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Showing content with the highest reputation on 29/05/16 in all areas

  1. 7 points
    If you increase the drop percentage of the loot then that just means rifts become obsolete sooner - bad idea. you don't do this event for the small lump either, you do it for the CHANCE at good loots. keep the damn 2 day warning. let the devs try to adjust mob numbers and strengths instead of trying to limit the number of people who can enjoy this event. That mindset pisses me off and is bad for the game.
  2. 6 points
    All loot comes comes in 25, 50,75 and 100 ql versions plus standard chance of rarity. Apart from the blessed seryll rings, the strength of the bonuses are determined by quality, as they take damage, the bonus will go down. THESE ITEMS ARE NOT REPAIRABLE This means that these items do have limited lifespans, and the market should have both a steady incoming supply without drowning it with these items. RINGS Generic blessed seryll ring with empty socket. Does nothing until you attach a gem which can be done by jewelry smiths of enough proficiency. These rings give certain situational bonuses that consume "charges". The first time you put it on it uses 1 charge then every hour another one is used up. Common lasts 50 hours, Rare 75, Supreme 100, Fantastic 150 (i.e. has this many charges).When removed they cause negative effect for 5 minutes depending on which gem is inside. Sapphire: Stamina reduction +5% causes Vulnerability when removed. Emerald: Dodge +5%, Clumsiness when removed Ruby: CR+2, Clumsiness when removed Opal: Spell resist base +5%, Exhaustion when removed Diamond: Healing effect +5%, Vulnerability when removed Star versions have an increased effect. Gem rarity changes the rift item to higher rarity if so. 2. Improves random skill skillgain 3. Prevents swimming damage 4. Ring of stealth. Improves chance of going stealthy 5. Ring of stealth detection. Improves chances of detecting stealthed players BRACELETS: 1. Improves parry bonus for crushing 2. Improves parry bonus for two handed 3. Increases pierce damage 4. Increases polearm damage 5. Increases enchant damage bonus NECKLACES: 1. Increases fighting skill gain 2. Increases improve skill max 3. Reduces hurting time 4. Increases chance to focus 5. Replenishment, reduces food and drink consumption
  3. 6 points
    Just finished the rift on Xanadu and I have taken note of a lot of things that need to be tweaked, both on the dev side and on the player side. One of those things being mob spawn rate. The Xanadu mobs were spawning 2-3 at a time. They weren't hard at all just a speed bump to the end goal. They should either all spawn at once or more than 2-3 at a time. Mob difficulty is another thing. They have been severally brought down from what they were on test. For example, I was tanking the Rift Warmaster with 76fs 50 huge axe and 80ql plate with AOSP and I did not get past 70 health. The entire hour that we fought the thing I did not get past 90 health. The champion orge's that spawned were way to easy to take down. I fought one with 3 people and it went down way to easily. A third thing is loot. For my efforts to close the rift all I got was a 77ql .25kg seryll lump. I think loot should be increased to 10% if not 15%. 5% is just way to low. Out of 40 people in one group only like 5 people got loot. Now this next one enraged me so much. It is something for the players to take note of. Please.... do not being carts into the rift area to fight on. Many people brought carts to the rift and brought them into the fight. This only made it harder for the rest of the people. It caused the mobs to get to crowded, therefor, not everyone was able to get a hit in and because of that they did not get a chance at the loot drop. Also if you bring carts into the fight don't be a ###### and have hell horses pulling the cart. I was fighting hell horses the majority of the time instead of the actual rift beasts. If we could kill animals hitched to a cart I would have killed the hell horses and left the player stranded out of pure rage. It is a ###### move to bring hell horses into public fighting events weather it be a unique slaying or a rift event.
  4. 5 points
    Here, we go, second rift, even worse than the first time. We had more players around, more crowded mobs, more deaths and a bigger cluster######. Probably the worst event we ever had on Deliverance so far. Rift was taken done quickly, nothing surprising with that amount of people, rewards were not properly distributed, again. Most of the good fighters got nothing for their efforts... yay. As usual, we had the silly 0.25 kg of seryll, some are already speaking of farming rifts for it. Is it where we are headed, pity to say the test server was more fun with the small tightly knit groups we had. Live ones are only getting worse and worse. Please team, do something!
  5. 5 points
    Please allow us to pick up or interact with felled tree anywhere on the object.
  6. 5 points
    I personally don't care as much for the loot as i care for the fun of participating in these events.. the loot will come eventually.. On the test server i had way more fun and it was more exciting over what we had today on Xanadu. I wouldn't mind smaller rifts where only a few players would attend because they are closer to it, but that would ruin the xanadu landscape pretty fast, if a lot of these rifts pop up and destroy the wilderness Maybe the wave AI need to have the "I" tweaked a bit.. if the first 5 creatures are killed fast.. spawn 5 next time, not one at a time.. if those also get killed, spawn 3 champs at once, and so on.. make it challenging not a slaughter house.. I'm sure at the hunt today if a few champs would have killed 3-4 players everyone would have backed down and organized a bit before engaging again..
  7. 5 points
    What would make them more interesting: longer harder waves no or very short warning time randomized start time and location per server
  8. 5 points
    We feel honored - Magranon himself visited our new boat tunnel on Deliverance today:
  9. 4 points
    I agree with Hank. Keep the loot drop rate low. Let's not flood the market with 100 new shoulders every rift cycle. I'm also a fan of the random rift opening times, with little or no warning. Pristine was a big crowd today. Bigger groups make for less chance to score well. As Niki sates above and I stated in my other thread, you need to run around tagging everything to hit the high kill marks and can do so, while producing zero benefit to the team. Change the method for calculating participation levels PLEASE! Make it based on damage delt + damage received + healing done, to give all play styles a fair shake at the rewards. Seryll lump QL is a mix of RNG and your participation rank. Nearly all in Phenominal get 80+. Bottom rank gets none. Decent gets 20-30ish, etc. THis seems fine to me, as long as we change how participation is calculated.
  10. 3 points
    "IF" we must have a pre-rift beacon, to warn us of when and where, days in advance, then please make the /rift command work from anywhere on the server, giving the active rift stats, as well as pre-rift timer countdown. Heck, why not just make a tiny widget that can be added to the client? It could even list the waves a current rift is on. If I log in and a rift is active, no point trying to reach it, if already on wave 3. My preference is to not offer any warning beacon and only have the beacon appear, once the rift starts spewing critters.
  11. 3 points
    horses are (in WU source) limited to 7% of the server population (so about 3k on indy, 1.8k on pri). I think established servers are well beyond that. I say excluding bred mobs from the percentage count would be a good idea
  12. 3 points
    Thank you Rolf and CC for this wonderful new rift content. Shutting down the rift today actually felt like a fun community event. I was able to play in a group setting and not have to worry about private or public player run loot lottery. I hope CC considers redoing Unique loot distribution, as I feel it causes discord in the the collective community.
  13. 3 points
    http://imgur.com/a/dHZYe some of my pics if anyone cares lol
  14. 3 points
    not sure about the harder waves. at this point i'd believe more in smaller scaled rifts, without the 2 days warning time and with randomized location. It's a pity that all the testing we did on the test server and the many many, did i say many, suggestion we did were not listened to.
  15. 3 points
    I'm seriously not happy about how the loot is done, I haven't got anything yet except seryll lump at the end both times. It's disappointing, and .25kg seryll just isn't enough for me to keep doing this. The list /rift seems to only factor Quality of lump, the higher it is the better the lump is. You can easily get a top rank by just tagging every mob and doing no damage.
  16. 3 points
    Yep, I got nothing but the end rewards (albeit I was late and it was crowded). The end rewards seem a bit low, 50ql 0.25kg of seryll almost wasnt worth it to roll out of bed and rush there.
  17. 3 points
    new market for high ql gems
  18. 3 points
    I'm with Amadee. Short or no timer at all. I don't feel like camping. Ever. I'd rather come upon them in the wilderness and be surprised. (And for the weaker or new players, it's not like the rifts can't be avoided...so no harm). More frequent rifts, much more. More randomness. And guess what? I'm not an elitist.
  19. 2 points
    As some can see, the ocean populations are getting out of hand. We have to find a better way to keep our creature numbers at better states, as most people find it too inconvenient to hunt on the water. Therefore, I suggest that we add the plastic rings you get from six packs. They will be a byproduct of my second suggestion, cans for brewing. These cans will be more portable and keep ones drink of choice fresh longer. As the two are thrown out, they wash out into our seas and begin wrapping around the dolphins fins and and the cans polluting the seas, generally killing the animals. Stop ocean populations, start littering today.
  20. 2 points
    They reduce the archery penalty from medium and heavy armor. QL 75 Curious what they might be worth, since these rewards are a new thing. I haven't seen these yet and I closed a lot of rifts on test.
  21. 2 points
    Most likely not, gone is used a lot more while hunting or tanking uniques or something, so it's always useful in pvp and pve, where path of power kills grinding outside of shield training, and hate while still good for pvp like gone is, isn't as useful because there isn't really a lot happening atm and it doesnt help much in pve. I just mostly want to see what the overhaul is aimed at, and look into the paths again at that point for a potential switch
  22. 2 points
    I honestly thought that it was fine. A lot of the perceived problems come as a result of overcrowding, which is to be expected for the first rift and is a problem that will lessen over time. That said, the only thing I'd suggest is scaling the number of enemies according to how many players are nearby - this will ensure a consistent experience across all servers and into the future. If there are technical limitations which make that difficult or impossible, an alternative might be to give high population servers (ie, Xanadu) two simultaneous rifts to spread players out more.
  23. 2 points
    I think rfts were cool! Only our expectations were too high
  24. 2 points
    stayed for sulfoces dc ride together die together u feel
  25. 2 points
    The Release rift was good fun, and although sometimes too crowded to hit stuff, there was almost always something else to go hit instead. I'm not sure exact numbers, but I guess we had something close to just right - it wasn't terribly difficult, but also not *yawn* easy. A better spread of moonmetal lumps at the end would be nice (I think everyone came away with seryll, I know of 1 rare lump), but assuming the rifts will be somewhat common, I don't see the low loot chance as being a problem. Assuming rifts are common-ish, tho, I do worry at the amount of landscape damage across the server. Have to wait and see on that one.
  26. 2 points
    Hi, Well, I don't know when this will start, and the sun is shining, the birds are roaring, relaxing in the shadow sipping a delicious drink looks like a good alternative ;-) Especially after a few days of preparations in vain. And then - would it be this much fun when I cannot but compete with people that obviously need the loots this much? Wouldn't it be unfair to steal the crumbs those gold farmers have to rely on to feed their children? I'm in the happy situation to be well educated, to have a good job, and to live in a developed, rich country. I can afford to play for my fun, excitement & entertainment - I don't need to go great lengths to desperately grab some in game coin to make my living. I think it's better for my RL karma to keep relaxing in the sun. Watching the paupers quarrel for their loot may give bad vibrations ;-) Have a good time!
  27. 2 points
    We are honored: Magranon himself visited the east entrance today:
  28. 2 points
    After doing a bit of research here and there, I found these: First place and "The Best LOL" award: Second place and the "Directionally Challenged" award: Third place and the "Huh!" award Honorable "Friendly Lag" mention: Note: these adds were posted on Village Recruitment Boards on Freedom (PvE) servers; I have no idea if PvP servers have anything similar.
  29. 2 points
    It doesn't matter why they repremmed, it matters if they stay. So lets hope people do stay which returning/new players can also bring back other returning/new players. Prem count in 2-3 more months would be a good indication
  30. 2 points
    I think we need harder hitting animals the way it is now once you get past that threshold there is not much out there that is a challenge.
  31. 2 points
    nope. Just people re-premming alts for the come back pack goodies. people want that mask
  32. 2 points
    Just to clear something up about battering rams... The feature won't be released until it is finished and tested. The model is done, but I'm still very early in the development stages of it. I hope to have some information for final mechanics to give Retrograde for next week, but cave dwellings and battering rams will not be rushed. As a PvP player, I felt the pain of mechanics being released to PvP all too well. My character's skills were thus that I spent most of my time mining ammo and shooting it at walls rather than storming them. I know the pains of the catapulting system as it stands now, the way multi-story literally added hours to raiding, and the bugs involved with all of that. My goal is to not only introduce battering rams, but to also address some of the other issues that have plagued these mechanics. This is not the PvP revamp that was promised, but these bugs have been long-standing and I will not add to them.
  33. 2 points
    Wts mirrors (Nothing in wurm is actually nontradeable)
  34. 2 points
    +1 How about giving us a mirror as a premium award rather than a yellow potion? That way I can grow a beard for my favorite Hockey events, then shave it off when the season is over.
  35. 1 point
    I'm pleased to release my first mod, AlwaysForage, using Ago's Modloader. The source code is blatantly stolen adapted from Ulviirala's BetterGamemasters. Allows you to forage, botanize, and rummage on a tile regardless of whether it had recently been foraged before. It does so by adding modloader code to ensure the function isForagable and isBotanizable always returns true. It should remain up to date for any Wurm Unlimited version. Installation instructions: 1. Make sure you have Ago's Modloader 2. Unzip AlwaysForage.zip to the Wurm Unlimited Dedicated Server folder so that modloader.bat and the mods folder are in the same directory as WurmServerLauncher.exe. 3. Open modloader.bat and add (without quotes) "-noverify" to the list of runtime arguments. If you are unsure where to place it, put it between any set of words which begin with "-" and before the end which says modloader.jar. This is necessary to suppress a weird bytecode error. 4. Start the game. 5. IF YOU GET AN ERROR THAT SAYS "Expecting a stackmap frame", GO BACK AND READ NUMBER 2 Download here. Github here.
  36. 1 point
    Your top layer map data is completely FUBAR, the file size is wrong, and it looks like this... I don't think this is salvageable, sorry. You could try replacing just the map from the original - this will revert all the teraforming you had done, but will let you keep your characters, items and structures (which might look completely broken since they will be on un-flattened terrain). Other than that the only thing i can recommend to everybody is to keep good and often backups of your stuff, whether it's bugs, hardware failure or the power going out at the wrong moment - loosing important data is way too easy.
  37. 1 point
    + to this Don't touch the timer pls, better even make it accessible by some command. The thing with difficulty and spawnrate is it should scale with the number of fighters. Yes we had over 40 people, but i doubt it was as easy on Pristine, for instance. Another issue is the definition of difficulty. Is something considered "difficult" for 40 people supposed to kill 20 of them? Or make them all organise in professional raid group? That would ward off a lot of people, i'm afraid.
  38. 1 point
    awesome - thx for the fast reply Will do
  39. 1 point
    That's a bug, will be fixed soon.
  40. 1 point
    I've not seen many new faces so I am guessing it is folks reviving either their fo priests (for healing) or their mag for cavern management. Either that or large deedholders coming back because they have a new playground under their deed to make perfect.
  41. 1 point
    This is correct, whole numbers only. Think of them as charges instead of hours. Equipping uses a charge, each additional hour of use uses a charge. Yes, higher the better.
  42. 1 point
  43. 1 point
  44. 1 point
    Was not happy about my first under dwelling being put in the news unfinished, but my fault for not getting it done in time for the news. Almost done now, will flatten the ceiling a bit more, and now those iron viens are really going to see some pick action as they just do not look good in the way of things.
  45. 1 point
  46. 1 point
  47. 1 point
    Paypal is not affiliated with Wurm. Wurm in reality has nothing to do with all this, other than being the environment where the trade of items or silvers took place. With that said, when I get mugged at Walmart, I will still ask Walmart to help supply any necessary information to catch the crook who took my money. I will ask them for video, for witness statements from their employees, and anything else they may have that is useful as evidence, since it happened in their environment they have more powerful tools to provide evidence. This is the exact same. Nobody has asked Wurm for reimbursements, we have asked the staff to help us provide proof that we did indeed provide the items purchased and he is trying to mug us. Server logs and confirmations from the GMs of wurm are equal to video footage and emplyee statements from walmart. Furthermore, this topic is a warning for people to not deal with the person named Niru, who is a part of the gaming community and a very active member of the marketplace. It is more than appropriate to post a warning out there. Wurm EULA very clearly states Code Club AB condones account and item sales, as they believe that you have the right to capitalize on your investment in Wurm Online. They may not be actually able to resolve our issue, since it's paypal vs credit card company, but I am glad to see that they are attempting to back up our case by providing evidence. No matter if we win or lose the case, the effort the GMs have put into this and the communication that has been in place. That makes the difference between just playing a game and feeling like you are a valuable part of the game's community.
  48. 1 point
    so prepare for the next one and go when it appears i always have a battle cart ready with 50 spears, rt huge ax, couple shields, lt longsword, sm crate full of cotton, backpack of covers.... its people like you that ruin it for people that want challange and adventure... because showing up to kill a "wave" and barely getting 2 hits in b4 the entire wave is decimated by an overwealming / overcrowded wurmian force of lagdom and idiocracy.... ruins it for everyone! 3 steps: 1) MAKE RIFTS INSTANT 2) MAKE THEM FREQUENT AND MANY AT ONCE FOR SHORTER TRAVEL 3) MAKE the unique drops rare and un-tradeable because this is a game, and already toooooo many treat it like a job instead of a game basing their decisions off the amount of Euros they can gain....
  49. 1 point
  50. 1 point
    that game looks stupid AF. would quit asap if wurm turned in to anything like that
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