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      Server Crossing Issues   03/23/17

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Showing most liked content on 01/28/16 in all areas

  1. 5 likes
    It's great that we have developers that want to add new things and work on the game in a volunteer capacity but its quite obvious they have no intention of thoroughly testing their changes before forcing us, the paying customers, to endure their mistakes and test for them whether we want to or not. In other games where development is not a hobby or a game in and of itself, for instance Ultima Online, they at least follow these steps: 1. Develop ideas and test them themselves. 2. Announce changes and document them thoroughly for player consumption, every change no matter how significant. 3. Make the changes available to test on a test server that actually promotes player testing, maybe a week or more. 4. Make the changes available to test on 2 or 3 out of 15+ production servers for further testing, usually for a week. 5. Release the changes on all live servers and update the patch notes with every new change as a result of the testing. Here are a couple of easy things that can be implemented immediately and later improved: 1. Encourage Wurm's paying customers to participate in testing changes on a test server by rewarding players with sleep bonus on their main accounts. Easy and free. Have the changes available to test for at least 48 hours, the weekends would be a good time for this. 2. Document, document, document every single, I repeat, every single change you make to the code and make those changes available on the public forums before the changes go live and recap the extent of those changes and tweaks to them after they go live.
  2. 4 likes
    Java browser plugin is dead since years already, and Oracle confirmed this +/- 1-2 years ago when they applied very strict security restrictions on it. This was just matter of time, and good thing that this finally happens. Desktop/server Java is fine and will be good for at least next few decades. I am more worried about JNLP future (it allows to launch Wurm from the website and single small file at the moment) - Oracle is not really happy with it as well.
  3. 4 likes
    Hello forum mods? I mean I literally never thought this would stya open for as long as it has but perhaps the forum mods need to be reminded of their own rules " C ) You may not discuss, post items or links on religion, pornography, illegal drugs or the abuse of such drugs, game exploits, macros, or disallowed game practices as per the game rules. " How this thread EVER got to 4 pages is absolutely beyond me...
  4. 4 likes
    You're not really after a discussion, you just want to fuel the "PvP vs. PvE" arguments again since it's been quiet on that front for a while. Shame on you, seriously.
  5. 3 likes
    Another minor/large update today removed most of the remaining movement lag. Sleep bonus was awarded for these last days of extra downtime. Proper checks were added to make sure altars can only be used on ground. More smelting tweaks.
  6. 3 likes
    10h of sleep bonus not good enought?
  7. 3 likes
    As I'm obviously below the intelligence of the average person the wording of the rules must of confused me. " C ) You may not discuss, post items or links on macros, or disallowed game practices as per the game rules." obviously the average person would read that and see that it meant " You may not discuss, post items or links on macros, or disallowed game practices as per the game rules. Unless you're discussing macros without directing giving out macro script information, however you're allowed to challenge the game rules and troll all that you see fit" Now I'd be tempted to continue argue the point and perhaps even tell you where you can place your condescending attitude. However that would be against the forum rule regarding challenging moderation (Assuming you still enforce that one). Even if we disagree on the semantics of macro discussion, it doesn't change the fact that this troll thread clearly has run it's course and should be locked (even the OP has asked for it to be so some pages back!). Seriously.
  8. 3 likes
    macros are dumb and dumb people use them the end
  9. 3 likes
    It's bizarre that we've even been having these conversations at all. I thought it was pretty universally understood that cheating in games is bad and ruins the fun for everyone else. Like, we're talking kindergarten-level social skills, here. And especially now that WU is released, cheaters can skip as much of the game as they want without harming anyone. Yet people are still demanding to be able to do it on the WO servers? The selfishness is unreal.
  10. 3 likes
    High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. There is still a bonus to having over 60 nutrition. There is just no longer a 5% loss to people who can't or won't feed themselves. So if you're a crafter I would say that it's very worth it just for the extra bump in skill gain.
  11. 3 likes
    If you need it explained for you then i am not sure it would do much good. Seriously go sit down and think about it and if you cannot figure it out then there is no help for you. Hint: wurm is not single player
  12. 2 likes
    If everyone can basically do everything after a while you don't have an economy, that's right. Talking to vet when I moved into an area went like this for me: Vet: Hey welcome to the area. We are also close to opening a market! Me: Cool, what do you need for your village? Anything I can make you'd buy? Vet: We are sort of self sufficient and don't look to buy stuff. Me: How can I buy from your market if there's nothing I can sell to make money? Just can't work in my book unless you expect new players to buy their way into the game with real cash subsidizing the free play of vets?
  13. 2 likes
    Hmmm... From what I have read it seems we need to ask devs to NEVER give away anything as it seems moaning and complaining is in human nature...
  14. 2 likes
  15. 2 likes
    So for filling of lamps and now fireplaces automatically within a 24 tile perimeter on deed we have the huge oil barrel. This barrel will hold up to 2,250kg's of liquid. Impressive isn't it, what I don't understand is why this mechanic is limited to olives. If you wanted to fill the barrel with olive oil you would need to harvest 12,500 olive tree's, that is assuming each olive tree has a olive during olive season. Chances are, maybe 2 out of 3 olive trees will bear this little fruit and then you must turn this olive into oil, so depending on your skill the amount of olive tree's needed to harvest to fill this barrel to the top could well go beyond requiring a person to harvest 20,000 trees. Don't forget that making olive oil use's the beverage skill, for oil that is not actually used as a beverage. Is this wurm logic at its best? What we need is an alternative fuel, one that is more readily available year around such as tar, and a means to turn this tar into oil and in-turn giving us more options for filling lamps and huge oil barrels. Save the olive's for compass building and of course the martini.
  16. 2 likes
    I'm thinking about adding a previous version branch for the client, would help a little. We are also looking into adding some more version data sent from steam to the client so that it can verify before connection and either filter out or just gray out servers that are not the same version as the client. I'm guessing it would be preferable to see a server as unavailable due to version mismatch then connect to instant crash. Generally it is only a problem when we change the message protocols, been lots of those recently so I understand the frustration.
  17. 2 likes
    Bear in mind that mapdumps wont show bridges, much like buildings dont show on them! We have been looking at what we can do with them, and hopefully will have something to share in the near future
  18. 2 likes
    No this doesn't defeat its purpose. What is does is allow those who want to take the responsibility upon themselves to monitor the Event tab for these types of messages, that the Devs have decided that No!, they are not capable of doing so. Reminds me of the old mass-punishment system where all pay the price for the unacceptable actions of a few. What even is the purpose of these messages flashing on the screen disrupting game play anyway? I take it this is because some were making the excuse that they didn't see "important" Dev messages so they didn't know that they shouldn't be taking certain actions? I suggest that you rethink this and allow responsible individuals the option to eliminate these flashing nuisance messages on their screens. =Ayes=
  19. 2 likes
    From what I'm seeing from friends and in this post, if you have more than 5 hours from this I'd suggest not using a bed til you get it back below 5 hours sleep bonus. Just as a precaution
  20. 2 likes
    There has been call for a new one, what with bridges being implemented. A high amount of energy has been poured into the servers since, so much, in fact, that the new map dumps aren't very new at all. The desire to implement and compromise for bridges has changed alot of land and many long term settlements. I sincerely hope there are plans for one in the near future.
  21. 2 likes
    As Zerocool eloquently states. Thread Locked. regards Solmark LFM
  22. 2 likes
  23. 2 likes
    Nah man, you sunk that ship long ago in the very beginning. Don't try to pawn it off on someone else.
  24. 2 likes
    There was no nutrition in the game back when I started and it was a lot more enjoyable that way. I would honestly cheer them on if they decided to remove nutrition entirely.
  25. 2 likes
    I think pinchaloaf is going about this wrong but is somewhat on a right track... Here are some facts for the nay sayers.. If you honestly think there are players in game that have not macroed you are kidding yourself. Ive been gaming for years and all games have had a anti macro stance and in every game people still do it. Some get caught some have not but that doesnt stop anyone from doing it. Some games changed the punishment to make it work out better... Straight ban does nothing for the game because id the player wants to come back he will and will most likely macro again in hopes of not being caught while some others prrhaps the majority wont come back and thats lost revenue and also in a game this size actually long terms hurts the economy more then helps it. Here is another fact for you... There have been some way worse game breaking skill gaining exploits that overwieght macroing any day of the week, yet many of these accounts are still here. Now im not saying not saying nothing at all should be done but a first time offense ban in my opinion should not be the answer... If wurm had good population my stance would be different but knowing wurms population for 10 years i would look for a different route vs the one we have now... Roma victor a game i played for a while had public crucifixion (im not sayin we need that here) depending on the offense determined your time on the cross... The public could throw stuff at you spit on you and so on... Depending again for what you are up there in the case lets talk macros, skill decreas would be in order and 30days on the cross. (not refundable time) but it allowed the player to come back... Continued bans would ultimatly become permanent. In wurm they could adopt a similar system perhaps make it a bit more harse... X days banned and zero out the skill being macroed, along with that 10 20 30% take your pick across the board skill loss. Some of the games that had insta ban policies have also done a mass unban after certain point in the game ( usually when it was to late) and many players have returned to play. Wurm could also adopt that with a across the board skill loss to every account banned for macros. Now not all accounts were banned for macroing, there have been many stupid bans as well and allowing them to come back with some type of penalty. Bottom line is dont kid yourself with how many accounts have looked for loop holes for exploiting skills even without macroing. Its pretty hypocritical as a policy when there have been worse conditions taken advantage of and those players are still playing yet there have been some players banned for macros which im willing to bet if you looked at their macroed skill its probably not even much in comparison. Once upon a time there were many accounts sold every few months with certain skills 90 90 90 fighting 70 70 70 and some other misc skills.. Im willing to bet those were all macroed accounts. Flame away!
  26. 2 likes
    Can we lock this thread too? Another moot and pointless question. The OP is obviously trying to insult everyone with his antics, and defending the idea of cheating whilst doing so. Total crap.
  27. 2 likes
    -1 and while we are at it, remove all player gods from the BL side too, BL only needs one God and that's Lib
  28. 2 likes
    Tired of these whiny epic players who cry constantly on freedom about how long it takes to get everything. If you want SOTG put in the time and train for it like everyone else here has done. It is something anyone can get, so I do not see the problem with it. If you don't like it, the epic portal is that way ---> don't let the door hit you on the ass on the way out.
  29. 1 like
    As topic says let there be a chance that a wild animal becomes domesticated when taming it. If it becomes domesticated , no longer will be counted as tamed. Then you would be able use it as a regular horse or any other animals that doesnt need taming to be lead or hitched, age shouldnt matter in this case. Maybe the chance should be very low like getting a supreme.
  30. 1 like
    As it stands under the current system, Settlement-Manage Settings , we can mark the checkbox for deed guards to "Mark this if you want your guards to ignore aggressive creatures". This is a incomplete permission system and quite flawed. Allow me to argue. We had a funny incident in our deed this week, where about 6 eaglespirits spawned near our deed and one was a champ. You can figure out what happened afterwards just by the number. A couple of tamed horses got killed, and a villager got killed repeatedly by the champ eaglespirit. Needless to say, 5 tower guards couldn't handle the influx of spirits of this number. The annoying part was when I unchecked the box for guards to attack aggressive creatures. Lo and behold, instead of attacking the eaglespirits , our brave spirit templars aggroed on our deed Hell Horses and started slaying them in droves. This shouldn't happen on deeds. Seriously, besides a defence against raiders, what use do spirit templars have against aggressive animals if instead of killing enemy creatures, they just butcher your own hell horses? My suggestion is this. Add a new Reputation Checkbox for each aggressive animal in part. It could look like the rep box for players. For example: Set reputation for Scorpion: -100. (guards will always attack scorps) Set reputation for Hell Horse: +100 (guards will always ignore hell horses) Set reputation for Lava Spiders: -100 (guards will always attack Lava Spiders) Set reputation for Bears: +100 (guards will always ignore bears, why not? some people like bears as pets, etc.) You get the general idea from this list. This could be implemented quite elegantly in wurm and thus help deeds adequately defend against certain types of creatures while not endangering hell horses (which are often a pvp and pve asset). What do you guys think? I find that we really need this feature.
  31. 1 like
    Since a lot of people build coastal roads or bridge piers which consists of large stretches or tiles of exposed clay, and yet we cannot pave or cover it, please consider this option: Allow wurmians to change the very top consistency of the clay tile into something more user friendly. One example may be when you make a a campfire on top of said exposed clay tile, the clay tile will be baked into a pottery type cobble tile. This tile acts exactly like normal paved tiles, i.e. it does not decrease speed (like clay would), and it can be removed like normal cobble via a dig action with a shovel. Pottery cobble should have a different graphic to normal cobble or other types of paving so it can always be recognized as clay. It does not become dirt or sand but remains clay underneath the top layer of hardened pottery shell, and we can also plan and build a house on it.
  32. 1 like
    Would it be possible to spread your patches out a bit more instead of this willy nilly version? Yall did go two months without patching WU to patch it twice in the matter of 4 days?
  33. 1 like
    anyway, people who think they only got 2 hours of sb (which is 2silvers worth of sleep powders, are more than welcome to send 2 silvers to me, i might appreciate it a bit more than you, it seems)
  34. 1 like
    Just seems to be the browser plugin they are depreciating. Java is still used in tons of other applications.
  35. 1 like
  36. 1 like
    5 Speed Bisons are now in Stock at the Market. On the West side stalls. Vendor is Bison n things. there is also a rare fine fishing rod and rare small barrel.
  37. 1 like
    It's amusing to watch pro-macro players call everyone else nerds and children, when they act like spoiled nerdy little children after they get caught and banned. Irony is delicious. I suppose this troll thread worked without being locked after all, congratulations. Allow me to do my part to add fuel to the flame for fun.
  38. 1 like
    I've made something like that https://github.com/bdew-wurm/action/releases/tag/v0.1 To use you need to figure out the numeric ID of the action. 1. open console and write act_show on 2. rightclick something - you will see numbers next to commands 3. open console and write bind <key> "act <id> hover" 4. press key 5. ??? 6. profit Instead of hover in the command (which targets whatever your mouse is on, like normal keybinds) - you can write "body" to target your body (for spells, etc.) or "tile" to target you are on (digging, etc.)
  39. 1 like
    Whoever decided SD and therefore HFC was important, was either the greatest prank ever pulled in Wurm, or the best sales pitch by a farmer who needed to sell a ton of veggies
  40. 1 like
    Ooo! This looks like a great spot to deed! (30 minutes later) This whole damn place is 1 deep dirt and solid rock! Disband. Not a single penny lost. and I wonder if this would look good in the game as it does in my head. GM build it. Looks great! Off to WO to build it. Reset the WU test server instead of bashing it all back down.
  41. 1 like
    As the title says, because we all know if SOTG is nerfed we won't continue playing a game whose development staff listens to lazy players who think it's too hard to get or can't get enough friends together (in an MMO lol) to counteract enemy SOTG.
  42. 1 like
    But ErikN, what if we really want the system messages disabled onscreen too? It may defeat their purpose, but many of us do not need the extra notice, the event message is enough. This will not be too annoying when there is a system shutdown, but I know I'm going to hate seeing this when there is a PVP ban, because it will show up every 15 minutes, and I'm on the Freedom servers. Please don't go forcing this on all of us.
  43. 1 like
    Please this! Also, will there be a fix to moving planted items on deed? My mayor and my permissions alts have rights to move planted items. But currently, that only works on the items they planted. If someone else planted something on my deed, I can't move it. I have to empty it, pick up and replant. Please fix this, before mucking about with other aspects, which will break more things. On deed, on Freedom, things should be sacred and safe. We should not be looking over our shoulders every minute for things decaying, becoming unplanted and creatures being killed in our fences. Don't let pvp mechanics bleed into Freedom. When Devs say "hurry and imp/repair all your planted items, because we don't know how soon this update is coming"..... that is the absolute stupidest thing I've ever heard. Some people have massive deeds and hundreds of planted items to check now. Things like this and the horrible decay issues make it apparent Code Club wants us to go minimal. Shrink deeds to smallest size and not get too invested in the game.
  44. 1 like
    Great idea, will help get rid of all the junk littering each and every server. With the mention it should happen OFF DEED only. On deed, nothing should go unplanted, regardless of ql and/or decay level.
  45. 1 like
    Im sorry to tell you but that account isnt worth 40-50€,, if it does not come with 20s in bank, half a year or prem or someting that is worth 20-30s. The markets are down and this char really does not have anything valuable. Yes 50 WS is a good start, but that is all a start, very very far from 90. Same with shieldsmithing. Now add the fact that this char has no gathering skills except 58 mining that can almost cover the ql needed to grind WS or SS further. That char does not have any meditation( well almost). All in i would PC this at 25 top.. that is like a good price for it. Sorry if i busted the bubble.
  46. 1 like
    I think you would get more player participation if you used a constructible portal for the server based ones that players can use to get there from wherever they are at. Edit: Rift has to be activated by the player that found it before the portal would work and an event message would broadcast when the rift is found/opened so everyone on the server knows one was found and is open.
  47. 1 like
    We've been patiently waiting for the new horse skins to be fully implemented and since Christmas is here and we'll soon be advancing to a new year, I thought it would be nice to finally share how the skins look. (besides anyone could technically test them out, as the graphic files are already in our build anyhow) So as not to compleeetely forget this topic, how would you all like a little sneaky peak? :-) Blood Bay Ebony/Jet Black Piebald Pinto Five Shades of Grey A herd of horses
  48. 1 like
  49. 1 like
    Incorrect for wood.. they only require one floor below and the wall can be wood. For stone/marble it has to be stone walls for two floor below. Rope bridge height above water is there so the sag does not end up under water. The heights for longer bridges above water level are there as it looked wrong, so in theory could be changed, if Saroman lets me. would be nice to remove the restriction as many people use bridges for decoration on their deeds. I've no idea how high a bridge has to be to let all boats sail under, and of course would be 2 values...one to sail under and one to sail under without clipping the bridge. You can dig/dredge under any bridge but not next to a support. You can drop dirt under a bridge so long as enough space would still be there after, and it would not alter the height next to a support.
  50. 1 like
    +1 Posted on behalf of the Save Creatures from Random Evil Attack Mutants (Scream) committee.