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Showing content with the highest reputation on 12/01/16 in all areas

  1. 9 points
    Does she have ANY idea of how you build things? Vali's Wife: "Where's the laundry soap?" Vali: "You have to go into the pantry first, where you'll find the key to the garage." Vali's Wife: "So the soap is in the garage." Vali: "Oh I don't know, I just put the key to the garage in the pantry. Enki decides what you get in the garage."
  2. 9 points
    heh there wasn't a lot of process per say. I had the rough idea of how I wanted the maze to work, multiple paths that you had to work simultaneously with the courtyard halfway through to bring them all together and then split them back apart. In september I started experimenting with how to create the missions for the doors, and ended up with the very simple method of one mission per door to keep it less confusing for me, and made a few test buildings to see how the whole bridges between structures ended up looking. (decided on wood, all of the others except rope were too tall on the ends, and rope left too much chance of players falling off as they entered the bridge) October we picked the site, and I started to lay out the google doc for it. November we placed the deed, and began building. I set the bottom shell of the structures, enki and logi came along behind me and built the floors and walls up to 4 stories. (a LOT of clicking, even with our GM advantages) Once the shells were in place, I just... started laying out paths... I would travel the maze, planning walls (the only ones i actually built were the doors, oriels, and the occasional window) and building staircases and bridges in the various buildings. Enki followed along behind as he had time and actually built the plain stone walls. Once I had the first half done, and everything connected to the courtyard in the middle, we recruited hestia to try to solve the first part of the maze. (thats when she said : " I take back anything nice I EVER said about Spellcast ") After a few days, as I finalized the paths for the second half of the maze (some of which were quite long because I was running out of usable space in some of the buildings for branching paths) I took pity on her and gave her the map, and asked her to help decorate the rooms where the solutions could be found. The ones that are pretty and full of decor are hers... the very basic ones with minimal decoration are the ones i did...... After that it was just a matter of creating the missions and triggers for the doors and the final room chests. Enki went around and put the little side things to find wherever he found a nice dead end, and hestia decorated stuff for me. After the mess in december I about cried. Thankfully I was able to get the buildings to (mostly) remember what floor players are on when they log out. (there are still a few spots in a couple of the buildings where it doesn't remember right... very frustrating) Learned a lot from building this one, and watching players solve it. I will probably do another one in the future, not anytime soon however. Real life is going to take priority for at least the next several months... My wife has had a bad back all her life, and it is getting significantly worse lately. I need to renovate the ground floor of my house to change a storage room, pantry and couple of closets into one single bedroom and add a laundry room to eliminate as many stairs as i can for her. (currently our master bedroom is on the 2nd floor, and the washer/dryer in the basement) I may find time to do a couple of small hunts, but it will not be 1 per month unless enki can find time to do some as well. Thank you all for the kind words and constructive criticisms of this event... and I really am glad that you enjoyed it despite the false start in december.
  3. 7 points
    We can already make Seryll scythe's in game yet it shows in color the same as normal one..wouldn't it look good to have the red show...ie a bloodscythe!
  4. 3 points
    We have requested storage systems many times, since I have been playing. Houses (craft halls) littered with BSBs, chests, rafts, etc. you try to drop another item, but "the floor is already to littered" etc. Stacking crates is great. Big vaults to stuck chests, rats, coffins or whatever would be great. But the new version of this would be a bit like Asheron's call houses, or Ryzom apartments. Virtual storage. Think of a BCSB - Bulk Container Storage Bin. For any passer by, only that storage device would count as an item that has to be loaded into memory. All the containers inside are in their own instance. These BCSBs are ONLY available on deed and are tied to the deed. If the deed expires, the BSCBs and all their items vanish. BCSBs are free, not a paid service like templars. BCSBs would have multiple design choices. Pick one style for your kitchen. Pick another for your forge. Another look for your farm shed, etc. After all, we can afford more variety if we are adding a container that eliminates the need for millions of other containers laying around, hogging precious resources. I'm using Wagons, carts and rafts, to try making my crafting area functional. This is really dumb looking. Some people build ships in their craft rooms. How does this make sense? We do this, because the game has not evolved to meet the needs of the players. This would help players and Code Club both. Virtually eliminate the lag when entering local to a well established area. There is still an issue of too many players causing lag, but we CAN solve item clutter lag.
  5. 2 points
    I would like to see the ability to create an adamantine sickle. You can make an adamantine scythe, I don't see any reason for there not being sickles.
  6. 2 points
    It's not 80 dirts above ground. I have a fairly long bridge with several supports way up on a hill and that bridge hits the ground at 0 height at the end. But when I went to duplicate the bridge from the terrace to the bottom of the deed, I can't. Why? Because a support needs to be 80 dirts above water. Not 80 dirts tall. 80 above water, even water that is not there. I admit, there are a such thing as Prairie Schooners... but there is not... It's bad enough that we who live on the coast need to pile up to 10 dirts at the bottom of a bridge but to be limited to bridges 5 long and under because supports won't fit is annoying to say the least.
  7. 2 points
    Did you notice that since today's restart the items are no more sunk intot the floor? THANKS!!!
  8. 2 points
    Rare mooring rope to Aeryck please. I would take all of your rare cordage if you'd go 10c.
  9. 2 points
    the whole thing is a mess. from a matter of balance i'd rather see uniques spawn with a pattern, 8 days between goblin leaders, 40 days or more for the tougher dragons. tweak the loot accordingly so we can see more tomes (3 in two years on deli) or make armors without drowning in them as well. On the matter of moon metal, i do think we need to see them on pve, but that would remove one of the pvp incencitive. We will also have those new invasions thingy... so maybe that could be used to add those rewards in.
  10. 2 points
    Gone mine done by Jaz in prep for casting, was very fast and the service is always friendly, highly recommended!
  11. 2 points
  12. 2 points
    David Bowie "Lazarus" ( From his last album, released 1/8/2016 ) https://www.youtube.com/watch?v=y-JqH1M4Ya8
  13. 2 points
    After reading those other threads one thing stands out to me: Despite so many players asking for this change, or at least a reasoning behind not wanting to change it, nobody from the dev team seemed interested enough in what the players were asking, to respond. I am wondering why, in this current situation where Rolf asked us for a Plan for a Plan to not only attract new players but also retain older players, we are not given reasons for why this change cannot be made? Please devs, respond to our questions and tell us why you refuse to change bridges to not need 80 above water even when they are NOT over water? Why do they even need that height clearance over water? Arched bridges, five tiles wide, can be sailed through by any ship, given there is enough depth below the bridge itself. And arched bridges, five tiles wide, need a ten clearance above water... There are many instances where long term and loyal players ask for something and never get any responses back, just being ignored or told "no, because we say so". This is not the way to retain your customers. I am sure most people can understand if the answer to a request is "no", given reasonable explanation as to why, but just being ignored usually irks even the most reasonable of people. Bump to this and all the other requests to change the height requirements for bridges, and a serious request to please respond to us, the playerbase, if you are not going to change it for some reason.
  14. 2 points
    It never ceases to amaze me the things people dream up and spout out as fact, the alt killing is hilarious though since I only seem to see that coming from one place good one guys. The real kicker is the constant flow of awesome ideas to fix or increase pvp from the so called pros and the never ending car wrecks that result from them. I can only speak from my own experience but I used to be all over old elevation in every kingdoms territory doing missions providing countless opportunity for pvp and a lot did come from it, enemy servers too .. And then a bunch of these so called wise guys got the place wiped and quadrupled in size which quite frankly killed the fun because I know I don't enjoy traveling for 4 hours just to do something that in all likely hood won't amount to much. Consider exactly who's fault the current state of affairs is for a moment and then ponder a while if this change will honestly reverse things back to doing missions on Ele or enemy servers. I would love things to go back to the way they were, I would love to not be doing stupid home server missions but the cold hard truth is that without doing them then the scenario rewards will be confined to people who have zero interest at all in pvp and the ones who do enjoy it when it's not an outright slaughter will never see a tome. This suggestion won't fix pvp, if you are concerned then maybe try catching some on their server but you don't want to waste all your time traveling either. TL;DR Elevation got messed up and unless you can get the damn thing shrunk back to a respectable size and land formation then nothing is gonna change
  15. 2 points
  16. 2 points
    One way to make the uniques easier to find (except the goblin, it can hide behind a blade of grass) would be to have them wander across the entire map, but leave a trail behind them. The humanoids could leave snapped trees along their route, the dragons could leave scorched trees or bushes. Observant or hunting players would see these and off they`d go on the hunt. The kyklops apparently can`t swim, but look at the size of it, surely it can wade across channels? And the dragons have flight(ish) so nowhere should be offlimits to them (cue knarrloads of people frantically rowing after the oversized lizards) And no instances. Ever. Logging in every Sunday at the same time so I can enter a private instance where I can find a dragon just chilling out until it`s appointed time is up would become boring and utterly meaningless (I`ve yet to stab a dragon, and I want it to be an achievement)
  17. 1 point
    Update 1.1 with better transition between ore veins as requested. Update 1.2 converted all textures to .dds I am looking into making this a mod loader plugin for those who are interested. Gallery Texture Pack Update 1.2 for .dds textures *I am releasing a texture pack that I put together which includes 3 textures from ByblosHex found here. The rest were either taken and compiled by me or edited to fit the scale.*
  18. 1 point
    Dear Saroman, Congratulations on your promotion to Art Director. THANK YOU SO MUCH FOR LOWERING THE REQUIREMENT Please, I beg you to, or allow Tich to, reduce the minimum height above water for flat bridges longer than 5 or 7 tiles You can see from the pics below that it would look really stupid with piles any higher than 40, which are shown here. First one shows where a stone bridge ramp would go up and over the clay and the second pic shows where the 11 tile flat stone bridge would go. Boats can pass under a bridge 30 above water, so why must the minimum height be 80? Please, please Saroman! Please allow the minimum height above water to be reduced to 30 or 40 above water level - for flat stone bridges. Many thanks, in hope.... Baloo and Bagheera Babuskaa's Village T8, SW coast of Newspring Island, Xanadu
  19. 1 point
  20. 1 point
    Welcome to Riviera! Roleplay and fun are most important to us! Note that we run the server 100% Vanilla and do not plan on using mods in the future. The new server was set up on 9th February 2019 and has plenty of space to build and explore. Settings: Server name : Riviera PvE IP : 81.169.131.80 Port : 3724 Random Spawns 100% Vanilla Freedom Kingdom Map Size: 4096x4096 PvE (No PvP) Skill gain rate multiplier : 3x Action Timer multiplier : 3x Epic Settings : Enabled (Makes skills more effective) Max Creatures : 30.000 % Aggro Creatures : 35% Since your spawn is random, you can start a new civilisation anywhere! Rough map overview: Shoutout to Artimis for sharing this awesome map! Join us today!
  21. 1 point
    Rares sells for 2/8s nowadays. Bones due to their rarity goes for 25/30+ s each. The randomness of tomes make them highly valuable, and when a charge sell for 1 to 3g it's utterly silly. Hide/Scale drops are a bit more fair nowadays, the no loss on armor making is helping as well. But still that raise the main issue with uniques, they are way too rare to balance their loot value. This is what i was raising here. Some creatures are by design weak, a small group can take them down without issues and reap the rewards (as long as the RNG is not messing with all of us). Making them respawn more often, and if not found by the end of the timer grow more powerfull with better odds of loot. Those creatures blood can become a component of a better alchemy as well, allowing us to create different imbuing potions with various effects. We can all agree the current situation is badly balanced, but with some tweak and the new features announced it's possible to make something better overall. And for the matter of PvP, i do believe it need a complete rework, be it for their stabbing incencitive, the servers managment, or the end game goal. But that's another story which do not fit with the usual uniques dilemna.
  22. 1 point
    I've asked Spellcast about it earlier and all the teleports will work for several weeks - as well as the maze itself.
  23. 1 point
    How about highly enchanted, high ql tools for cheap? I can sell you a shiny, spiffy rare pickaxe on the cheap, 90 casts, 94ql, 10s.
  24. 1 point
    ah jeez, this makes so much sense. +1
  25. 1 point
    Done https://github.com/webba/BiggerHousesMod/releases/latest Edit now outdated please use: https://github.com/TysonCodes/BiggerHousesMod/releases
  26. 1 point
    *glances from Bloodscythe to a small barrel of red dye*
  27. 1 point
    +1 just for that fact its my main fighting weapon
  28. 1 point
    +1 Bloodscythe needs a RED one !
  29. 1 point
  30. 1 point
    Jaz is fantastic - use him! His service is impeccable. As an aside tho' - what is a tin shovel good for? And what does one do with a lead longsword, 90ql ?
  31. 1 point
    Yes, that is what I am asking for. I would like a dev to answer me with facts, not a player make smug comments based on his own assumptions. Also, I am unsure if you are familiar with deed settings but on my deed, that I pay for and manage, nobody is going to come along and build dirt or other types of walls under my bridges. And seriously, if they do it to bridges not on deed, imagine how they will be branded griefers by the wurm community. I fail to see why everything always has to come back to "let's not allow players more creativity as it will lead to more griefing". It rarely if ever does. There are so many ways players can already use game mechanics to grief, for example, they can put gates across the entrances of your bridge and block your access that way. Can it happen? Sure. Does it happen often? No. Should we also stop players from building gates at bridge entrances as you are scared someone may block your access on a bridge you built? That being said, IF bridges are allowed to start at sea level or ten above, like we are requesting, for any length of bridge, and you, on your own deed, that YOU pay for and manage, still choose to make 80 high dirt walls to start your bridges, feel free to do so. But please stop telling other players, in a sandbox game, that everyone should play like you do. Also, please note that that as far as I can tell, the bottom floor of a house is 33 high, the next (and all after that) are 30 each. If you want to start a bridge from the top of a house, as things currently stand, you need either 17 dirt plus on top of the dirt two storeys to equal 80 high, or three storeys, which are 33 plus 30 plus 30 (93) to start the bridge at sea level. Now, you don't need this height clearance if you build a bridge above 80 above sea level. You can start any bridge above 80 dirts above sea level, straight from the ground. Your argument is that they don't want people to place tall stone walls under the bridge as the wall will stick through the bridge and obstruct your path. However, any bridge built higher up than 80 above water, don't need any clearance under it. For this reason, you cannot build any fence under the bridge if the fence won't fit. Your argument about tall stone walls needing to fit, is moot as it won't allow you to build a fence, any fence, under the bridge, if it won't fit. And speaking of tall stone walls, if I have to venture a guess, they are about 36 high. Look at this picture below. On the left is a tall stone wall. On the right is a bottom floor of a house (33, note how the tall stone wall is slightly higher) and the next floor of the house (another 30, the right hand side totals 63 high): If we are talking about having built heaps of bridges, we helped build or built ourselves, two double marble bridges over stretches of ocean, both of these bridges span about 200 tiles each. One consists of flat bridges connected via dirt piers, the other of arched bridges connected via dirt piers. We also built four bridges ringing our deed, two are stone, 29 tiles long each, and two more, connecting very high dirt walls with the bridges long bridges, via houses. We also built a double wide marble bridge called Rainbow Road, which was featured in the news section not that long ago. We built and adjusted numerous shorter bridges between houses and over moats. And we poofed a long-as exceedingly high bridge in front of another deed as the stupid houses it connected to, kept throwing us off our carts and the 80 high dirt walls we tried to replace the houses with, blocked our whole view of the ocean. We then replaced this one long bridge with three small garden style bridges, to not impede our ocean views. I do not believe players should be worried about asking stuff they would really like to see in game, because they are scared that the devs would then have to choose to either do the player requests versus fixing bugs. I believe bugs should be addressed, regardless. However, when the developer of a game asks players for a "plan for a plan" about what would attract new players to game or retain long term and loyal players, long term players should be allowed to voice some suggestions and full well expect that a dev would take the five minutes to respond to one of the numerous threads of frustrated players about why decisions were made, instead of just ignoring us and hoping some random player or a fanboi club member will come along with assumptions to convince the rest of us about why developers made decisions (maybe, perhaps or based on what you think).
  32. 1 point
  33. 1 point
    Maybe there can be an option to give up on your ownership, not destroy the item. So it goes away from your managed options, and the first person to examine it can claim ownership. This should satisfy both the pvp and pve folk. Ps: I remember seeing tools or weapons with no owners, and got a message saying that I keep history alive or something, and then the item had my signature, so it's already implemented in game
  34. 1 point
    Any news on the PVP server yet?
  35. 1 point
    Map is 4096x4096 PvP is enabled, there will be a neutral Protected zone as well. Action mult. is 10x No mods, server runs completely vanilla. So far we have way enough mobs, which might be increased if needed. Updated main post
  36. 1 point
  37. 1 point
    I like it doesn't destroy the clay tiles.
  38. 1 point
    Actually LT+AOSP is allowed and there is code specifically for that. The Woa+Nim for example is a BUG and should be removed yes. But we all know how that goes in wurm.
  39. 1 point
    SO, 12 hours after the start, a couple of chests remain, there are still a lot of people prowling the corridors, and I am going to bed. Some crazy folks were not content with merely getting to the end, they had to go back in and explore every nook and cranny to make sure they didn't miss anything... I love you guys,., you're all nuts, but i love you anyhow.
  40. 1 point
    Hmm I like your thoughts. But sadly my long experience as a high Mason has been firstly enjoy your work. More higher minimum required skills items would be nice(Some practical some decorative ). But sadly I personally feel most wurmians dont consider the worth of the humble Mason unless there is a coin involved. And I'm pushing everyone one to go beyond grind and coin, add folk lore to world and pass it on to new players. So an item created by Frincel the Chisel might not be any better than one created my Bilbo the newb but much more treasured.
  41. 1 point
    From experience, the damage was done while trying to subdue the dragon. It busted house walls trying to get to the player it was chasing. The one we dealt with didn't kill any animals or try to break into fields to get them. It did bust house walls out while trying to get it out of the middle of the village and into a mine to set up the event. Had it busted through fences instead of going around them through the houses, it would have been different I think. It didn't seem to be all that interested in taking the easy path through wooden fencing but the hard way through the kitchen.
  42. 1 point
    I will never forget the first time I made a long journey in a cart to pick some friends up who started playing, it didn't end very well when this guy started chasing me, when I seen that photo for the new passenger position on the wagon it brought back that memory.
  43. 1 point
    And the 3rd one (croc) stays your pet for max. 3 RL hours, no matter your taming level. While a somewhat junior priest dominates a troll for 72 RL hours.
  44. 1 point
    What is Wurmish? It has a very loose theme, no specific technological era besides "olden days". It's just a sandbox, that's the theme. There is no rule book that says this or that can't be added or it will kill the sandbox. I see that reason a lot and it makes no sense to me. It's like the intention of it is to be a conversation stopper. Wurm should be fun above all else right? As it is now hunts are often more frustrating than fun for me.
  45. 1 point
    Dear Saroman, Any chance of an answer or explanation any time soon ? Please ?
  46. 1 point
    With so many different Public free to play on servers within WU there are also many different philosophies (ideas and stuff) on how they should be run. The beauty in this is those different options being available as choices to determine which suit an individuals desires. The more attractive they are in general, the more the server's population will grow over time. All these brave new worlds have yet to prove themselves but I wouldn't really want to decide for any of them which way they should go on this issue as that would tend to reduce the variety available and of course it's not my decision anyway. Find what ap*peals to you and there you go, just like an orange, or even banana. =Ayes=
  47. 1 point
  48. 1 point
    Yes, yes and yes! As I think I've mentioned before, I wonder if setting things on tables could be as simple as changing the way collision works for surfaces such as tables. So make it so that there is no collision between character and table and the character can continue walking "into" tables, however add collision between items and tables. So you walk into the middle of a table and "drop" say a flask. Instead of dropping to the ground, the flask collides with the table and is left sitting on it. Push and pull could be used to adjust as needed. I wonder if that is technically possible? And well we all know how I feel about sitting . I agree fully on that upper level issue. I've thought about it many times what a shame it is that we never actually use our upper levels since they are so tedious to get to. I do love the idea of a ramp. Love the weapon customization idea as well. How exciting it would make weapon crafting!
  49. 1 point
    Bump, any chance to see more interviews in a future?
  50. 1 point
    My first thought upon starting to read this was: Is this a complete fabrication dredged up by your imagination? An interview with an individual of this significance within Wurm that just pops up out of the blue is what makes me question this whole post. (this being before you edited your header to clarify that the interview was in fact legitimate) A very mysterious figure with godlike Wurm powers, being all the imagery that I had of Enki previously. Setting aside all the levity of the "personal" frontage portion, when the "Wurm Segment" emerged I found my interest perking up into the possibility that this Enki individual was in fact who he was represented to be. Then in the "Wurm Staff Segment" my prying eyes (=Ayes=) of interest broadened into a fascination on various viewpoints covered with an insight that seemed to actually have experienced a deeper delve into that Wurm only ventured to by a few of the godlike powers that move subtly through the game, unnoticed by all but the inner circle of conspirers of those rarefied parts. Of particular interest I found this statement, since I myself have always viewed Wurm as a grand laissez faire social experiment of world building, this being why too many restrictive protective measures might dampen the possibilities of a more creative outcome: " Enki: Our community here is quite a challenging bunch. Wurm Online itself is an environment dissimilar to any other game and it has its own set of challenges both mechanical and social. Most people will not be able to appreciate just how much we deal with as moderators and masters on a daily basis. This does create a level of stress that may not be present in any other gaming community that I am aware of, but we recognize that Wurm is different and should not be run by the standards of other properties." Indeed, Wurm does have unique standards attributed to it which to the more casual eye might not be so apparent; thus, to have this Enki comment further on them down to the ending of this interview was quite fascinating indeed. How you were able to pull off this interview and lure this Enki out more into the open to comment with such discernment of experience, I have no idea; but, in the end I must commend you for this most interesting presentation on such a casual, delving and revealing basis. Well done! =Ayes=
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