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Showing most liked content on 04/05/13 in all areas

  1. 48 likes
    Here are four new tree types that should arrive fairly soon. It is planned for each one to have a special use eventually, starting with harvestable walnuts and chestnuts of course. Chestnut Walnut Linden Tree Fir
  2. 45 likes
  3. 35 likes
    From a basic design in MS Paint, to the completed house in game Edit: More up to date screenshot added.
  4. 31 likes
    Here is my idea for an Alchemy system for the game… I know there has been other posts about Alchemy but I would like to throw my idea into the mixing pot. Glass Glass made from heating a heap of sand in a forge. Place 1 heap of sand into a forge until Glowing from the heat – makes Glass lump. Glass bottle Activate a lump of Glass (0.50kg) glowing from the heat. Right-click a small anvil. Glass bottles hold a max of 1.00 of Liquid. Retort In a chemistry laboratory, a retort is a glassware device used for distillation or dry distillation of substances. Activate a lump of Glass (1.00kg) glowing from the heat. Right-click a small anvil. Open submenu “Create > Containers > Retort. Alembic An alembic is an alchemical still consisting of two vessels connected by a tube. Activate a lump of Copper (2.00kg) glowing from the heat. Right-click a small anvil. Open submenu “Create > Containers > Alembic. Mortar and Pestle The mortar is a bowl, typically made of hard wood, ceramic or stone. The pestle is a heavy club-shaped object, the end of which is used for crushing and grinding. Activate a Stone chisel. Right-click Marble shards (10.00kg). Open submenu “Create > Containers > Mortar and Pestle. Alchemy Table A long wooden table displaying a set of Alchemy equipment use for making potions and other compounds. Activate a Shaft. Right-click a Plank. Open submenu “Create > Containers > Alchemy Table. Additional materials 3x Shaft. 3x Plank. 1x Mortar and Pestle. 1x Retort. 1x Alembic. Using the Alchemy Table Using the Alchemy Table is sort of like using the Forge. Base Potions Place 1 Glass bottle into the Alchemy table. Activate 1 Base ingredient. Right-click the Glass bottle inside the Alchemy table. Potions Place 1 Base potion into the Alchemy table. Activate 1 Prime ingredient. Right-click the Base potion inside the Alchemy table. Potion Making Making Potions is like a Priest casting spells, where a Priests spells are limited to what level he/she is in Faith Potions are limited to your skill in “Natural substancesâ€. Higher level Potions require a higher Natural substance skill. Difficulty Difficulty of a Potion is the same as difficulty of a Priest spell only when making a Potion and you fail there is a change that the Alchemy Table, Glass bottle and the player can be damaged when the Potion fails. In most cases the Glass bottle is destroyed (75% chance), some cases the Alchemy table is damaged (50% chance) and the player may be wounded (50% chance). Below is a small list of ideas for Potions – Clay Potion NS skill – 70 Difficulty – 60 Base Potion – (0.10kg) Clay Prime ingredient – Troll gland. This Potion, when used on a flat tile near water will turn that tile into a clay tile. The tile will stay and can be dug for clay but after 1 full wurm day it will turn back into a dirt tile. Tar Potion NS skill – 60 Difficulty – 50 Base Potion – (0.10kg) Tar Prime ingredient – 1 Fillet of Goblin meat. As with the Clay Potion the Tar turns any flat packed dirt tile into a Tar tile which can be dug. After 1 full wurm day the tile turns back into a dirt tile. Black Powder Potion NS skill – 90 Difficulty – 80 Base Potion – (0.50kg) Charcoal Prime ingredient – (0.10kg) Flint Black powder aka gun powder – in Potion form can be thrown PVE at mobs or PVP at other players, damage and effects would be up to GM’s. The Potion, when finished can also be poured into a small barrel to make a mining charge. Mining Charge NS skill – 90 Difficulty – 85 Activate a Charcoal (15.00kg) Right-click on a small barrel. Mining charge is used in mining out rock tiles. The charge is used on the wall of choice inside a mine, the wall that it is used on is destroyed and leaves no rock shards. As Black powder can only be made in Potion form and there for only in small amounts a Mining charge is hard to make. 15 Black powder Potions need to be made to make 15.00kg of Black powder for 1 Mining charge. Potion of Wind NS skill – 50 Difficulty – 40 Base Potion – Cotton string (0.50kg) Prime ingredient – water (0.50kg) The Potion of Wind, when used on a boat increases the boat / ships speed to a max of 17.00 km/h for 1 full wurm day after which the speed of the boat / ship returns to normal. This Potion should only be used in low wind conditions as if the boats speed is above 17.00 km/h due to wind it will be lowered to the 17.00 km/h max of the Potion used. Potion of Lesser Healing NS skill – 30 Difficulty – 20 Base Potion – Rose flower (0.05kg) Prime ingredient – Rags cotton (0.20kg) The Potion of Lesser Healing can be used on all wounds apart from Bruises. This Potion is used on wounds just like Cotton or a Healing cover but Healing Potions act as both …. The Potion acts as both Cotton and Healing cover and the wound it is used on will end up being Bandaged and Treated. Potions of Lesser Healing can only treat Medium wounds and below. Potion of Healing NS skill – 60 Difficulty – 50 Base Potion – Troll gland (0.04kg) Prime ingredient – Rags cotton (0.20kg) The Potion of Healing works just like a Potion of Lesser Healing the only difference is that it can be used on Bad wounds and below. This Potion still Bandages and Treats the wound in one. Potion of Greater Healing NS skill – 80 Difficulty – 70 Base Potion – Crocodile gland (0.03kg) Prime ingredient – Troll gland (0.04kg) The Potion of Greater Healing works just like it’s lower counter parts only this potion can be used on Severe wounds and below. This Potion still Bandages and Treats the wound in one. Potion of Dispel NS skill – 20 Difficulty – 10 Base Potion – Willow sprout (0.20kg) Prime ingredient – Ash (0.10) The Potion of Dispel is used to dispel magic placed on an item or tile. This can be used to remove Enchanted trees, plants or grass and can be used to remove other magic enchantments on items. Potion of Transmute NS skill – 95 Difficulty – 80 Base Potion – Lead (0.50kg) Prime ingredient – Gold (0.50kg) This Potion does what it says on the tin. Use this potion on any base metal – Iron, Copper, Tin, Zink etc … and you can turn that base metal into any other base metal. This potion cannot be used to make Alloys – Steel, bronze, Brass etc. The Transmuted metal is always half the weight of the base metal – Iron (1.00kg) Trans to Lead = (0.50kg) / Copper (5.00kg) Trans to Tin = (2.25kg). This Potion may also be used to turn Marble into Slate or Slate into Marble. I also have a load of other Potions to add to the list but I know that all you guys will have Potion ideas of your own and I didn’t want to make the list to long. This is just an idea on how I think this may work (with out to much work and change to the game for the Dev’s) and any other input into the idea Good or Bad is always welcome. If you like the idea pls click a like for me if not say why not… it all adds to the game.
  5. 23 likes
    Hi, We have just patched the test server with a new function that I think will work nicely. You can now add tiles to an existing building, and remove tiles from an existing building. Removing tiles means you need to bash all existing adjacent walls and floors on that tile before you can remove the tile from the structure. Please test this properly as it is quite a large change to the codebase and requires alot of testing. Report your findings in this thread! Best regards Zcul
  6. 17 likes
    Hiya, Diddyness and Sandie built that house, at Sandie World. Thanks for picking it out as a good one!! We have also build this at Sand Castle: The wooden house is all one structure Regards Sandie & Diddyness
  7. 16 likes
    The plan is something like this in my head: - be able to name doors - set individual door access (from writ or on the door if you are allowed) Hotel business can open. Watch out for mean landlords! Gotta keep this simple but practical and useful! Zcul
  8. 14 likes
    From personal experience leaving <server> to trade or visit hunting locations, I've run into the annoying hassle of sailing for H O U R S on occasion to get from, say for example, independence to celebration. I am not the only one that finds this rather obtuse. Like all worlds, It should be spherical in appreance. What better way to give this illusion then to position server crossings in a pattern such that it appears to be a circular/spherical world? BAM! Chaos in the middle, but arguably well situated to be avoided or visited for PvP reasons Trade routes are closer in some cases (Indi to Cele as an example) All servers reachable within 2 crossings from any map Don't want pvp, you can bypass it completely Western Chaos can finally have decent access to other servers Every single server has access to either Pristine or Release Promotes a more Spherical world by the fact that travel is connected in a near circular pattern One can essentially sail due west, east, north, and south indefinitely creating the feel of a real world Future servers can be added in such a way that it just extends the crystaline structure For example, lets start in Pristine. If we were in the northern hemisphere, traveling north or east takes us to Independence. If we are in the southern hemisphere, traveling south takes us to Deliverance and traveling east takes us to Chaos. **Server placement could be moved around depending on popularity or population. **I did not setup a poll as I feel this to be a finished suggestion. P.S. I have also shot an email on this directly to Rolf, simply outlining a few points and asking him to think about this suggestion.
  9. 13 likes
    I don't grind for skills like some people do i would have quit a long time ago if i did. I just play the game building and gathering resources for what i need at the time and the skills just come with time. I am at a little over two years now and i am just now seeing my skills going over the 70-80 mark. The bottom line is this game takes time to level skills even more with characteristics but if you can get some good tools with high CoC that helps a little making the gains better when your using SB.
  10. 9 likes
    The whole thing is idiotic, on a PvP server you need horses and remounts for every pvper, but deed space is generally limited due to defensibility, seems to just make the server even less attractive to newcomers and current players alike
  11. 9 likes
    i would recommend 2 boats, a knarr for transporting goods and sailboat for the rest of your trips
  12. 6 likes
    I know we are all about wurm being hard and all but priest need a little buff IMO they take so much time or money to get a good one and you don't even get any kind of consistency at all that i can see so far.
  13. 6 likes
    Why not something like this? Chaos in the middle, but arguably in a well suited position for this case PvP is closer to everyone that wish to give it a try Trade routes are closer in some cases (Indi to Cele as an example) All servers reachable within 2 crossings from any map Don't want pvp, you can by pass it and still reach another server in 2 crossings Western Chaos can finally have decent access to other servers Every single server has access to Either Pristine or Release Promotes a more Spherical world by the fact that travel is connected in a near circular pattern **Server placement could be moved around depending on popularity or population. Forgive my boldness, but I fail to see a downside to this proposal
  14. 6 likes
    I'm currently porting the whole program from Java2d to LWJGL. Here are the (very early) results (from oldest to latest): First beta will be available in about 2-3 weeks.
  15. 5 likes
    It is nice we have the blacksmihting bonus. Can we add more bonuses to the other titles that would be worthy? It is a nice little reward for earning the title, Weaponsmithing Shieldsmithing Fletching Etc... It would be fun and make the titles mean something. We have had the blacksmithing bonus for awhile now, time to expand.
  16. 5 likes
    As people have suggested before just make dirt automatically pile up like iron ore or rock shards when mining rather than going into your inventory.
  17. 4 likes
    HI all, havent had much time and PPM has suffered from it. Thats all gonna change now. The alliance has group together and cought my ear. It will rise from the ashes now and continue to serve our great community.
  18. 4 likes
    It sucks the END now hear me out here There's no "constructive feedback" forum so I'm posting this here to give you my impression of the game in the hopes that maybe it will get back to the dev and maybe he'll think about changing it I don't know maybe you guys and he/she, like it this way this is just my impression as a new player coming to pick up the game So I couldn't tell you exactly what server I'm on I know I was told "you are in charge of your own safety" I can understand and respect that it sounds cool I like the idea A PvP and PvE server awesome that's what I want Except when I actually get in game I come to find the combat system sucks it's just plain shitty First of all There was nothing in the tutorial at all about combat A lovely section about first aid (which I don't have because you know, no cotton) And on top of that I expected some form of combat sure but nothing about HOW is actually mentioned and the best part is I'm running through the woods Happy McNoobMan when suddenly all I hear is my character grunting Two things happen here One the amazingly overly complicated button filled combat panel pops out (I have no idea what the ###### any of these buttons mean and Two based on that alone I'm left to assume I'm being attacked but where? From what? why? So basically, I 360 rotate 360 rotate 360 rotate look up look down look under some rocks look around some trees finally it's like oh GEE I think that thing there is attacking me but I can't really tell (attack animations suck by the way) So now I have Half HP and I get to figure the combat system like this Which might not be so bad except you know It's actually (on a scale of 1-10) Everything must be made of ###### titanium impossible to kill ANYTHING (Seriously, I think at one point I died to a rabid dog, which is ###### stupid because as an average height human being why can't I just kick this "rabid aged dog" (basically weak old ass ###### mut) in the ribs and go about my business) So anyway Back to the whole it's Impossible to kill anything in this game (at least with the starter shield and sword I am given) (god forbid you actually have them equiped and have even a quarter of a chance at this point) So I ###### with the buttons Can't figure out what any of them do and I die fine whatever learning experience I put my weapons on first this time head back into the great expanse get attacked ###### with the buttons I die Alright, whatever maybe I did it wrong Play with the stance buttons switch from defensive to normal go into combat spam click some buttons hit it it hits me I die Okay FIENE Whatever I'll try "autofight" it probably has a better clue than I do So I go back into the expanse find more mobs I find them fist, trying to get the initiative So I go blow for blow back and forth it's hurting I'm hurting (I'm kind of pissed it's taking so long and I'm losing so much HP but surely it will drop any moment) NOPE I die Whatever Maybe it got lucky Same thing Go in blow for blow I die Fine, I'll do it myself Read the combat wiki gotta focus attacks to legs slow targets yada yada okay lets go Get into combat Hitting the enemy enemy is hitting me My HPs almost gone Surely his is too I die This is rediculous Happy McNoobMan is now SlightlyDisgruntledMcNoobGuy So this time I go back to the same place To fight the same mob! He's wounded I'm full HP HA HA ###### I have you now! So I fight him Blow for blow WHAT THE ###### I HAVE ALMOST NO HP HE WAS ALMOST DEAD LAST TIME WHAT THE ###### ###### I die I die I die I die TL:DR The point I'm tring to make ALL I DO IN YOUR SHITTY GAME IS DIE It's not even a combat system it's a ###### death system with a 1% of surviving by magic Your combat system sucks complete ass and In my scrub like opinion it needs an overhall Or at least needs to be slightly easier SOMEHOW I seriously leave the gates of town and I'm immediately getting my ass kicked by anything And somehow at one point I was so disgusted and sick of dying something went to fight me and I ALT+F4ed And when I logged back in IT WAS DEAD HOW THE ###### AM I BETTER AT COMBAT WHEN I'M DISCONNECTED? I like the idea behind the game truthfully, I'm hoping to find a 3D Terraria with more potential, purpose, and stuff to build But all I'm finding is the death screen OVER and OVER and OVER and OVER and over and it's genuinely just ###### annoying that's my opinion I don't expect it to magically get better somehow but it's definitely something that could be worked on and while I fire the game up every now and then I'm seriously consider dropping the game straight on it's head because I can't stay logged in more than 5 minutes without dying to something So it may or may not be too late for me but if it improves in the future, I'd definitely come back and I'm sure that at least one or two more people in the future would be able to get into it and play it easier
  19. 3 likes
    It is cute when people delude themselves into thinking there is a usefull way to spend time.
  20. 3 likes
    I am going to assume you mean playing on the Freedom cluster since making anything in the Epic or Chaos realms means you are vulnerable to theft. I am also going to assume by enclosure, you mean walling off a section of land and claiming it for yourselves without deeding it. Let me say that having or belonging to a deed and going premium are by far the best way of producing and selling goods. For one thing, items decay at a very high rate off deed and given your low skills, you will be spending a lot of time repairing and improving fencing, buildings, and items as long as you live off deed. Decay reduction is definitely a plus to having a deed. Also, you are afforded some protections again aggro creatures if you have a deed. Third, you may be subject to griefing from others if you decide to camp on public land (griefing varies). Given your low skills, the items you produce will not only be subject to decay off deed, but given the low quality of those items, the decay rate may acutally thwart your efforts to store and sell goods. These are just some of the benefits to having a deed as opposed to squatting on public land. In the end, Rolf has the deed mechanism to not only generate revenue, but also to remove some of the aggravations of non-deed living.
  21. 3 likes
    Some of us play both, and don't feel bad about enjoying them both.
  22. 3 likes
    Cool story, bro. Not sure why any of us care about Wurm's weaker, shallower younger brother, but hey.
  23. 3 likes
    Hope ya realize that this thread was posted on April Fools Day...
  24. 3 likes
    Apologies, this is actually my fault. I couldn't make a deal with the Easter Bunnies union in time. They demanded lead free paint, shorter working hours, hair conditioner, environmentally friendly Easter baskets, high end running shoes, and carrots. I thought we were going to make it in time as we agreed to everything, but when they demanded carrots I just had to walk away from the bargaining table.
  25. 3 likes
    I requite your quites with quiet and then find it quite nice. =Ayes=
  26. 3 likes
    have a 360 minute timer when creating a thread in the suggestion forum
  27. 3 likes
    "we like pvp" No results found for 'radni'. on a 248 page skirmish thread
  28. 3 likes
    wow, Maybe next year you could try an Easter gesture that isn't a single finger in the air Alyeska.
  29. 2 likes
    Sure, lets drop a change that will benefit the vast mayorie of the servers population in order to not to mess with your actual deed placement, and while on that lets revert the new mobs caps because it cause a major impact in the meat factory owners, etc. +99 to OP
  30. 2 likes
    I loved Freelancer, I shall have to give this a go Edit: Also, love the 'about us' section I quit my previous job without even knowing what I was going to do next. It may be a crazy decision, but it's not stupid, you'll have a blast (incidentally, I'm now happily working in my dream job - Scuba Instructing in the Red Sea. A far cry from pre sales in a software company in central London).
  31. 2 likes
    Well, a legion of players buying premium would definitely animate the economy, but most of them would be 10 years old so it would be the end of Wurm as we know it.
  32. 2 likes
    I bought a few garden gnomes today and one of them had been dyed with blue color and it makes it too dark for me but when i went to remove it i get a message saying i could not remove the dye. I then tried to change it to a white thinking it might lighten it up some and got the second message... 1: [18:28:41] The garden gnome is indestructible and the color can not be removed. 2: [18:30:55] The garden gnome is indestructible and the color can not be replaced. Now why would you make something able to be dyed but not give it an option to be removed or changed? Is this intended or is it a bug? Edit: While we are here talking about gnomes maybe we can get a new version for next Christmas? I would like to have a mining gnome or a farming one and hey are there any female gnomes out there?
  33. 2 likes
    +1 for anything to keep aliens off my brain
  34. 2 likes
    https://www.youtube....h?v=UcUs1o_YRpY YESSSSSSS!!
  35. 2 likes
    New Brotopia (Exodus) almost one year ago, in the first (or second week) of life.
  36. 2 likes
    Shut the door behind ya please.
  37. 2 likes
    Yes, some people are seem to try everything to destroy the game. That are accounts that should be deletet. @ Sir Arowhun: almost every of your suggesting, from the countless you do, are pointing to get rid of options we got since many years in this game. Your most common argument is "other game got it". This is wurm, most people are playing it because its different form other games in many ways. Do you want to buy an account? Sell an account? no? Well, me too. I never bought or sell an account, and i wont do, so i take care for my own buisness and don´t try to ###### up the options of other people. Maybe because i am not a complete Jerk yet.
  38. 1 like
    I didnt call you stupid yet, I just said that I think the idea is stupid, sorry if I dont go into a wall of text to explain what, to me, is self evident. In previous threads I read a lot of players asking for less NPCs, and this is basically a player craftable and controlable NPC, as a matter of fact, one of the aprils fool joke threads was a suggestion similar to this one, that should be a hint as to why people dont support this idea. Have a good day.
  39. 1 like
    I here by letting you all know that some of these images are going on the wiki. with credit to the posters. @ Kegan - http://wurmpedia.com/index.php/File:Statue_of_troll.png . - http://wurmpedia.com/index.php/File:Foal.png @ Emane - http://wurmpedia.com/index.php/File:Statue_of_dog.png
  40. 1 like
    Map / compass wise... Chaos is the compass in a way as with all traveling the compass would be greatly used with this sort of server setup which is also why i like it.
  41. 1 like
    (Just wondering) the servers on the right and left (pristine, exo, deli and release) have 2 arrows pointing from them (one going to chaos and another going to a different server). How would you choose which server to go to as there is 2 possible choices on a single side.
  42. 1 like
    sure rancid, sounds like a deal in that case, 1 cog left
  43. 1 like
    For once I can agree with you, Kegan. I wouldn't mind it taking longer to cast e.g. favour regenerating slower and saccing stuff becoming worth less favour, so long as casting was more reliable and less munted. I had a 90 faith 80 chan 74SD Vyn for a month and got pretty much no 90+ casts out of him and bugger all 80+ casts, it's ridiculous
  44. 1 like
    I don't want notch to touch CCAB, not because I don't like him, I think he's great.. But because he'd take it in a different direction. Easymode it, and commercialize it alot
  45. 1 like
    Your order has been shipped. Thank you for shopping with us.
  46. 1 like
  47. 1 like
    could try this post,they do delivery and have a bit in the post about placing an order http://forum.wurmonline.com/index.php?/topic/78428-selling-veggies-cotton-and-wemp-with-free-delivering/
  48. 1 like
    And the problem was what? You had to go around? If having to go around fenced off areas is a problem then Rolf could easily fix that two ways. Limit enclosure size and protect perimiters from tree cutting, mining and terraforming. Those two things would eliminate a huge number of fences.
  49. 1 like
    Is it better to build near other houses or find a plot of land with no neighbours? ~~~ Depends on your play-style. How important is it to have clay, tar and such nearby? ~~~ Not very, nice to have iron though. How big should the plot be? ~~~ Depends on play style. What does my house absolutely need? ~~~4 walls and a door with a lock
  50. 1 like
    I love my new 5 speed, even put 80ql chain barding on him :3