maximum nostalgia, heres our old alliance MOTD. Also, one last thing. I'd like to remind everyone that I took the heads of just about everyone who was an active participant of PvP on epic at any point in time. Thanks for getting me to 99.99996. Sucks the server is dead. But the one thing i can be proud of in my time playing is that i wasn't a new recruit of Ebonaura on Chaos before that died too, struggling for flint, being denied basic luxiries like tools and being assigned to a west-side, rundown, wooden Favela for four weeks before getting my class 1A security clearance, peace.
  4. 3 points
    we got a winner yay noizhead at 90s
  5. 3 points
  6. 3 points
  7. 3 points
    Tested it, freakin hate it. So here we go, kill a bunch of crap, target as many champ as we can, hit phenomenal and... One adamantine lump of 0.38 kg and nothing else (was 0.40 for the lucky ones before the fix) ... is that how you reward the players, not even a complete lump of moon metal ? A downsize from the current drops is not exactly what the players have been asking for. At that rate you either need alts (*cough cough* meta much) or do tons of rift before being able to craft and improve anything. Was that the goal ? give a hint of what we can have but make it impossible to reach ? Others loot, yup, still the same thing, PvP designed pauldrons, with little to no interest on freedom (and i bet they are still disabled on pvp, right ?), no use for the decorations and useless amount of moon metal. Congrats, as announced earlier, you managed to mess up the rifts even more. Loot was scarce before, it's even worse now. As everything else in Wurm, the starting idea was great, but band aid patches after another, you just denature it completely making it a completely meaningless shell.
  8. 3 points
    HOTS emperror is BDD who is not playing, is currently on freedom, and since Hashirama has access to him, is keeping all HOTS titles. If devs want to make chaos live again, how about looking into simple things like stopping people who are not even playing this game from ###### chaos up before looking into damages, armour changes, etc. pardon my french...
  9. 2 points
    Here we go, After a few cryptic announcment in Freedom chat about highways disruptions... and a few players knowing the project and helping with it, I'm proud to present the (almost) finished cave canal between Echo lake and Rainbow lake. (green arrows are access points) Idea started years ago with a player named Juliar (in our alliance) who wanted some kind of harbour by her place and a canal going to it. We had a start on echo lake side but the rock layer was way too shallow to do anything proper. Nor we had the time to do it properly. Juliar left, but the idea remained in a corner of my head (swizz cheeze full of hole, can be a real mess there I swear). Both Echo and Rainbow access are easy to find with their bridges towering above the canals. The canal is lit with yellow 70QL imperial lamps (because it's a subway/tube/metro/underground thingy). And the canal run for the bigger part bellow the current northern highway to be out of the way of future deeds mine (and also allow them to have their own underground harbour). Trivia - Around 400 tiles long. Most veins were murdered with lava. Almost 2K of concrete have been used to raise the rock layer allowing shorter open air canals. Also Odynn never bathed that much. Hall of Fame. (yes, the lack of list is an incentive for you to visit the tunnel) Midgard Harbour. (no knarr here yet, we still need to finish the floor mining) Nota : We will have updates, typo to fix and others stuff to add in due time... yadda yadda, queue legal disclaimer plox.
  10. 2 points
    Goblin Leader Celebration + Exo Forest Giant (Cele GL First) Loot is Private Location GL: Y33/34 - X41 on this map https://dl.dropboxusercontent.com/s/yjracuee2r5aj18/Celebration map.png?dl=0 or O22/23 on the in-game map (its just below the mountain ridge) After that the location for the Exo Forest Giant will be given. Everyone can show up for a hit/title/twitter count and get potions. Goblin Leader = Mining potions Forest Giant = Woodcutting potions
  11. 2 points
    I know,I know, there is Niarja for showoff skills and great work was put in that site, BUT..i think the ranking sistem its not fair(in my opinion).. and everyone can cheat and add some more points in to his skill dump. I know it would be extra work for the dev team.. but would also be a great thing for wurm.. it would give the competitive feeling and people(some) would be more motivated to grind their skills. Ofcourse it would be everyone's choice if they want to add the account to the ranking system or not,to stop the pvp thing... For extra motivation..there could be some special titles for the first 10 or so..that would be available only for the time you are in that rank. Any other suggestions are welcome.
  12. 2 points
    Just as the title says. 550 of these things are quite unwieldy when not combined.
  13. 2 points
    So much is broken. So much is lost. Please, you developers, look at the core mechanics of Wurm Online...it was a pvp gme but now that is dying due to too many ' fixes ' which involved playing to the ideas of one or more people or groups. Please just reset the current Chaos map, give reimbursements where warranted, and start again.
  14. 2 points
    Hey Proph.. ever heard of tl;dr? That's a prime example.
  15. 2 points
    Great colors and wonderful service!! Will buy from again. In fact, I need a larger order - I sent you a pm on this. Will def buy from again!!!
  16. 2 points
  17. 2 points
    Eh, what the heck. +1, as long as we could still choose only one or none at all if preferred.
  18. 2 points
  19. 2 points
    Mailing limits are bad for business. Limits any type of rental business like the meditation rug rentals. Limits those trying to run a imping service. (Can only get your armour imped a certain number of times? Really?) Limits crafters who make non-mailable items and the people who would like to buy those items. Priests who rely on others for crafting. Sending items for enchantments uses up your limited number of mailings. Forgot something on your deed? Having a villager send it to you uses up another mailing. When you buy that weapon, you might want to consider how many mailings are left on it. Mailing limits damage the Wurm economy.
  20. 2 points
    Damnit Berris, The Fletch Prince would totally have been cooler.
  21. 2 points
    Essential packrat tools: Painted barrels and crates to color code your stuffs and loots. 'Cause the ten ql logs you find on the fallen noobie deed just has to come home and go into the green crate!
  22. 1 point
    I'd like to see a permission setting to disassemble certain items, like walls, fences, and particular items (Items that can't be disposed of by tossing in a trash bin, such as furniture, wagons, unused signs, etc.) For example, The mayor could take apart a stone wall and recover some of the bricks used to make it (not all of course, but a percentage based on the wall quality). the mortar would be destroyed in the process and unusable... Wooden walls, fences, and items could recover some of the planks/shafts and nails based off the same percentage of quality. This would of course only be used on deed. Also, for this process, make it a single action of (undetermined) time, and use the tools used in making the items the same tools to take them apart (and take less damage than destroying them, since you're using the right tool for the job.) This would allow deed owners preserve some of their hard work when remodeling their places if they choose to do so. (basically, this would make it much easier for a deed owner to move things like fences and hedges. these are particularly difficult to move, since destruction is a long and tiresome process) Think of it as a Wurmian recycling initiative.... EDIT: as I'm sure ppl will discuss the issue of economy with this idea, perhaps we could make it similar to destroying a tree stump.... single action, no item recovery... this would greatly speed up getting rid of unwanted items and fences easier.
  23. 1 point
  24. 1 point
    Thanks Bangz! Great guy with fast delivery!
  25. 1 point
    All helmets do that. Rare ones also shimmer. I can confirm that addy also glows slightly. Please make rare armour shimmer too.
  26. 1 point
    Or "annoying forum moderator" taunting to 50 have fun though that seems boring.
  27. 1 point
    We lure a few, take them down and move to the next, trouble is, our amount on freedom is probably higher than yours on epic and we quickly have the "too crowded to attack" event message... which is fun when only champ now drop loot... Hard to say that since they changed the loot distribution totally ^^ The glance rate / miss is awfull, no matter the kind of weapon you are using, teamwork is highly needed to take them down (and we get back to the "too crowded' issue). Between the frequency of those "spawn", the time they take and the overall lack of interest, i hear more and more player saying the same thing, they no longer bother with rifts. Might be time for the devs to understand where the problem is and to fix it. 1) Rifts are players against creatures - Most of the loot items we get was created for PvP leaving the PvE crowd with cosmetic items with little use. 2) Moon metal reward - yup, it's nice and totally silly as well, plenty of tiny bits around, not enough to do anything on your own, if the goal is to improve player trades, you might want to give everyone something to trade, because the market is quite dead right now. 3) Rift loot - Heeeellllloooooo, can you fix the liquid metal and seryll bracelet please, first one cannot be used (and need to be kept in a container), second one is bugged as hell (and probably do nothing). 4) Rift loot and RGN - Except the useless pauldrons, the few interesting items are quickly used and are really hard to get. Add to that the QL & Rarity to it and you can enjoy a once in a time powerful or totally useless item. Might either want to increase their longevity or their occurrence / amount in rift drops. 5) Rift decoration - Give them a use, 50 mining actions per crystals, random stuff going from source crystal, gems, moon metal. Weird plants and trees, glimmerwood and adabark anyone, can add some silly use to them but still make them usefull. Plants and remaining rift creatures hearts could be use to make some new potions. 6) Landscape destruction - We still need a means to repair damages to the tundra when those rifts will hit it. And don't tell us the ice pillar trick, that thing is an insane waste of time and favor to get the right RGN powered action. (Add to that any landscape we can't repair as well). 7) I prolly said it somewhere else, skip the yelling, find the good stuff and fix it for the game and community sake.
  28. 1 point
    Made two smaller Skins based on the default ones. Extra Small ( 222x222 px ) - Download Extra Extra Small ( 100x100 px ) - Download
  29. 1 point
    When people can make gear fast enough, they don't need to play safe and there is more pvp. But armours like drake/scale, plus hours to get 1 guy pvp ready makes people just want to win win win and not take any risks. I would say faster timers for creation of items but that will remove the balance on the pve side. At least on epic the creation and improvement of items should be faster, caus atm epic and chaos arent much different. On WU at desolation we had like 30-40 active players but everyday we had 2-3 fights and I can say WU and challenge were the most fun pvp I had in wurm. Reason was simple: People could make gear fast enough > go die > do it again. Like it literally took 1 hour to get everything from armour to weapon to horse gear to arrows!!!! For pvp servers gear stocking is the biggest incentive for players. No one wants to go through the effort of making gear for hours even if they have the skills to do it. Hence, they succumb to mine hopping - for better hopping they plant war deeds everywhere on the map - due to that smaller groups have a hard time deeding/establishing on the server. It's fcked up if you ask me. ^ All this comes from the perspective of a player who started chaos in the most underdog kingdom and had to do pretty much everything on his own. Still am crazy thats why I pvped a lot
  30. 1 point
    Hello, items are located on Xanadu (s19), can be mailed to any server (1c CoD fee to Xana, 2c for other servers). No enchants on them. Pickaxe, tin 89ql - 4s Saw, tin 89ql - 2.5s Rake, tin 88ql - 2.5s Send me PM or reply here.
  31. 1 point
    We are located on the NE side of the map - at Lothlorien Meadows (you can find it on the community map). I don't have much time to play these days so no deliveries - pickup only. Its easy though. Simply drop by, buy the key corresponding with the horse you want (token is accessible here if you need to use it), then you can grab your horse (and drop off the key in the chest by the vendor before you leave pretty please.) Current stock and prices: 5 speed hell horses I also have 5 speed hell horses - currently charging 1s each and got a waiting list for those. Hell horses wont aggro you once you are in a cart, hence they are a vey convenient way of travelling when hunting or hauling stuff for large distances due to their speed (they do about 30km/h with some decent gear). I would not advice them for your around the deed cart but they are great for hunting trips, travelling or hauling stuff. If you can't reach me in game then send me a message here on the forums and I will get back to you as soon as I can.
  32. 1 point
    Thanks everyone for the replies, I have decided to give it a go with NEXA.
  33. 1 point
    According to recent changes, loot can only be gained from champion creatures, and I believe the warmaster.
  34. 1 point
    Wow nice! Is that with the unstable client with the new renderer? Nope, that is the regular client - everything just regular. Below are the settings I have currently. Awhile ago I was messing about with turning settings up and just left them this way, but usually I just have them set low according to Budda's thread "Configuring The Client: Looking Nice, While Running On Low Settings" Honestly I'm not too picky on my graphics but find Budda's suggestions work great. P.S.- I got so excited when I opened the startup to grab my settings and saw my house on the cover of the news that I forgot to say thank you for the likes / compliments Thank you!
  35. 1 point
    The main problem in my opinion is that the map resolution is way too low. The same applies for the map we have now. Can someone compile a new image out of this map instead? Not take the data in there, just take the full resolution image from it.
  36. 1 point
    [11:47:37] You attach the lock to the gate. tested on deed np, and see that someone did the off deed gate as well, so all good I was given a link to this video, but it did not help things https://youtu.be/lTK0oaz6V0c
  37. 1 point
  38. 1 point
    My humble forest cottage
  39. 1 point
    daily bump [23:24:38] Buddha [23:24:29] Faith increased by 0.3400 to 66.1611
  40. 1 point
    Nice i think is 3rd in wurm history, good luck with auction.i will see if i can sell mine for good price
  41. 1 point
    Bump, Really think this one should be implemented.
  42. 1 point
    [18:55:07] Fletching increased to 100 Just going to leave that here...
  43. 1 point
    Ok I I've just spent exactly 2 weeks here. Started with 30 faith and no experience as a priest. Today ended at my goal of 70 faith so I can cast genesis and with a great understanding of how sermons are run. Qdlaty I've now left with Malena and Shalestina. Thank you so much for everything and good luck with all of your goals and happy sermoning till the end!
  44. 1 point
    Just came across this one... Nazi cat gets harassed by puppy
  45. 1 point
  46. 1 point
  47. 1 point
    *casts Sixth Sense* You will now detect hidden dangers. TRAP!
  48. 1 point
    Psalamon, if you meant my knarr - the screamin' Green Eagle - Archaed did that one. But he's gone into retirement and Toey is as skilled if not more so, just a bit farther away. But good friends and colors are worth a trip, and we love to sail anyway!
  49. 1 point
  50. 1 point
    That moment when the barrels are hotter than the forge behind it...
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