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Showing content with the highest reputation on 22/06/16 in Posts

  1. 11 points
    Rift loot range has been slightly increased. In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.
  2. 3 points
    Hello fellow wurmians i am here for all your color needs in a bland wurm world anything from 70ql-90ql paints most colors are easy pm me or post here with any questions or jobs. Prices start from 11c kg to 55c kg depending on colors Thank you for your time
  3. 3 points
    There are other threads that mention spidersilk and I wanted to revive the concept, plus add some specifics I'd like to see with it. First off, there are different types of spiders: Giant, Lava and Fog. I think each should drop silk of different characteristics in armor crafting: 1. Giant drops the strongest silk, providing the best overall physical attack resistance. 2. Lava silk is less for physical, but high flame resists. 3. Fog - you guessed it, bonus to dodge and stealth (those bloody bast...). Spidersilk by default should weigh than cloth and provide the same movement and no impedance to combat or spell casting, but be as protective as leather armor. It should also require it's own skill, under tailoring. "Wurmhole, you jerk! That would ruin all my years of work skilling cloth and leather crafting!" Well, to answer: not if we limit the silk drops to only rare rolls when butchering. Also, we need to make spidersilk behave like leather imping, where the silk QL can be lower than the crafted item. Please consider drake hide armor. Did it kill the leather armor market? Nope. Why not have spidersilk craftable by CT skill? Because I want everyone to have equal opportunity to raise themselves up to master crafter levels, at the time it is introduced. How do we skill this, with it being so rare? We also add a coin pouch. This tiny little pouch can be crafted from a single drop of silk and imped for days on a second drop of silk. In fact, the super stretchy qualities of spidersilk make using it to improve have an almost imperceptible amount of loss over time. - Coin pouch would have the special quality of combining all coins into larger amounts & auto gather coins from praying. - Imping coin pouches raises QL VERY slowly, due to the incredibly intricate nature of the materials (yes, so we don't have to make 100 pouches and have them all taking up inventory space, or using up too much silk to level the skill). I detest the wastefulness of wurm's current craft grinds, making 100 needles, 100 butcher knives, 100 rope tools, 100 ores, etc. Finally, we have to have spidersilk packs! Weigh half as much as a satchel and carry as much as a regular backpack. By the time this is released, I'm sure the excitement of the 10yr knapsacks will have worn off and everyone will be itching for the latest packs to show off. Appearances are everything!! Make the armor and packs reflect the spiders they came from: - White - Orange - Somewhat greyish/foggy/smoky looking, without looking like Pig Pen from Charlie Brown cartoons. I think that covers it, but please add more suggestions or changes to keep this viable. PvP? Not sure how good or bad this will impact it, but I imagine it would be similar to the release of drake hide armor.
  4. 3 points
    The problem with the world... If I do something, I must get something
  5. 3 points
    G20, center of the Great Fir Forest, highway from Weird Wonders to Whitefay:
  6. 3 points
    what is this marvelous creation... don't accept anything less than 2g, seriously just don't let people bully you into selling for less, you look like a new player and probably don't realize what you have there.
  7. 2 points
    Thats a nice design and a free horse too! For anyone who is interested I'll be doing some planting this saturday along the Lormer-Linton highway on Xanadu. The shrines will be along long stretches of road and at most major intersections, the plan is to have dyed dog statues pointing the way to Lormer and Linton. If you'd like to join me I'll be starting at roughly 4pm Saturday GMT from Black Forest Nemeton (Q13) and would welcome any helping hands and supplies people want to invest into the wayshrines!
  8. 2 points
    Number 3 on... What about Healers?
  9. 2 points
    umm.. I've received one or more rewards from each rift I've done, beyond the final lump. I usually have 2-4 characters participating though. The rewards are not supposed to drop every time for everyone. Otherwise, we would be flooded with new loot in the market and it would all lose value and be pointless anyway. THe point is to keep doing rifts in the hopes that you finally get a prize or two. Seryll lumps are nothing to sneeze at. Considering you can sell them for 2-4 silver, depending on QL, it makes doing rifts as profitable as any other 2hr grind I'd think. Great FS boost while you are at it.
  10. 2 points
    Excellent move! Next for rifts: Healer love? I'd bring a cart full of healers, if there was any reward for healing.
  11. 2 points
    Yeah, I am whining to a degree because 'i want my stuff', but i really was angry enough to post, expecting a lot of "QQ moar!!" replies. This isn't some small event, its a 10th anniversary and should be treated not only as a reward, but as a potentially good marketing tool. Unfortunately, as pointed out, they obviously didn't understand the impact of "free stuffs!!" as anything more than some silly weekly event. The real impact is 4 accounts will not be sub'd, and a further 7-9 accounts -might- have potentially come back but 100% will -not- because my anger vented out on them. Its consumer driven focus that should perpetuate these events, but they do not, either for a lack of resources, understanding, or cohesion.
  12. 2 points
    How will this effect healing participation?
  13. 2 points
  14. 2 points
    The anniversary thing was just Wurm trying to get more subs lol. We'll see that 700 drop again in 2 months time. Wurm needs to to work on features which will retain players rather than features which aim at enticing them to reprem again for a single time only mostly resulting in them getting a gift they can sell on for a profit.
  15. 2 points
    Ya ... pretty sure no one is mentioned lately becuase we are all still waiting... Just in case not clear it say on December 4th 2015: >> Digging! Another upcoming change will be that digging will now work similar to mining, with the dirt appearing on the tile, as opposed to into your inventory. This will only be for digging, and levelling/flattening will continue to work as it does currently. << ... just saying this one went beyond a suggestion and .... nothing
  16. 2 points
  17. 2 points
    So many gone.. Obligatory post about lack of reading comprehension-skills and canned phrases eliciting a lack of education and awareness of the subject matter.
  18. 2 points
    I have done some custom modifications to the bounty mod for my server already. I know it pretty well. The external tool ... If you could make a tool like this that appropriately writes a properties file for the bounty mod, I could help you on the modding side to get the bounty mod updated to handle the drops. If you can't make such a tool (I don't have time to do apps), it can be pretty easily explained how to work the properties file so that people could create drop tables for whatever creature they want (expanding on what is already there). What would be helpful for this however, and for another mod I am working on it would be a handy thing for people that use it, is if someone would do the tedious task of going through the item templates and getting all the template id's for all the items and making a neatly organized list. Because what would need to be in the properties file is like Troll_Bounty=1000, 179, 24, 210, 30, 99 (where first number is coin, second number is first chance item, third number is second chance item, fourth number is third chance item, fifth number is lowest possible drop quality, last number is highest possible drop quality). This is based on quick thought, may need to have more for material or whatever, wouldn't have the full specs until I actually dug into it. However it is possible, if enough people are interested it would be worth the time to work on. I would do it as a fork off Walker's to make sure he retained credit for the original mod creation, cause he did a lot of really good tedious time consuming work. It may be possible too to have loot be on the corpse of the killed creature, I would have to do some tinkering and testing on that first. I am sure it is possible but not positive it is within my capabilities at this time.
  19. 2 points
    From the dirt to the decorations, re-building a town that I started in with all of the people on this build, has been an absolutely amazing opportunity. Speaking for myself and everyone else I'm sure, this project was awesome! We had great times and late nights, but every one was worth it. The tireless nights are over, the memories made and to last for all of our time here, the fear of the secret forever banished below, the project complete. Speaking for everyone, we couldn't be more proud to present... The new Esteron!
  20. 2 points
    Once again, it's not WU messing up player retention, it's the players themselves. One can't drive in a straight line, the other one can't stand newbies surviving for too long, so bugger everyone else. Yeeeeeh WU is definitely what's driving players away.
  21. 2 points
    yea but this is Freedom Online now, not Wurm Online anymore give up /FUD
  22. 1 point
    I'm really curious, why was the gift event only a measly 7 days? I cant be the only one who missed out on the gifts, considering it was enough to get me to re-sub for the time on multiple characters. This quite literally made me want to re-sub now than at some future point. I can only assume this was the driving point behind this particular event, and considering it's the summer a good idea right? Because i was away, i got nothing, and immediately regretted subscribing again. So again, why limit it to 7 days? Who was the target audience for this, existing daily premium players? You can see how this is a bit annoying to say the least, not just for me, but should be for you as well. This isn't some random event, it's supposed to be something important, strategic, and business driven, or is it? So here's my 10th anniversary story from a guy who's playing this game since 2004: - Left game a number of months back out of boredom. - Oh look, anniversary event? cool, let's resub after hearing about some fun unique items, 10th only comes once right, so must be good! - Resubscribe a few accounts, likely more. So much character hours and prem time!! - Get nothing. wtf. - Find out you had to read deeper into the forums for patch notes indicating the days required. Too bad so sad, get out of my store. - Yell at your inactive townies because you are pissed off, generally turning them off on coming back. Sounds whiny and complain driven right? It is, but the fact remains something that trivial is enough for an 'n' number of people to subscribe, including me. For me it's a failure, as had i known there was nothing to be had, i would not have subscribed. Lots of my inactive town members were keen to re-sub on multiple accounts but did not based on me being annoyed. Here's your primary source consumer data for next time. So in short, make events longer or you could start by putting dates/times into the main patch notes on the client and website instead of deeper in the forums. How many people actively read the forums versus those who play? Exactly. Imagine someone reading directly that they -have- to get premium by a certain date to get items or extending events based on results! EUREKA!! $$$! -Done.
  23. 1 point
    From a priest perspective... The one i attended I used my main to fight and Fo was casting light of fo and between that shooting arrows (focusing on single target until dead), that one was easy i suspect next time she will not have time to shoot arrows. My other Fo never got near battle as he was too squishy, but he did a full heal. Now before i go further, events I attend I will still take both both priests and do the same thing i did (probably minus the arrows as probably not going to have the time, idk), no buts. Light of Fo is not free, one I can cast once and maybe a second time with a good pause (100 faith), but a third time does not happen without a gem and other heals obviously require gems. When i am avoiding fights with my priest so i can cast on groups who need it (and not be interrupted) i have to basically stop everything i am doing with my main, i.e. i am probably not fighting or making key moments to stay in the fight, or worse i have accidentally become flanked by something that has agro on me, yes this only lasts a few seconds at a time or more depending on if the fight has moved away and i have to turn a horse that seems to have the same agility as a knarr in a bad wind when i need to turn 180, point is i lose out. If i have to get my 2nd Fo involved this is even more difficult as then i have to keep one in the fight (main), one in/out of the fight (Fo), and move the third into a safe position and heal the person needing it. I cannot actually control moment and maintain situation awareness on multiple chars at all times. My main is there to fight and get good loot. My main Fo is there to help not to fight so for now she is merely a on-demand, in-the-fray healer. The alt Fo is triage, full heals. So my main looses opportunity to get loot if i am making my Fo useful, which is fine, as my priests i would expect get some token reward. I was totally cool that it cost me few gems that fight, as both my priests got a nice little seryll lump....Fair trade. But it will be less fun if comes to my main not getting anything due to trying to help with my healers, but getting nothing for heals, and i suspect ill cost more gems in the future. i would not expect 3x the loot, just would be nice to get the same loot as 1 full time fighter. I suppose i could level my Fo's FS, but i want the skill on my main and would really defeat purpose of having a healer, i.e. if i spend my time fighting on my healer to get loot then heals would naturally be secondary, my altruism can only reasonably go so far.
  24. 1 point
  25. 1 point
    I only leave a target when I am like the Black Knight in Monty Python's Holy Grail.
  26. 1 point
    newtons law. Formally stated, Newton's third law is: For every action, there is an equal and opposite reaction. The statement means that in every interaction, there is a pair of forces acting on the two interacting objects. The size of the forces on the first object equals the size of the force on the second object.
  27. 1 point
    I am in the process of making a list of common java errors, which stop servers starting up, could i add it under 4.9.1, Should be done later this weekend. Also if i have time will write a little "how to" on setting up a cluster server on the same network.
  28. 1 point
  29. 1 point
    I guess this change will make archery not a viable means of fighting at rift - even if an archer stays shooting at the one creature until it dies an archer is very likely to be out of range.
  30. 1 point
    The new rifts sound like fun (I havent been able to attend one yet due to work schedule). They are, however, large scripted events that require lots of folks to be on hand to participate. They are also scheduled so to speak making them less about adventure and discovery and more about an opportunity to meet fellow wurmians and earn some loot. I personally think these things should just spawn randomly with alerts being broadcast when they do - my 2 cents. In my view, the game needs to do more to encourage smaller groups to explore and adventure. In my opinion, Wurm offers some of the best terrain / space for exploration and adventuring. It just gets a little dry when me and my friends are limited to hunting the same ol' things each and every time we go out in the massive Xanadu wilderness. There should be some chance of discovery, danger, etc that require decisions and planning on a smaller, community scale. My suggestions are: - randomly spawning objects - treasure chests, mysterious shards, a named weapon, etc. Upon interaction with the object a random spawn occurs say over a 5x5 area. This spawn could vary say from 5 rats to 10 trolls or maybe even a champion hellhound (the game needs champ hellhounds anyway). The first thing the adventurer has to do upon locating such an item is to decide if he/she and his/her party are prepared to activate the item or should they ask for some assistance. I see such a scenario as being tuned to 1-7 players. Once activated, the fight must be completed within 1hr or the creatures and possible loot (addressed later) will despawn. Such an event wont scar the pristine wilderness of Wurm. im not a programmer, but this sort of thing seems to fit within mechanics that are largely currently within the game. Where loot is concerned, I'd suggest having a small possibility of getting something interesting / useful. I think the possibility of interesting loot should be enough that those more interested in 'booty' would join those that are keen to just adventure and have a chance of finding something unusual, mysterious, interesting. In order to avoid having lots of these spawning objects rotting away in the wilds of remote parts of xanadu, Id also suggest their be a set number available on each server and they are spawning, despawing, re-spawning on say a 48hr timer. Dont get me wrong - i think most of these things should be out in the wilderness - this is about exploration and adventuring. This could also support a quest system. Maybe there are rumors of a particularly special sword circulating. This system could provide clues, pieces, etc needed in order to complete such a quest. - suggestion 2 is an extension of the previous suggestion - Allow abandoned deeds a chance (20%?) to become home for a group of marauding creatures like trolls, goblins, etc. Introduce a mechanic whereby when a deeds coffers reach zero and the deed disbands, a group of the aforementioned creatures spawns around the space previously occupied by the settlement token. Maybe introduce a troll matriarch or a goblin prince, something of a mini-unique, that again requires adventurers to gather a small group to go forth and remove the vile invaders of the settlement. As above, there should be some loot associated with successfully clearing the area. In order to ensure that such a system would not be abused, place some restrictions. For example the deed must have had paid upkeep for 6months before it can become eligible for a 'chance' to become a mini event. Draining the token could also be allowed as long as the time frame for the possibility of an invasion is large enough - say within 1 week of disbanding. If someone wants to camp a disbanded deed, it wont be straight forward. I have put the main idea forward in a previous forum post, but thought it was worth to it to bring it up again. Wurmhole and I discussed some of this in-game a few weeks ago. It was our view that we some interesting large events (Unique slaying and Rifts), but more smaller scale opportunities are needed to encourage small groups and local communities to adventure and explore.
  31. 1 point
    There have been a few more auctioned since then.. And that one did sell for 300. @SugarFoxx
  32. 1 point
    They used to be against the rules to show the meditation answers, now it is not against the rules anymore with one major condition: everyone should make a conscious decision if they want to see them or not - so as long as it requires user interaction and are not just posted in plain sight it is not against the rules. So whoever posts them should take reasonable precautions to make sure they are hidden for those who do not want to know them in advance but want to explore them by themselves. I hope I made this as explicit as possible
  33. 1 point
    i never tag, i always stay to destroy them, Wipe the invaders off the map mwhahaha!
  34. 1 point
    wanna look into fishing code? I heard its a mess, and from what ive seen its a mess >_< Im aiming for 100 fishing and im going very slow at 99.999939 atm.
  35. 1 point
    https://niarja.com/skill_compare/Silakka updated OP with the link as well.
  36. 1 point
    i agree but i think this is intentionally left to slow down excavators.
  37. 1 point
    Want to shoot rocks at nerds and watch their deeds crumble? http://mol-rehan.creative-realms.net/forums/index.php The current registration password to create a new account is : ForPony
  38. 1 point
    I have my bounty mod a bit busted out between the RMI port and the mod..as it sits today... I pulled in some help to package it up in a stand alone server mod and told them to release it to the public. One is a simple MOD that spawns creatures from lairs with loot drops on them generated from a .properties file you can configure. They lairs are GM placed. It then will spawn creatures of the lair type and then create items and enchantments on a percentage roll. You have to use common sense on what enchantments go with what items.. IE rare fishing spot only goes on a pendulum.. etc.. when editing the .properties file. (this is great for populating dungeons or event areas) the 2nd is a NPC quest mod. Example: Get me x item or items and in return gives reward... karma, items / rewards are randomly generated like the bounty mod based on some math for the difficulty of the quest. (its a pre defined scale) The NPC will pick from a quest list from a .properties file. Thought it was a little easier than the mission editor and or if your running in creative mode. NPC can also engage in custom dialog regarding the details of the quest (hints, clues) Keep an eye on MOD section for release.
  39. 1 point
    Thanks to a@zigozagninja cast in the night, Esteron Market now has a 93 courier mailbox for all your mailing needs! Excellent service and I'm sure I'll be back with more projects.
  40. 1 point
    I'd share my bottle of Dom with you but I already poured it on the ground for all the dead goons
  41. 1 point
    Looks great on screens, and even better in "live", i just hope that everything there is protected from decay.
  42. 1 point
  43. 1 point
    This is a sandbox game. Everything in a sandbox can be pushed over and trampled on except if they have been specifically vetted by GM team to be "heritaged" for various reasons. As far as colossus goes: 1. If not on deed, they should be taking damage. 2. If on deed, they should not be taking damage (protected like structures and buildings). 3. If hey are on deed, mayor can destroy them (regardless of who created them). 4. If they are a special tribute to a passed away player, request GM team to grant it heritage status and not take decay whether on deed or not. This can be marked clearly so anyone who wants to deed there will be aware they are heritage and won't be destroyed or taking damage, ever.
  44. 1 point
    It was really nice to see everyone working together, which seems to be relatively normal in Release, but always nice to see. I suggest if anyone wants to hunt for chests that they take a small group on TS and stay just within sight of each other while searching and rotate who gets to open the chest (use the highest of everyone's "/random #" command to decide who is first before starting out) and ***Have Fun*** while doing it. Only suggesting in case a group wants to hunt and has never been in a fair-share situation like a dungeon with random chests. For single player looking for a chest on a map this size is punishment when only 7 exist at a time, not worth the effort and certainly sounds like a punishment for all those who did not hurry out with tons of alts to loot all the chests. there was a 5th chest found i think not relevant now, but it was found i think it was near poolsclosed and it was Gaffer that found it iirc It was cart loads of *non-prem alts* that was named as *the* issue. Prem alts should not have been an issue.
  45. 1 point
    And it would do even more than that. Stimulation to the economy, as kingdoms frantically rush to get their capitals and main war deeds established, spam the map with guard towers and of course create those massive dirt walls! I'm excited for the possibilities that could come from it, but the devs lack of response to PvP changes is really making me lose hope.
  46. 1 point
    One of the great benefits to merging Epic with Chaos is that it will immediately merge the entire Wurm Online economy into a single unit. With a specialty game like Wurm, you need as large an economy as possible. WO needs a single economy. Second, an even more niche subgroup (the PVP crowd) need to be consolidated to provide more bodies to the fight. Third, imho giving some love to the PVP community by also giving them a fresh new world to enjoy the consolidation is just an obvious thing. If Rolf would announce Epic closure coupled with a brand new map for Chaos, I am sure this would inject new life and old players back into the game.
  47. 1 point
    Youngest player in our alliance is 8 and eldest (who will admit to their age) is about 65. Although, I am still unsure about Robby, since he says he is "old" and definitely is grumpy... (when he is not ninja sending cakes in the mail).
  48. 1 point
    It's amazing some of the obvious simple changes that have to be begged for for months or years on end to get in this game. When WU was released we found that allowing kings to change their titles was literally the difference between a 1 and a 0 in one line of code, took 2 years of pestering to get it in. Same goes here, one frigging line of code and an obvious change because it's just an oversight from TEN YEARS AGO that was left in the game.
  49. 1 point
    It's not publicly available AFAIK. It should be pretty trivial to code, if there is interest (and the community doesn't crucify me because OMGWTFBBQHAX), i could probably make and release a clone.
  50. 1 point
    Isn't the challenge code different from the regular code in terms of leveling to begin with? Didn't challenge get it's own set of code? Why do you guys believe that the WU code is an exact mirror to the WO code and that how things work there are exactly how things work here?
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