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Showing content with the highest reputation on 10/05/16 in all areas

  1. 4 points
    MMORPG.com says Wurm's release date was 6/6/6 - 6th of June, 2006. It makes sense because Wurm is Satanically addictive.
  2. 4 points
    You never want to punish paying customers for spending more money on the game, so if a source fountain or spring is on a deed so be it. Deed it or lose it. As for off-deed above ground source in enclosures or houses an easy fix would be to have the spring or fountain not replenish if there is a wall or fence within 2-5 tiles. Can we please end the culture of nerfing and taking away things to alter perceived abusive behavior and move to finding fun solutions to problems? Your fancy titles wont mean anything if you succeed in driving away the rest of us to other games.
  3. 3 points
    No, if they are on-deed that is OK, someone is paying the game for the privilege to have them on their deed and they should continue to work as normal. This isn't communism-online.
  4. 3 points
    This post makes me think a bit more about the 2013 graphs that someone had posted somewhere on the forums. From memory (and i could be remembering completely incorrectly) there were 900 people on Serenity, 200 on Elevation, 500 on MRH and 100 - 200 on Aflliction. Again, not sure I remember the numbers correctly. If that was the high point back in 2013 what changed since then to drive the people away? - Was it truly only bugs that eventually made people walk away in disgust? - Did the increasing focus on the concept of hardcore, Elevation style PVP eventually cause people to abandon the Epic homeserver life style that they had been playing up until then? - Social factors, what was the average time that people back then could dedicate to the slow grind in Wurm compared to the amount of time they have today? - What about noob welcome to Epic. What kind of greeting do they receive? Is it enough for them to hang around or do they leave in disgust meaning that as veterans leave the game there are little to no replacements? - What about Forum wars? Does that build a sense of Epic community or just once again drive people away? - I personally feel that resets destroy PVP on a server while people focus on rebuilding deeds etc. Better to figure out a way to keep a server going unless there is a really important reason to remove it. Anytime you reset a server you lose people and you lose even more people when pvp slows/stops for the rebuilds From a purely business viewpoint if there really were that many people on Epic then compared to now then it represents a tremendous loss of revenue, likely enough to make it way less smart to pour money into Epic now compared to Freedom where there are still more paying customers. If I owned Wurm and I thought the game was dwindling as fast as population charts leads me to believe then I would focus well over 90% of my effort on the core business where the majority of my remaining revenue was. Stabilize that core and then worry about the outlying fringes especially the ones that make a tremendous amount of noise and have already quit the game. Freedom PVE is likely that core. If you look at the recent PVP bug fix speed and future commitments for PVP it lines up nicely with this approach doesn't it? Another game I play from time to time is The Long Dark. It's a survival game that tries to give people a real balance while also maintaining appeal to as many groups of people as possible. One of their developers or leads was interviewed and he made a comment that the most vocal players in his game were often the ones who wanted the most hard core gaming experience and if he had listened to them exclusively then the game would have appealed to such a smaller audience that it would never have achieved the success that it now has (in Steam EA btw). I personally enjoy the harder style of PVP found on Elevation. I also recognize that in Wurm there are many different play styles and if we cater to one play style to the exclusion of all others then people vote with their feet and leave. With the huge number of people who have left I find it hard to believe that it comes down mainly to buggy PVP. ~Nappy
  5. 3 points
    Heading over with 2 baby priests by boat.
  6. 2 points
    Please revert wolves back to their original look. Worgs are ugly.
  7. 2 points
    PVE side is hurt by the combat system, which isn't very friendly to new players, and 99% of the combat is static as the mobs are 100% Melee that will not move once they are next to you Also the drops outside of unique's are usually not worth much or anything. Also no questing or a easy way for players to setup dungeons PVP side I haven't tried, by heard it doesn't have incentives and suffers most of the the same problems as PVE combat Crafting has a weak point in this game since it depends on players buying Silver to generate the economy ------------Other things that need work--------------------------- Meditation way to much RNG and most people are forced into leveling it since it awards powerful abilities Cooking is almost in a broken state, as most players just use certain abilities and not eat New Religons doesn't feel like it belongs ingame as it adds no new content and killed a lot of the old religions usage
  8. 2 points
    I think this is probably the main reason we see vets quitting. There just isn't enough "end game" content for PvE. Once you get the skills you really want to 70 the rest of the game is sort of grinding for the heck of it. Unless you have a major construction project you are working on what long-term objectives are there beside bragging rights and social interactions?
  9. 2 points
    Gratz Moon! I'm glad you came along . Thank you for the bump Zachariah
  10. 2 points
    lol, wurm is based on deeding land you want, if you take that away or punish people who deed certain areas by changing mechanics then this game is doomed. This week its source, next week its flat land or view of sea, these silly ideas need to be nipped in the bud. If they want to add incentive to opening your on-deed source to other players, in addition to the economic motivations currently at play, that would be a viable solution but simply taking them off someone's deed to solve this problem when they have been the feature of several deeds for years would be a very moronic mistake to make.
  11. 2 points
    What is going happen is the true hardcore players are going stay and slowly expand their deeds. Then one day my 1,000 x 1,000 is going bump into some broke ass players 20x20 deed. Then make 3 more deeds surrounding his to starve him out and continue my expansion.
  12. 2 points
    Free bump (even though the thread is at the top of the deli boards) for a great team of people.
  13. 2 points
    If you need a ride to the deed PM me on Wilca and I'll pick you up.
  14. 2 points
    the term selfish keeps being thrown at people against merging uh i might be uncertain here, but wanting to delete content/dictate how other people should play for your own amusement until you quit again (as usual for most saying this) is the very definition of selfish it makes a whole lot more sense to me to focus on fixing bugs, balancing gameplay, overhauls, new unique content that actually stays unique and not slapped onto freedom like the rest of the "unique" content, basically things to keep players coming back permanently without forcing away players, rather than doing huge improper bandaids that run players away to draw in players for weeks/months at a time like resets or merges lets be honest here. we need players, not consolidation. not justifying having enough people for one server, rather figure out how to grow the game so all servers are full again like they used to be
  15. 2 points
    I ain't stopped buying premium and i don't plan to.
  16. 2 points
    Hi all, We'll be returning source crystals to their former frequency, as opposed to only from salt tiles in the next update. We'll continue to look at source fountains, as their current mechanics are too easily abused (housing them off) so other changes may come for them.
  17. 2 points
    My vyn is on his way.
  18. 2 points
    There is nothing you can do to increase the games pop other then advertising. Wurm is a very niche game, and people who are leaving are doing it because of boredom, and its been known that the Wurm team has no plans on hiring professional GM's and DEV's who are impartial and will look to improve things. Therefor we will stay in the same rotation, new players will come, some will get fed up in tutorial, some might stay. Those that do stay get killed as mentioned above because the current game mechanics in PVP aren't that good. To make things worse the Wurm team doesn't listen to the people who have been playing for years and know what is messed up in the game. simple game mechanics like moving through unlocked doors/minehops resetting combat will keep pvp boring because few people die unless they get stuck in something. I could list loads of changes that would make the game better, but there is no point tbh because the Wurm team has their own plans/agenda and nothing anyone says will have any impact on it.
  19. 2 points
    Will probably send my vyn Vlada after the weekend to finaly hit 100 faith
  20. 2 points
    I'll send my Nahjo priest Virtue when you all are ready to start going.
  21. 2 points
    How could you go wrong with this setup--plus meals and mats supplied?? Perfect opportunity for priests!
  22. 1 point
    With the addition of cave dwellings I'd love to have larger cave entrances and even be able to put doors on greater than 90 slopes. 2 or 3 tile wide cave entrances would be great!
  23. 1 point
  24. 1 point
    Recently made a thread that was meant to be a PM in WTS. I was helping a friend code an auction thread and accidentally posted the thread rather than PM'ing to her directly as it's easier, in my opinion to generate markup in thread view rather than PM view. Inadvertently it was posted and contained some language that may have been offensive to some. I didn't realize how many views the thread had received and Joelle, the friend I was writing it for notified me via Skype about 30 minutes later that I had posted it rather than PM'd it. It was an honest mistake, the content of the thread was edited out by myself, but I would like to apologize to anyone who was offended by what was written. There was no harm meant towards anyone. Thanks.
  25. 1 point
    I thought it said Fantastic Pick and I saw "Starting Bid: 1s" Lmaoo Good luck on the sale.
  26. 1 point
  27. 1 point
    Not much left to do. grind skills to 100 for the sake of it? Will return when the rifts are in place but until then game needs some massive content for players of all levels. Maybe I need to log in and annoy Enki enough to spawn another dozen champ crocs on me when I'm running around without armour again. At least that made it a bit more interesting. Will try to motivate myself to log in a bit more to say hi, just don't feel like grinding any more like I once did. seems pointless now.
  28. 1 point
    -1 The consequences to pve would be stupidly detrimental.
  29. 1 point
    maybe I don't understand. couldn't you just make a three-tile-wide dirt wall for a 1 tile house, or a four-tile-wide dirt wall for a 2-tile house? the slope on either side of the structure would be zero.
  30. 1 point
    Had a blank wall in my newly remodeled house and a rare rowing boat lying about. Decided to make an uncommon decoration.
  31. 1 point
    Fair point. One mech for pve and one for pvp then, the way it used to be.
  32. 1 point
    Moon has hit 100 faith today, thank you for allowing me to participate <3 I shall be working on Styxx :3
  33. 1 point
    I might have to check that one out, I don't want anything that is going to overshadow the house, all the buildings i'm doing are on the creative server, so there is little chance of attacks, but I would just love to have my stronghold houses to have protection, because I have seen a few trolls wandering the woods of my deed,
  34. 1 point
    In theory, sure. But such a thing isn't on my immediate priority list I'm afraid. I get time to code these in bursts, and usually it's for whatever current project I've got an inspiration for.
  35. 1 point
    everyone still playing wurm online is this song
  36. 1 point
  37. 1 point
  38. 1 point
    I will give you 300E for it. Standing offer let me know if/when you decide to take it.
  39. 1 point
    Right now with the way Epic/Elevation is with trees if a player dips into them they're probably gone. Atleast it would slow the escape. We need to start clear cutting/sanding our areas, rofl won't do anything
  40. 1 point
    Tunnel_up Tunnel_forward Tunnel_down Please when making the entrance.
  41. 1 point
    I've sold Vortexx many rares over the last 6 months or so. Great trader, will continue to sell my extra stuff to him.
  42. 1 point
    If anyone wants to raise their woodcutting skill I found that just by planting trees in my perimeter, cutting them down and replanting works very well. Not the best idea to clearcut areas and walk away without even bothering to replant. If others did that before you as well there would have been no trees for you to cut either, even if you really needed the logs from them. The only reason you find large forests on Xanadu is because no one has been there clearcutting them all down. Maybe this seems amusing and of no concern but after replanting trees continually over the years around the areas where I have lived I can say that very few take the time to replant any. If you see forests around my deeds now you know why and why not. =Ayes=
  43. 1 point
  44. 1 point
    Bump for the way to stop whining and complaining and start a new era of relaxed light-hearted casting and relishing our priest lives.
  45. 1 point
    I'd rather they removed crops from all gods. A little backstory for those who are unfamiliar: we spent years trying to find the saccable for Libila and we just couldn't do it. Judging by the code, it apparently used to be meat/corpses/coins. But people assumed Lib just flat-out didn't have a saccable, so they complained, and eventually we were given "alchemy items" instead. But it turns out that crops are technically "alchemy items", so those were included as saccables as well. The reason this is weird (and most likely an oversight) is that all saccables are based on gods' lore. Magranon is the warrior and mountain god, so his priests are allowed to mine and they get saccing bonuses from metal. Vynora is the goddess of civilization and creation, so her priests can cut trees and they get bonuses from saccing wooden stuff. Fo is the hippie treehugger, so his priests get to dig and farm, which helps them make their saccables (food, cloth, and pottery). Libila is the goddess of hate and destruction, so lore-wise it doesn't make sense to sacrifice crops, especially since our priests are banned from doing nature-y skills in the first place. So when we were given "alchemy items" as a saccable, we were almost definitely intended to be sacrificing butchering products and mushrooms and such, while crops slipped through the cracks and accidentally became OP as hell. Then Wurm went full RNG by introducing player gods, which in turn helped to spread this OP-ness to the PvE world. Now everybody has to deal with the consequences of this, and unless everyone is given the nearly-unlimited favor that crops provide, they'll feel like they're being shafted. But that's just the thing: favor should not be unlimited, ever. You shouldn't be able to toss a few onions in an altar and be fully restored, then casually walk over to your FSB to grab another 10k worth of favor without batting an eye. If crops are available as saccables, then why even have favor costs in the first place?
  46. 1 point
    Cave dwellings opens up the imagination for new possibilities
  47. 1 point
    Got a Disco in Release somewhere
  48. 1 point
    LOL. So cute. This reminds me soooo much of the view I had of a young horse I had some years ago and was trying to train. He got all excited one day and threw me into a mud puddle. Then stood there looking at me just like that, as if to say "Hey, why'd you jump off? We just got going."
  49. 1 point
    I have a deed that I pay for only because it has a source fountain on it. Here is yet another thing I've spent money on, such as my trader, that has been lessened in worth after I invested.
  50. 1 point
    Pics of my Inn on Xanadu, the bar proved a little disappointing but got the overall feel I was after anyway
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