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  1. 11 likes
    Rift loot range has been slightly increased. In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.
  2. 3 likes
    There are other threads that mention spidersilk and I wanted to revive the concept, plus add some specifics I'd like to see with it. First off, there are different types of spiders: Giant, Lava and Fog. I think each should drop silk of different characteristics in armor crafting: 1. Giant drops the strongest silk, providing the best overall physical attack resistance. 2. Lava silk is less for physical, but high flame resists. 3. Fog - you guessed it, bonus to dodge and stealth (those bloody bast...). Spidersilk by default should weigh than cloth and provide the same movement and no impedance to combat or spell casting, but be as protective as leather armor. It should also require it's own skill, under tailoring. "Wurmhole, you jerk! That would ruin all my years of work skilling cloth and leather crafting!" Well, to answer: not if we limit the silk drops to only rare rolls when butchering. Also, we need to make spidersilk behave like leather imping, where the silk QL can be lower than the crafted item. Please consider drake hide armor. Did it kill the leather armor market? Nope. Why not have spidersilk craftable by CT skill? Because I want everyone to have equal opportunity to raise themselves up to master crafter levels, at the time it is introduced. How do we skill this, with it being so rare? We also add a coin pouch. This tiny little pouch can be crafted from a single drop of silk and imped for days on a second drop of silk. In fact, the super stretchy qualities of spidersilk make using it to improve have an almost imperceptible amount of loss over time. - Coin pouch would have the special quality of combining all coins into larger amounts & auto gather coins from praying. - Imping coin pouches raises QL VERY slowly, due to the incredibly intricate nature of the materials (yes, so we don't have to make 100 pouches and have them all taking up inventory space, or using up too much silk to level the skill). I detest the wastefulness of wurm's current craft grinds, making 100 needles, 100 butcher knives, 100 rope tools, 100 ores, etc. Finally, we have to have spidersilk packs! Weigh half as much as a satchel and carry as much as a regular backpack. By the time this is released, I'm sure the excitement of the 10yr knapsacks will have worn off and everyone will be itching for the latest packs to show off. Appearances are everything!! Make the armor and packs reflect the spiders they came from: - White - Orange - Somewhat greyish/foggy/smoky looking, without looking like Pig Pen from Charlie Brown cartoons. I think that covers it, but please add more suggestions or changes to keep this viable. PvP? Not sure how good or bad this will impact it, but I imagine it would be similar to the release of drake hide armor.
  3. 3 likes
    Hello fellow wurmians i am here for all your color needs in a bland wurm world anything from 70ql-90ql paints most colors are easy pm me or post here with any questions or jobs. Prices start from 11c kg to 55c kg depending on colors Thank you for your time
  4. 3 likes
    The problem with the world... If I do something, I must get something
  5. 3 likes
    G20, center of the Great Fir Forest, highway from Weird Wonders to Whitefay:
  6. 3 likes
    what is this marvelous creation... don't accept anything less than 2g, seriously just don't let people bully you into selling for less, you look like a new player and probably don't realize what you have there.
  7. 2 likes
    Thats a nice design and a free horse too! For anyone who is interested I'll be doing some planting this saturday along the Lormer-Linton highway on Xanadu. The shrines will be along long stretches of road and at most major intersections, the plan is to have dyed dog statues pointing the way to Lormer and Linton. If you'd like to join me I'll be starting at roughly 4pm Saturday GMT from Black Forest Nemeton (Q13) and would welcome any helping hands and supplies people want to invest into the wayshrines!
  8. 2 likes
    Number 3 on... What about Healers?
  9. 2 likes
    umm.. I've received one or more rewards from each rift I've done, beyond the final lump. I usually have 2-4 characters participating though. The rewards are not supposed to drop every time for everyone. Otherwise, we would be flooded with new loot in the market and it would all lose value and be pointless anyway. THe point is to keep doing rifts in the hopes that you finally get a prize or two. Seryll lumps are nothing to sneeze at. Considering you can sell them for 2-4 silver, depending on QL, it makes doing rifts as profitable as any other 2hr grind I'd think. Great FS boost while you are at it.
  10. 2 likes
    Excellent move! Next for rifts: Healer love? I'd bring a cart full of healers, if there was any reward for healing.
  11. 2 likes
    Yeah, I am whining to a degree because 'i want my stuff', but i really was angry enough to post, expecting a lot of "QQ moar!!" replies. This isn't some small event, its a 10th anniversary and should be treated not only as a reward, but as a potentially good marketing tool. Unfortunately, as pointed out, they obviously didn't understand the impact of "free stuffs!!" as anything more than some silly weekly event. The real impact is 4 accounts will not be sub'd, and a further 7-9 accounts -might- have potentially come back but 100% will -not- because my anger vented out on them. Its consumer driven focus that should perpetuate these events, but they do not, either for a lack of resources, understanding, or cohesion.
  12. 2 likes
    How will this effect healing participation?
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  14. 2 likes
    The anniversary thing was just Wurm trying to get more subs lol. We'll see that 700 drop again in 2 months time. Wurm needs to to work on features which will retain players rather than features which aim at enticing them to reprem again for a single time only mostly resulting in them getting a gift they can sell on for a profit.
  15. 2 likes
    Ya ... pretty sure no one is mentioned lately becuase we are all still waiting... Just in case not clear it say on December 4th 2015: >> Digging! Another upcoming change will be that digging will now work similar to mining, with the dirt appearing on the tile, as opposed to into your inventory. This will only be for digging, and levelling/flattening will continue to work as it does currently. << ... just saying this one went beyond a suggestion and .... nothing
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  17. 2 likes
    So many gone.. Obligatory post about lack of reading comprehension-skills and canned phrases eliciting a lack of education and awareness of the subject matter.
  18. 2 likes
    I have done some custom modifications to the bounty mod for my server already. I know it pretty well. The external tool ... If you could make a tool like this that appropriately writes a properties file for the bounty mod, I could help you on the modding side to get the bounty mod updated to handle the drops. If you can't make such a tool (I don't have time to do apps), it can be pretty easily explained how to work the properties file so that people could create drop tables for whatever creature they want (expanding on what is already there). What would be helpful for this however, and for another mod I am working on it would be a handy thing for people that use it, is if someone would do the tedious task of going through the item templates and getting all the template id's for all the items and making a neatly organized list. Because what would need to be in the properties file is like Troll_Bounty=1000, 179, 24, 210, 30, 99 (where first number is coin, second number is first chance item, third number is second chance item, fourth number is third chance item, fifth number is lowest possible drop quality, last number is highest possible drop quality). This is based on quick thought, may need to have more for material or whatever, wouldn't have the full specs until I actually dug into it. However it is possible, if enough people are interested it would be worth the time to work on. I would do it as a fork off Walker's to make sure he retained credit for the original mod creation, cause he did a lot of really good tedious time consuming work. It may be possible too to have loot be on the corpse of the killed creature, I would have to do some tinkering and testing on that first. I am sure it is possible but not positive it is within my capabilities at this time.
  19. 2 likes
    From the dirt to the decorations, re-building a town that I started in with all of the people on this build, has been an absolutely amazing opportunity. Speaking for myself and everyone else I'm sure, this project was awesome! We had great times and late nights, but every one was worth it. The tireless nights are over, the memories made and to last for all of our time here, the fear of the secret forever banished below, the project complete. Speaking for everyone, we couldn't be more proud to present... The new Esteron!
  20. 2 likes
    Once again, it's not WU messing up player retention, it's the players themselves. One can't drive in a straight line, the other one can't stand newbies surviving for too long, so bugger everyone else. Yeeeeeh WU is definitely what's driving players away.
  21. 2 likes
    yea but this is Freedom Online now, not Wurm Online anymore give up /FUD
  22. 1 like
    nothing new on WU but lets bring this to WO already! When you mine shards pop out infront of you... lets make same way diging! No more inventory needed and so many actions for stupid moving dirt all the time... Make it same as mining!
  23. 1 like
    Now hear me out.... I've never been one to make wurm more modern than it is, but....We need new content, we need something that would attract more players and lets face it, it's not a far stretch to move to steam power. We have fire and forges, could you imagine wurm with new project and skills to enhance our gameplay to the next level. We have bridges, imagine rail for travel and the project that could be started. Outsiders would see this and eat it up. I'm not talking full automation like minecraft, more the building of railway lines and something that you could travel on. Obviously, like carts and no collision multiple people could use the rail. Railways could be restricted to 20 slope or less, just like bridges. Whats next for wurm? what can be developed that would attract more and also give us more things to work on? Also, something that not to far the vibe or wurm but still believable. Thoughts?
  24. 1 like
    From a priest perspective... The one i attended I used my main to fight and Fo was casting light of fo and between that shooting arrows (focusing on single target until dead), that one was easy i suspect next time she will not have time to shoot arrows. My other Fo never got near battle as he was too squishy, but he did a full heal. Now before i go further, events I attend I will still take both both priests and do the same thing i did (probably minus the arrows as probably not going to have the time, idk), no buts. Light of Fo is not free, one I can cast once and maybe a second time with a good pause (100 faith), but a third time does not happen without a gem and other heals obviously require gems. When i am avoiding fights with my priest so i can cast on groups who need it (and not be interrupted) i have to basically stop everything i am doing with my main, i.e. i am probably not fighting or making key moments to stay in the fight, or worse i have accidentally become flanked by something that has agro on me, yes this only lasts a few seconds at a time or more depending on if the fight has moved away and i have to turn a horse that seems to have the same agility as a knarr in a bad wind when i need to turn 180, point is i lose out. If i have to get my 2nd Fo involved this is even more difficult as then i have to keep one in the fight (main), one in/out of the fight (Fo), and move the third into a safe position and heal the person needing it. I cannot actually control moment and maintain situation awareness on multiple chars at all times. My main is there to fight and get good loot. My main Fo is there to help not to fight so for now she is merely a on-demand, in-the-fray healer. The alt Fo is triage, full heals. So my main looses opportunity to get loot if i am making my Fo useful, which is fine, as my priests i would expect get some token reward. I was totally cool that it cost me few gems that fight, as both my priests got a nice little seryll lump....Fair trade. But it will be less fun if comes to my main not getting anything due to trying to help with my healers, but getting nothing for heals, and i suspect ill cost more gems in the future. i would not expect 3x the loot, just would be nice to get the same loot as 1 full time fighter. I suppose i could level my Fo's FS, but i want the skill on my main and would really defeat purpose of having a healer, i.e. if i spend my time fighting on my healer to get loot then heals would naturally be secondary, my altruism can only reasonably go so far.
  25. 1 like
    10.5s BTW can no longer trade those mirrors.
  26. 1 like
    I don't think newtons law of motion applies to getting a reward in a stupid game lol. Nice try though
  27. 1 like
    newtons law. Formally stated, Newton's third law is: For every action, there is an equal and opposite reaction. The statement means that in every interaction, there is a pair of forces acting on the two interacting objects. The size of the forces on the first object equals the size of the force on the second object.
  28. 1 like
    I saw the entries in the mappings.txt for the jewelry, did not see the shoulder pieces but i was not looking for them.
  29. 1 like
  30. 1 like
    The new rifts sound like fun (I havent been able to attend one yet due to work schedule). They are, however, large scripted events that require lots of folks to be on hand to participate. They are also scheduled so to speak making them less about adventure and discovery and more about an opportunity to meet fellow wurmians and earn some loot. I personally think these things should just spawn randomly with alerts being broadcast when they do - my 2 cents. In my view, the game needs to do more to encourage smaller groups to explore and adventure. In my opinion, Wurm offers some of the best terrain / space for exploration and adventuring. It just gets a little dry when me and my friends are limited to hunting the same ol' things each and every time we go out in the massive Xanadu wilderness. There should be some chance of discovery, danger, etc that require decisions and planning on a smaller, community scale. My suggestions are: - randomly spawning objects - treasure chests, mysterious shards, a named weapon, etc. Upon interaction with the object a random spawn occurs say over a 5x5 area. This spawn could vary say from 5 rats to 10 trolls or maybe even a champion hellhound (the game needs champ hellhounds anyway). The first thing the adventurer has to do upon locating such an item is to decide if he/she and his/her party are prepared to activate the item or should they ask for some assistance. I see such a scenario as being tuned to 1-7 players. Once activated, the fight must be completed within 1hr or the creatures and possible loot (addressed later) will despawn. Such an event wont scar the pristine wilderness of Wurm. im not a programmer, but this sort of thing seems to fit within mechanics that are largely currently within the game. Where loot is concerned, I'd suggest having a small possibility of getting something interesting / useful. I think the possibility of interesting loot should be enough that those more interested in 'booty' would join those that are keen to just adventure and have a chance of finding something unusual, mysterious, interesting. In order to avoid having lots of these spawning objects rotting away in the wilds of remote parts of xanadu, Id also suggest their be a set number available on each server and they are spawning, despawing, re-spawning on say a 48hr timer. Dont get me wrong - i think most of these things should be out in the wilderness - this is about exploration and adventuring. This could also support a quest system. Maybe there are rumors of a particularly special sword circulating. This system could provide clues, pieces, etc needed in order to complete such a quest. - suggestion 2 is an extension of the previous suggestion - Allow abandoned deeds a chance (20%?) to become home for a group of marauding creatures like trolls, goblins, etc. Introduce a mechanic whereby when a deeds coffers reach zero and the deed disbands, a group of the aforementioned creatures spawns around the space previously occupied by the settlement token. Maybe introduce a troll matriarch or a goblin prince, something of a mini-unique, that again requires adventurers to gather a small group to go forth and remove the vile invaders of the settlement. As above, there should be some loot associated with successfully clearing the area. In order to ensure that such a system would not be abused, place some restrictions. For example the deed must have had paid upkeep for 6months before it can become eligible for a 'chance' to become a mini event. Draining the token could also be allowed as long as the time frame for the possibility of an invasion is large enough - say within 1 week of disbanding. If someone wants to camp a disbanded deed, it wont be straight forward. I have put the main idea forward in a previous forum post, but thought it was worth to it to bring it up again. Wurmhole and I discussed some of this in-game a few weeks ago. It was our view that we some interesting large events (Unique slaying and Rifts), but more smaller scale opportunities are needed to encourage small groups and local communities to adventure and explore.
  31. 1 like
    Really cool concept and ideas, seems like a lot of work went into this. Good luck, keeping a steady population for pvp WU server is not easy.
  32. 1 like
    just looked for the url, and it working now. can be closed. thanks.
  33. 1 like
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    Offtopic part first... (mostly acting as just a response to someones reference to why PvE servers coffins got so many nails) I dont know if some of these replies are from "PvP" players. I've come to wonder, is "PvP" some sort of mental disorder? During my time in Epic or Chaos, I met bunch of players. Also it is my assumption I have met a "PvP" player too, but probably not personally enough to have learned of their condition. Ontopic part late... Our alliance did similar thing in our past, it built many waystations all across the south Inde which were small stone houses including beds, well, basic meal stuff and equipment. What wasnt nailed down was looted very quickly, but atleast they offered occasional "breathing space" for noobies running from ...er.. lions. Also very often included a guard tower. These days those waystations are mainly gone due to decay, but the guardtowers still remain. It was cool and fun while it lasted. Invention of the idea was nice, execution was nice, all in kinda DO-STUFF-mentality. I wish good times to anyone who builds Alcifer shrine.
  35. 1 like
    i almost reprem'd up for those gifts they almost got me
  36. 1 like
    Bump Good luck, Toey! I can confirm that Toey can transform a whole deed into a rainbow of pretty colour.
  37. 1 like
    25s for the Knapsack/Champange - 5s for the mask.
  38. 1 like
    This is the Kingdom Trailer for Rohan & Runihara. A previous prince of Rohan duels the former prince of Runihara after a series of dishonarable insults, the Rohan prince kills the prince of Runihara but the King doesn't respect the duel and goes out to confront the Rohan prince who had just slain his son, with the odds against him the prince pulls out the ancient orb of doom to try and even the fight.
  39. 1 like
    The fact the chests were found so quickly only proves that Release work together to do stuff, not that the chests were too easy to find. I agree that people generally share and help on this server.
  40. 1 like
    The new Esteron looks amazing and is a wonderful asset to the area now! I was so glad to be able to take part in this project and see it come together literally before our eyes in just a matter of days. It's probably the most fun I've had in Wurm since I've started playing (except for maybe my first Rift experience on Pristine the other day ). Thanks to all the team members who helped out as well as a few friends and locals who joined in as well! It was definitely a real community event.
  41. 1 like
    Your whole post was on point. I work with and teach mostly adult students and while a lot of them do have a little computer-phobia at first (or learning phobia), plenty of them are returning to school to finish degrees started years earlier and take to online learning and research like fish to water. Because they think they can, at 50, 60, whatever. Brains are awesome things, and don't fall off once you hit 40, unless you stop using them!
  42. 1 like
    +1 to some way of being able to remove collosi. Colossi. Collsususes. Big honking leftover statues.
  43. 1 like
    Don't forget to complain about dropping player counts after you do that... *facepalm*
  44. 1 like
    This is a sandbox game. Everything in a sandbox can be pushed over and trampled on except if they have been specifically vetted by GM team to be "heritaged" for various reasons. As far as colossus goes: 1. If not on deed, they should be taking damage. 2. If on deed, they should not be taking damage (protected like structures and buildings). 3. If hey are on deed, mayor can destroy them (regardless of who created them). 4. If they are a special tribute to a passed away player, request GM team to grant it heritage status and not take decay whether on deed or not. This can be marked clearly so anyone who wants to deed there will be aware they are heritage and won't be destroyed or taking damage, ever.
  45. 1 like
    It's amazing some of the obvious simple changes that have to be begged for for months or years on end to get in this game. When WU was released we found that allowing kings to change their titles was literally the difference between a 1 and a 0 in one line of code, took 2 years of pestering to get it in. Same goes here, one frigging line of code and an obvious change because it's just an oversight from TEN YEARS AGO that was left in the game.
  46. 1 like
    Independence could use a Magranon cast of Ritual of the Sun too.
  47. 1 like
    I'm sorry I also forgot to mention. Anyone with a negative Paypal balance call Paypal up and ask them to set it to 0 until the case is actually resolved. You already won one case with Paypal against him. They are ruling in your favor this round and will work with you to keep you using their service.
  48. 1 like
    who cares, wurm doesnt have issues with exposure, we get a lot of newbies every days they just never stay because its so bad
  49. 1 like
    Couldn't care less about the topic(don't like priests),but this is awesome to watch..i mean..come on!! what other games have so much mystery and so many ways!! Love it!!
  50. 1 like
    Nice guide, I made a simmilar guide as a video tutorial if anyone is interested, it explains the different kinds of ingredients, foods and how to level hot food cooking quickly. =) http://www.youtube.com/watch?v=v3TdP6FExLk