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  1. Retrograde

    Retrograde

    Community Relations Coordinator


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  2. Nadroj

    Nadroj

    Community Assistant


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  3. Iberis

    Iberis

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  4. Propheteer

    Propheteer

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Popular Content

Showing most liked content since 04/22/17 in all areas

  1. 41 likes
    Disruptive Player Behavior A situation had recently arisen that required the enforcement of the Disruptive Player rule regarding the home servers of Serenity and Desertion on the Epic cluster. As moderators we strive to do our best to balance the rules in cooperation with the mechanics that are provided. As stated by Rolf in the Disruptive Player regulations the mechanics are not always able to cover all possible scenarios that can arise, and that is where the rules come in.Whether you believe in fair play, or you enjoy playing a more rebellious role, the rules apply to everyone equally. We must take action for or against you based on the facts of the case regardless of your position or situation. Unfortunately, people who decide to abuse the system sometimes prefer to be less than truthful in the matter and twist the facts or out right lie to us and the community in a vain attempt to avoid penalties.In the recent Disruptive Player situation the facts are that the avatars used to attack the same kingdom were shared so much that identifying the involved led to requiring a sweep of bans. Of course, we as moderators recognize the sad truth that an innocent can get caught by such a sweep, but it is our official stance that you are responsible for any avatar sharing and you can easily catch warnings or complete bans for actions taken by others that you have shared your avatars with.It is not our place to tell you who and who not you may be friends with, but if you run with nefarious individuals, chances are they will not have your best interests in mind.A deliberate effort to lie to our team by at least some involved including the mass harassment of our team has caused us to throw out any appeal of the decision for the recent 60 day bans. Once you or one of your group begin attempting to deceive us then any appeal becomes forfeit and we may increase any penalties given and any further communication on the matter will be ignored or completely removed. Until such time as we can scoop out your brain and mail it off for testing, our judgments will remain based on the facts that we have. Item security.Recently we have encountered a case of a person having their horses killed because they had their wagon permissions set incorrectly. Please be diligent in your security measures. Wurm Online is an open world and as such there will probably always be some people who do not have your best interests at heart when they are passing through your deeds. Being neighborly! From time to time we end up looking into area disputes on the Freedom cluster. The disputes range from highway changes, new roads, canals, tree cutting, etc. This is partially why we have the “Play Nice or we will rip your heart out” rule, as it allows us to mediate any serious issues, but at the base of all of them is usually a lack of communication. While we respect your privilege to do work within a certain range of your deeded areas, we expect for you to cooperate and communicate with your nearby neighbors as best as possible so that you can adjust or adapt to their plans and needs, and they vice versa. Even if it takes you awhile to get into contact with your neighbors, you should always be neighborly and give them a heads up to any projects you are working on that may affect their time and enjoyment. Projects such as road changes, terrain changes, fences, etc. Anything that will affect land near them or access near them should be discussed. Not only does such communication make the social environment much better, it will improve interaction and teamwork on large projects, but most importantly it will avoid creating a situation that needs a moderator to get involved in. Please keep these tips in mind when you are working near others on the Freedom Cluster. We hate having to ban people just because they are being jerks…. Oh wait… well… at least you would likely not enjoy being considered a disruptive jerk and getting banned, because trust me, we do enjoy banning disruptive jerks! Thank you, Enki (Head Game Master)
  2. 37 likes
    Well it has been a few months now since the last roadmap was put out, and with WU once again being brought up to the same version as WO I’m told it’s about time I sit down and give you all another update on what’s going on, what’s going where and when it is or isn’t going where it’s going. In the last roadmap post I talked about the two main focuses at the time being the cooking update and the unstable client. One of those went live as planned, one is still kicking us around with a bit of trouble. In the time since, we’ve managed to track down the disconnect bug for the unstable client that was running amok at the time, and now all that remains is sorting out the last bit of performance issues the client is causing a lot of people. As was said in the weekly news a little while ago, we’ve managed to trick Samool onto the team to help out on the client and so far he is doing a wonderful job plucking away at bugs and issues and working on debugging the current major issues with the unstable client. Looking back on the time since the last roadmap, there have been a fair few updates - including the massive cooking update that has gone down well with everyone, new storage items, faster boats, unicorn equipment and fancy hell horses, new building materials, wide mine entrances and updated siege mechanics to name a few. Not to mention the 20 other things not listed above and over 200 bug fixes. In the near future we have the almanac, highway system, more cave reinforcement options, siege mechanic tweaks, kingdom influence changes, and more bug fixes coming - and possibly a bonus feature that uses the new highway system which should be a bit of fun. Beyond that we currently have many projects ongoing besides the major 4 that were touched on in the last roadmap. Those major 4 - UI, tutorial, account system, and web shop - are still our priority for the next months and work on all four of these is ongoing, but as they are large projects they will still take a bit of time to be completed. Work on the new UI is at the stage of sorting out the backend framework, focusing on getting all of the basic features that we want every part of it to have (like resizing and scaling properly, moving windows anywhere, docking and undocking tabs from windows) and once that is all out of the way work will begin on designing the actual windows that are used for different actions and features. The account system is well underway, with work ongoing for getting the game servers and the account system connected and working together so various things regarding accounts and characters can be managed from the web and update on the servers instantly. The web shop we are working on updating more with plans to look at having items directly available from the shop instead of just silver. The items that will use this new system will be specific cosmetic items that aren’t available in game via any other means, such as the upcoming golden mirror. As for the other ongoing projects, there is the meditation rework based on the discussion on the suggestions board, which was originally planned to launch with the UI changes but given the delays in that we're moving towards an interim UI for it. Also ongoing is a rework of Valrei and missions, with some of the urgent changes already implemented. This project is at the end of the discovery phase, with a proposal prepared for internal review prior to public feedback in the future. As well as the above, we are also looking at all of the gods and their spells with proper balance between the gods, and some interesting creature AI changes. Some public discussion and feedback regarding ideas for the gods balancing will be on the forums sometime in the next month or so, so watch out for that. The creature changes I am particularly excited about, as I have spent some of my spare time in the last few months working on prototype creature changes that I have tested with some players in WU - focusing around changes that make the creature put up an interesting and difficult fight (that scales well to the number of people attempting to kill it), without having to rely on extremely high damage or armour. The first creatures due for upgrades will be some of the Valrei creatures on Epic servers and depending on how they perform once live, their new smarts will slowly spread to other creatures like uniques and rift mobs. Following after the Valrei changes will be continued changes to the Epic cluster which will aim to bring back some unique features to the cluster and make it a more appealing option to some players, as well as some ideas to make it easier for new players to jump into the action. These changes are still in the planning phase at the moment, but you can expect to hear more about it after the Valrei update goes live. As always these are just the major things that stick out at this time, there are also many other things on the to-do list, and some more interesting things that are already underway but yet to be teased - not to mention the never-ending fixing of bugs that is always ongoing. We hope you’re all enjoying all the new stuff that has come out in the past months, and hope you’re excited for the new things we’re all working on - I know I am.
  3. 28 likes
    I reached out to CC after this auction, but received no replies, so I'm going to donate the 50s to players for game time. I don't want anyone PMing me for themselves. I'd like long standing community members to send me PMs, here in forums, to suggest players that could really use a free month of prem time. I won't post any names here. Will just post here when the 50s is spent. Thank you!
  4. 28 likes
    Am alive and kicking! Thanks! Learning new stuff for instance Unity because I suck at c++ although Unreal does seem to be better at certain things. Afraid you can't expect anything new in a good while though, so it's notsoon(tm) Have a nice weekend!
  5. 26 likes
    Hi Everyone! Another week has come and gone, and it's time to share with you all what's been happening on our side of things, so buckle up! Roadmap Of course the big talk of the town this week is the roadmap for the next few months. While it doesn't list everything we have planned (There are plenty of other updates and projects in the works) but these are the big ones, with of course most focus being on the UI and tutorial, but the other works are equally important, and we'll be sure to have long periods of testing and feedback before they're fully introduced. Web shop items A lot of discussion has revolved around purchasable items from the web shop. Our plans for stage one are the Golden mirror, which will allow players to change genders (and then looks) which has been a long desired item. We also plan to include several trader items as well. Beyond that we will continue to look at potential items and the best way to implement them. There have been many thoughts on this (both positive and negative) and they are all things that have been raised and discussed internally as well, we will take these steps slowly to ensure they come out and integrate as smoothly as possible, without compromising the core of Wurm's focus on player created worlds. GM auctions Step right up! As you recall we mentioned our plans with the aftermath of a rather nasty charge-back case to auction off seized goods in order to provide some compensation to the players affected. This weekend we're launching the GM auction house, with the first wave of listings going up around the time of this news posting. The unique twist on these is they are available on both Epic AND Freedom. That's right, it doesn't matter what server you're on, a GM will ensure that your winning items are delivered to you! All proceeds will be split up and shared with those affected by the actions of this banned user accordingly. for the full overview of them please read the sticky at the top of the official auctions section: Underground decorating Along with our teaser of tiled walls now comes an awesome new feature, underground paving! You'd be forgiven for thinking this was simply in a large house, but with the next update you'll be able to pave underground tiles as well in 3 easy steps! 1. Reinforce floor 2. prepare reinforced floor with mortar 3. Pave prepared floor with pavement of your choice This really expands how you can design your cave, and that's not all! With next update Tile borders will be visible in caves. This means you can tell the slopes underground! We're also planning the ability to build fences underground on deed only, to avoid potential issues. As is often the way with works in progress and feedback, we've changed how the decorating of reinforced walls works. Instead of creating a special reinforcement, using a trowel on an existing reinforced wall will give the option to begin building a clad wall, which will then be used to build on and create the finished wall. (Half finished walls have their own texture too) Affinity changes So as many of you probably know, some calculations in determining what affinity players get from meals led to some players not being able to get all possible results. Naturally this is an issue we needed to address, but the problem we faced was how. Changing any calculation would mean all players affinities would change, and given how much work you have all put into finding them, was not an ideal situation. The system was fixed prior to it going live to WU, so we knew the replacement system worked, but the problem was applying it to those who felt they needed it, so we created a simple toggle for players to switch from the current system to the new one. Those who have spent time working on finding all their affinities, and who have no desire to switch to the new system may stay as is, and not have a single thing change for them, but those who could not get an affinity they wanted, or who felt limited by the potential bugged affinities will be able to change the affinity system for their character via the profile menu (as the picture states, once you switch to the new system you cannot move back to the old). As an aside note with the new system, rarity of cooker (campfire, oven, forge) will not affect the affinity given by the end result, so if you choose to switch to that system the rarity will only increase the timer duration, not what affinity it gives (it does both currently). Once this is introduced, all new accounts will by default be on the new system, we feel this accomplishes the double task of fixing affinities for those who wish to have them fixed, and also allowing those who have found what they want and wish to keep it to do so. Community Content This weeks community content is from a forum user Iberis, who is sharing her (apologies, my animal husbandry is low) adventures across Freedom and Chaos, and some pretty awesome PvP videos too (no swearing!) Check out the videos and blog posts from the forums here: That's it from me this week, I hope you all have a safe and happy weekend, and as always, keep on Wurming! Retrograde & the Wurm team.
  6. 25 likes
    Trollwood Keep - Amadee HI Everyone! This week we touch on some more content coming in the next update, with the almanac! There's also info on CA help for the Epic cluster, so why are you still reading this? The almanac An ages old tool for farmers and other crop growers, an almanac is a calendar with important information such as tides, astronomical data, seasons and crops. For Wurm, it will be used to check up on when bushes, trees and trellises will bear fruit! That's right, you'll be able to keep a record telling you when every harvestable item is ripe, and for how long it will be ripe. The almanac will require studying a bush, tree or trellis during its harvest season to collect the information on it, and skill will determine just how much information you can collect and ql of the report will determine how far in the future you can see harvest times. These reports are then stored inside the almanac. Once collected, anyone may use the almanac to check on harvest times and read up on information about the reports they have stored inside. You can even check with a handy command of /almanac (You will need the reports in your almanac to see each harvest season though!) The almanac will also include little bits of information on each harvested produce, with a definite Wurmian twist. New Bushes Those of you with a keen eye will notice something in the above picture, and that's three new harvestable bushes! Blueberries, Raspberries and lingonberries will become bushes that have their own harvest times, Epic CA help This next update we'll be introducing a new CA help for epic, JK help, MR help, and HotS help! These help channels will be across all epic servers, but restricted to each kingdom, names will also not show the server tag, so you can still help while raiding! It's the first step towards improving our support for new players on Epic, we'll have to wait for this to go live before testing (as we don't have 4 test servers to setup the scenario) and we'll continue to adjust anything we need to. WU beta to live delays Due to the last update, we'll be including some last minute fixes and tweaks in the beta, which will extend it to next week, this is to make sure we don't have to force another update our beta version before going to live, sorry about the delay, but delaying is smoother than a second update later on in case something breaks! Caption this Winner The winner of this weeks caption this is Mordraug! We couldn't go past this one PvP updates Ongoing PvP updates include continued balances and tweaks to the catapulting and siege weapons, and also a discussion on changes to how kingdom influence works on PvP servers. These projects are aimed at improving foundation mechanics as we take steps towards the larger overhauls, projects are in the works and we'll be looking at a bigger roadmap to show what is currently being worked on and what is being planned. Check out the kingdom influence discussion here: Community Content This week I'd like to take a moment to put the spotlight on Wurmhole, who opened a thread offering to pay 1 months premium for five players, and asked others to nominate people. While I missed the pm about pizza (damnit!) I think this is an even better use of the income from this sale, and it's amazing to see Wurmians come together to recognise other players, new and old alike for their work in helping one another and I'd like to congratulate those who received the premium time, you've certainly earned it! That's it for this week from us, there's more to come in the oncoming weeks before the big update, and we may just be saving the best for last! What is it? You'll just have to wait and see! Until then though, keep on Wurming! Retrograde & the Wurm team
  7. 24 likes
    Rendered lighthouse - Yaga With this weeks update out of the way, we begin to look forward to our next content update, so updates will be light until then (if at all), but there's plenty coming! We'll be showcasing a few things over this period, detailing what to expect and just how awesome it will be, but first... Patch Notes Eye of the...cat? Some keen eyes spotted glowing green objects in last weeks shots, and I'm sure many of you have been wondering about their function. Today we unveil the beginning of our plans for a revamped highway system! Freedom highway rules have long been a necessity to ensure ongoing infrastructure does not disappear overnight, but often winds up being a slow process with paperwork and permissions. With this in mind, we've been taking steps to return the majority of control into players hands with highways, with a new highway system. Those items are called catseyes, and are the foundation of a huge new highway system, allowing players to build, link, and protect highways across all PvE servers without requiring GM assistance and permissions. The system will involve connecting existing routes to highways and also come with a waypoint system, providing markers to local villages (when opted in) and starter deeds. Navigating your way around the server, identifying the nearest starter town and local villages will be a breeze. Villages can also choose not to be included in the waypoint marking, although any highways running through a village will mean KOS is not possible (this will now be enfored with mechanics rather than general rulings). Altering the highway is not possible without removing link protection and rerouting meaning less paperwork for the GM team and also smoother operations for you all. This won't mean the elimination of all highway rules, wanton destruction of highways and other abuses will still fall under freedom rules, but less necessity in requiring GM approval, and also allows caves to be protected too! What will change with this is the redefining of what consists of a highway, In the past single paved roads bordered by sand (gravel is okay!) have also been included, with the release of this it will be strictly 2 or 3 tile wide paved roads, so if you wish to update any single tile paths in your area in anticipation of this new system please do log a support ticket. There will also be an overlap period to allow existing highways to be marked with the new system upon its release, giving everyone plenty of time to understand the new system when it launches (we will be working extensively with the wiki team to ensure that all information is provided prior to the update) so don't worry about being caught off guard WU live The latest beta will go live to Wurm Unlimited some time next week, stick in our discord or follow us on Facebook to know the exact date closer to its release Dev team expansion This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis. We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update. Community Content This weeks community content is already extremely well known, her project has been features in massively OP, vice, and several other sites too, so I'd like to take a moment to show you all just how awesome it is!z Our very own Malena has been hard at work in recreating the world of Ultima Online in Wurm, and it's amazing, check out the first video in her series here!: Check out the full thread of her adventures here! Caption this!Following from the awesome captions from our last contest, I've decided to host another, with this weeks top caption receiving a key for 1 months premium.This caption comes from the citizens of san escobar, with the amazing Wurm car! That;s it for this week! Next week we'll cover a few more things coming in the next update, so I'll see you all then. Until then though, keep on Wurming! Retrograde & the Wurm team
  8. 20 likes
    All is pristine - Kasumi Hi Everyone! First of all, apologies for the hiccup with last nights update, I hope you're all enjoying the additions (I've seen many of you running around scribbling down reports!) and look forward to some information on what's to come, but first... Patch Notes Update issues While we endeavour to test everything we can some times we cannot replicate enough scenarios on test before things go live, or they have completely unintended side effects. We really do appreciate everyone understanding and we will be making some changes to ensure that if things like this happen again a rollback wouldn't be such a painful option. Hopefully it's not one that's needed any time soon, but we'd like to know that if such a situation occurs we can remedy the situation with much less impact than the potential loss. We're still looking into a decision regarding compensation, and will update you all accordingly. If you lost a vein and would like it replaced please log a support ticket for our GM team to handle that, it takes a little bit of time to do so as we verify from our info, but they will all be processed as fast as possible. More Bridges?! Hot off the heels of the new house textures, comes our new bridge textures! Just the way to style up your deed, we'll be introducing these beautiful works! Sandstone Slate Pottery Round Stone As you can see, they're absolutely gorgeous, and will delay my deed choices even further `Wurmpedia improvements We've also been at work behind the scenes with the wurmpedia, and will be introducing three new namespaces: Historical - This will be used for official Wurm data that is no longer present in the game (for example, old maps to servers that don't exist, removed features). Anyone with an editor account can access these pages, but not user accounts. Lore - This will be used for player-made stories and history, and can be accessed on user accounts. Guides - Player-made guides will go here. We will have some official bias-free guides on the wiki in the main namespace, but anything else can go in this namespace. Accessible by user accounts. These namespaces will help users write their own stories, store old information, and write new guides, so it's a great day for the wiki, and therefore, the game. Community content This weeks community content comes from eyesgood, who celebrated his EIGHTH year in wurm by dedicating a little poem to it, and I think it's awesome Here's to eight more! That's it for this week folks, I hope you're as keen for the bridges as I am, until then though, keep on wurming! Retrograde & the Wurm team
  9. 20 likes
    It's more that I am returning the respect given, Joe. I can be very professional, but I expect the same from you. Is that too much to ask? Edit I get this a lot when I push back. The corporate mentality of "customer service reps should deal with me and still be nice" applies to much of the gaming genre. You can be as nasty as you want to developers and staff members on some other games, but that's mostly because they don't ever read what you post. Here, we read quite a bit. We may not always agree and we may not always have a reply to post, but we usually read it in some form. Let it be through browsing the forums or by Retrograde's weekly email bumps of community issues and commentary. Not only do we read it, but there's an IRC server where several of us are able to actually talk with you one-on-one. You don't get that everywhere, but you do here. I'm not obligated to be so available. Nothing in my contract says I need to leave my forum PMs open or my IRC PMs open. I do it because I want to know what's going on and I want to hear feedback. People who come to me may not always like my answer, and undoubtedly I may send you to Retrograde or Budda if I feel it's not something I alone can answer, but I do try. Especially with Wurm Unlimited, as that's pretty much my domain at this point. So yes, Joe. I pushed back a little on you. I apologize if that offended you, but I did the same earlier with someone else as well. It may seem like people are justified to hang us when mistakes are made or you disagree, but you may find that we react much better when we are treated like people and with a little bit of respect. After all, we all want the same ultimate goal.
  10. 19 likes
    Today's update included a few unwanted side affects, and upon being informed of them we identified the issues and performed a hotfix of the situation. Unfortunately, one aspect of this was that mine veins could be mined out easily. In situations like these we take the time to determine if a rollback is necessary, and while we did decide to roll back we encountered an unfortunate issue. While we do perform frequent backups of player data map data is slightly older, which would mean a rollback of roughly 10-12 hours, causing a lot of actual playtime to be lost. Due to this, we have decided not to rollback and instead play as is to avoid even larger losses. If you lost a vein you were working on and would like it replaced, please log a support ticket with the information of the vein type and remaining ore (if you know it) for our team to verify. It will take some time to verify on our side the details of the vein, but we will endeavour to return it as soon as possible. We will determine whether compensation is necessary and if so advise you all of the decision prior to the next update. Thank you for your patience in this, and would like to thank those who respected our request to not take advantage of the situation.
  11. 19 likes
    Good stuff ahead and some solid progress being made in recent months. @rixkas a person who has complained for years about the suggestion forums not being listened to enough and simple decent QoL changes slipping by because of it, my personal opinion is if the only change we have so far from Rolf being the main director to Budda is that the suggestions forums are being used properly....then thats a step forward and i'm happy. Now all Budda has to do it go through and implement everything i've ever suggested in there, go on man...you know you wanna. Fresh ideas are great and all but lets face it....the game has a lotta stuff that needs smoothing out, bugfixing and improving upon existing mechanics first. This is somethign many of us complained about in the past "Rolf stop adding stuff to the game and fix bugs/listen to the community suggestions instead!".
  12. 19 likes
    I don't even care what spells there could be, but the one thing that really bugs me is how the key spells of our original gods are now shared with player gods. Each god should have their own key spell, and I'd love to have that change made that these spells that make or break a god are only available for one deity. A good example would be Genesis for Fo... Fo is essentially useless compared to Nahjo now, however if Nahjo had their own key spell, Fo would be back to its original use. IMHO the player god spell system is just exceptionally incomplete and needs a rework. New god should mean new spells, not some seemingly random combination of existing ones.
  13. 17 likes
  14. 16 likes
    Super unfinished, no prototype yet. Might or might not ever actually happen. Right now it's just that one table, i turned it into a container and the first item inside will be shown on top. In theory i can extend it to other items, but they need to be manually chosen, container-ified and the Z offset determined experimentally (since the server doesn't know anything about models it can't know how big a table actually is). The item can't be pushed/pulled (will always be on center of the table), and for now can't be rotated (though i hope to remedy that). Bigger tables maybe will get 3 slots for items, like left/right/center.
  15. 15 likes
    Using the new "rendered stone walls" to upgrade my lighthouse:
  16. 14 likes
    8 bridges. EIGHT BRIDGES over my canal that i -just- finished and now i'm gonna want to redo them all.....goddamnit.
  17. 14 likes
    This month marks 8 years I have been playing Wurm. I thought I would celebrate by writing an Ode to my favorite MMO. I hope you all enjoy reading it.
  18. 14 likes
    Found one of my missing tower guards
  19. 12 likes
    Would love to have a normal-sized statue of each god, they would look great in temples.
  20. 12 likes
    The time has come to finally lay to rest the now-not-so-recent issues the Wurm Online community faced with the dealings of the player Niru. For anyone unfamiliar with the case here is the official response from the time. The GM team will now be auctioning off the seized assets (for in-game silvers only) and when all are finished the funds will be distributed to those players who were scammed. Those players will receive a percentage equivalent to the amount they lost compared to everyone else. We don't anticipate making more than was lost, but should that unlikely event occur, we'll decide what to do with the spare if/when it comes to it. PLEASE NOTE: ALL AUCTIONS ARE AVAILABLE TO EPIC & FREEDOM PLAYERS. The assets will be auctioned in groups so as to not deluge the board with too many at once. A full listing so you can plan your bidding is available in the spoiler, please note full auctions will be more specific in the Ql, enchants etc. Some items will be sold in group lots e.g. sleep powders in lots of 5: The auctions will run for approximately a week with a finish time around 6pm GMT on a Saturday. This should mean it's the weekend for everyone around the globe and while I appreciate it's the small hours somewhere, it's about as easy a time as can be made for the majority of people to find it simple to participate. Please forgive us if we've rather over-priced any individual item, we've done the best we can to have a sensible starting value but if any items remain unsold in it's given round, we will re-auction it in the next round at a lower starting cost. Similarly, if we've made a mistake and something has been miss-labelled in the auction, the winner has the right to refuse payment if they wish and it will be re-auctioned correctly. Auctions all have 1 hour sniper protection and a moderator will lock the auction with the name of the winner when the auction has concluded and a moderator spots such. Confirmation of the winner is an invitation for that player to send a /support claiming your winnings. This will be best done on the account you're most active with - you don't need to /support with the account you wish to receive the item/s. This will enable us to see when you're online for trade. Please remember to make sure you have the silver available to you before doing such. We will check the identification of the claimant by asking them for a specific message through the forum account that placed the winning bid. NB: Any false claims through support will result in an immediate 7 day ban - we've exhausted quite enough time on this case already. If an item is not claimed within 4 weeks of the end of the auction (please note this means there is no /support initiated from the winner or they have not contacted the GM team in some way to inform us why they may be delayed, we appreciate it may take time for a GM to be available at the same time to make the trade if the player is not very active or plays at a time with low numbers) it will be offered to the next highest bidder.
  21. 12 likes
    Pretty simple story, pretty short story. This guy, and his friends Acripl and Dxvin went around and pretty much had a go at every kingdom on Chaos. CosiuPL had looted myself and duce personally when we were in JK, and we had caught him looting MR as one of its own members in its final days, and I can't confirm but we had heard rumors he had looted Abralon, so we could use some clarification on that. This player made a new toon under the name of Loneshark, and joined our kingdom on Chaos (The Crusaders). He proceeded to lie about who he was and his experience in the game, along with a new IP, only to be brought to our attention by another player who had it accidentally slipped to him. We proceeded to KKL Loneshark and found, you guessed it, more stolen goods. Be wary, now that he has pretty much been evicted from Chaos, we don't want him going around on Freedom doing the same. As for his friends, we known Acripl was personally involved with the JK thefts, and we are not sure on Dxvin's involvement.
  22. 12 likes
    I would say the biggest problem the game has now as far as influence goes, is the ability to build a random tower somewhere and drop a deed not near your current influence/capital. I will say tho that there are way more important things to be looking at then this, such as: De-sync, client stability, the embark bug where your client freezes you untill you relog, and many many more "Game Breaking" things.
  23. 12 likes
    Thanks all! I've had a few people who have been confused by what this means for me, so a little clarification: Since November 2015, I've been a volunteer developer. In April of 2016, I took on some contracts to handle deploying game updates and other server-related tasks, to handle any code repository maintenance, and to handle Steam/Wurm Unlimited issues and builds. I've not done a whole lot of hands-on code development since then except for bug fixes. With this new arrangement, I still have those jobs, but I will also be dedicating more time to development on the game itself. As Retrograde pointed out, my initial work will be mostly behind the scenes. I've been slowly making my other tasks less time consuming by introducing automation, and that is where my initial focus will remain. The less time I need to spend on preparing builds, the more time I can spend on other projects! So for those of you who swore I was already a developer or already a paid contractor for Code Club, you're not losing your marbles (yet!). I'm just stepping up my time and will have targeted tasks to help improve productivity.
  24. 12 likes
    Last one Trollwood Keep and...last but not least.
  25. 12 likes
    "They see me rollin', they cratin'"
  26. 12 likes
    Hoppy went beyond just thinking of using the T-arch as a stand-a-long and went with a double T-arch, I know he won't post a pic of his latest work so will do it for him, I really like the looks of the great room he did up. Me thinks he suffers from OCD as most wurm players do, I don't think I could of gotten those chairs lined up that well around the table myself.
  27. 11 likes
    The ability to build high iron fence gates within arches was removed quite a white ago as the top fence ends protrude a bit into the arch. Please please please let us live with this minor inconvenience, those gates are looking really awesome within the arches.
  28. 11 likes
    Allow bookcases to be opened for storage of recipes, paper, almanacs, and potentially books.
  29. 11 likes
    I wasn't sure where to post this, so here it is. Optimization really needs a heavy focus, this game is pretty much absolutely unplayable with more than 30 people in local. I remember at Wolf's Den on Epic we had around 80 present in local, and the lag was so bad when our kingdom went into a mine EVERY SINGLE PERSON in local crashed, and our entire kingdom could not log in at all for the next hour while those that could just log in killed us and got our gear for free. I'm sure there are people around who remember that and can vouch/share recordings. (Mind you this was confirmed not to be server lag related by the GM who handled the case at the time too.) These are logs from our raid on Kyara yesterday, with at peak, 52 people present. This is very bad for the game as it means pvping with more than a small group means SUPER high risk of losing your gear to a crash or relog, or one of those leave world crashes where you instantly warp randomly on deed/drop artifacts on the ground. Many people actually just stopped participating because of this, and we had two people who had to karma home because they left world and logged in trapped somewhere else on deed. It's much worse than those at dragon slayings because of all the background buildings, piles and general clutter and decor. So basically this is one raids (and the trip there) worth of relogs/crashes (and people will usually relog when the game locks up). During events like this too, nobody has more than 15fps and most people stutter before really suffering from the memory leaks, maybe very rare exceptions. So 465 crashes listed below over a few hour period just from the people i had in local and people who were not in a mine while excluding people who logged over themselves to fix memory leaks. I also omitted the part where people logged back in because thats a lot of work, if anyone tells me how to search for two different words in two different lines in notepad++ (or notepad), ill fix it. Some are also friends, e.g. Odynn/Sunstrike but pretty much everyone else was present. This also excludes the first four hours of the raid where we were bashing into the harbor and not actually near the deed yet, or the trip there as well as just reconnects when people log over themselves from a new client, so the lost links is just crashes. On another note, the server can't handle large amounts of people crossing. -EVERY- single time we crossed a server, about 10 people ended up bugged, kicked off their boat and the boat crossed without them. Different boats every time. Every time the group crossed back/forth there was 30 second lag spikes or so. As for my specs anyway: i7-4770k, GTX 980, 24gb RAM, some old ass 125gb SSD and i personally crashed during the raid 27 times. For settings everything was low except for render distance which was max, GLSL off, no animations or shadows. (which was also consistent with the majority of our raid group, as it was the only way we got remotely bearable performance)
  30. 11 likes
  31. 11 likes
    Just getting around to posting some pics from around my deed These are inside one of the buildings in my grotto. (boat cave)
  32. 11 likes
    Apparently visitors to our village get a bit too friendly...
  33. 11 likes
    Elentari is a monster Hi Everyone! I hope you all had a good Easter break, I know I did! We're still in the follow up phase to our latest update, addressing a few bugs that have arisen as well as the usual post-live tweaks, but that doesn't mean we haven't been hard at work, but first... Patch Notes Reinforcing in style Reinforced walls are quite boring, and with the introduction of new house walls, our devs got to thinking.... Coming soon to a cave near you, we'll be introducing stylish reinforcements! These will be created with improved reinforcement beams and really decorate your cave! We're also looking at cave floors as well, but no confirmation on that yet. CA Help Merging following some back end changes for us, we'll be merging CA help across all freedom servers next update. once it's done we'll monitor it over the next week or so to ensure that it still flows smoothly and will be able to revert it if it proves to be too chaotic. With this done we'll also begin looking at options for addressing CA help on Epic servers, and will be working towards a resolution that improves new player experiences on Epic servers while still meeting our conduct requirements. WU beta We're still in the process of ironing out some bugs appearing within the new housing update, and once theyre done we'll have a beta up for WU, we expect that to be available within the week, with the live version following shortly after Gloomshade revamp Excited to play with the new walls, Enki and I had our turn updating the starter deeds, and this time it was Gloomshades turn! The HotS Elevation starter deed has been given a bit of a revamp, and I'm totally biased) Community Content This weeks community content I found while looking through the huge collection of WU screenshots, and it has to be the most amazing wagon design I've ever seen. I don't know what server it's from, but if it's yours, let me know so I can update this! Future PMK's, take note! That's it for this weekend, I hope you all have a good weekend, and as always, keep on Wurming! Retrograde & the Wurm team
  34. 11 likes
    So I've noticed there are dog statues and also dogs that feature in the hota statues but there are no cat statues in-game. Please add some kind of cat, mountain lion, lion.. feline-related statue whether it is hota or regular so that the balance between cat and dog people on wurm is restored. tyvm.
  35. 10 likes
    rename chaos wild server, leave the mean things running around and make a new pvp server the chaos map is very nice would hate to see deleted
  36. 10 likes
    From my perspective, the new Wurm developer team has been doing a great job and they seem to really understand the heartbeat and flavor of Wurm. I am very much looking forward to all the updates. Thank you all for the hard work! It really makes the game better.
  37. 10 likes
    Budda how DARE you suggest everyone has precisely the same desires likes and thoughts on everything! For Shame! Honestly the new cooking system, while it has it's issues, has been a MASSIVE improvement over the insanely simplistic and pathetic old one. Before 1.3 literally 90% of cooking was trumped by "just make a bunch of standard boring easy to cook meals". It's hard to understand any kind of logic as to how a person could honestly believe and try to convince anyone else that the 1.3 update somehow -wasn't- an improvement. We have new forms of nutrition which can be used to give incredibly useful boosts to our characters, new ways to get affinities to boost skillgains and cooking is actually interesting now instead of just being a thing everyone does precisely the exact same thing as everyone else in.
  38. 10 likes
    Give dragon skulls a use and let us create a dragon helm using a drake cap and a dragon skull. Fully protects face and has the same protection as a full steel helmet, as strong as drake/scale
  39. 10 likes
    I'm pushing for it to be a giant ? bag
  40. 10 likes
    Most items with a "Load" option cannot be properly secured off deed at this time even if you properly set the options. Do not abuse this situation while the developers correct the issue. Thank you, Wurm Online Team
  41. 10 likes
    This came up in another thread, but i thought it could be interesting to more people, so i'm posting this in a more visible place. Obviously, spoilers ahead! If you want to discover this stuff yourself, close this page now! Fo and Vynora Fo and Magranon Fo and Libila Magranon and Vynora Vynora and Libila Magranon - Libila
  42. 9 likes
    For anyone interested I have just started adding new entries to my blog Mizments about my time spent on Wurm-Online. My post today was about the rifts and will also be updating with pictures and stories about my new deed on Deli http://mizments.com/hexd-the-carebear/ Just thought I'd drop the link here in case people like reading these kinds of things
  43. 9 likes
    I've had a deed I bought some time ago that I wanted to resize smaller because I didn't use a good portion of it, only to find that somehow there is a pair of Obelisks on the deed that prevent me from even making my deed smaller. I propose that the mechanic preventing shrinking of a deed be altered to allow at least making a deed smaller. I can understand in a way that I wouldn't be able to make my deed larger, but not being able to shrink it is plain silly. I'm not even trying to remove that area of the deed, but the complete opposite direction. I wouldn't be able to disband and redeed the spot because I actually wanted the area the obelisks are on to remain part of the deed, and I have a boat mine door on that side that I would lose in the process. TLDR: Please allow resizing a deed smaller that would normally be blocked by an epic building making the area "holy"
  44. 9 likes
    The Almanac! Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times. Reports are created by studying a harvestable tree, bush or trellis during its harvest season. You then can write down the record using a reed pen with ink or dye on paper. Forestry skill will determine how much information is collected resulting quality of the report will determine how far in the future you can see harvest times. These reports may then be stored inside the almanac. The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside. The command /almanac will tell you what is in season as long as you have the applicable reports. Catapult tweaks Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore. Increased skill gain from using catapults. Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now. Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius. The radius gained from this is up for changing, as with the base radius. Cooking affinity adjustments An option to fix players missing certain available cooking affinities has been added to your character profile. This is a ONE TIME TOGGLE which will switch your character to the new affinity system. The new affinity calculation will not take rarity of cooker into account for determining affinity This will recalculate affinities gained from existing meals as well as all future meals. New characters created after this update will automatically be on the new system. Repairing changes Changes to fence, floor and wall repairing and improving. Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill. This applies to all building material types. Timer is doubled if there is an enemy presence nearby. Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair. Cave building Clad reinforced cave walls introduced. Created by activating a trowel and building on a reinforced wall. Paved reinforced cave floors introduced. Created by preparing a reinforced cave floor with mortar and then applying paving. Epic CA Help changes Epic now has 3 global CA help grouped by kingdoms; JK help, MR help, HotS help. These Channels are visible globally by all members of the kingdom. Harvest time changes Harvest times have been adjusted slightly. Changes: Olives: Starfall of Fires, Week 1 Lemon: Starfall of Ravens, Week 2 Orange: Starfall of Ravens,Week 4 Walnut: Starfall of Dancers, Week 1 Additions: Raspberry: Starfall of Dancers, Week 1 Blueberry: Starfall of Shark, Week 3 Lingonberry: Starfall of Dancers, Week 3 Harvest times will still vary slightly to the actual starting week Olives have been reduced to once season now that multiple olives can be harvested. Other changes and introductions New transmutation liquids have been added to change moss to tundra and tundra to dirt. Copper and Orange juice transmutes moss to tundra. Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug). Transmutation liquid requirements are 1/5th of resource tile requirements (around 35-45 kgs ql dependent) 3 new fruit bushes have been added – blueberry, raspberry and lingonberry. Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes. Lingonberry bushes will spawn on tundra and will not have sprouts for planting. All three berries can still be found via foraging. Skillgain for anything that produces liquid has been scaled by the amount of liquid created. Tundra will now spread faster and more often. Metal sheets in the crafting window now properly reference the material they are from in crafting recipes. Decorative pillars can now be built inside buildings. Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks. Move to Center has been added to the move items menu. Weight of paper has been reduced from 0.50 to 0.01. Trellis ages have now been added. Currently despite having sprouts they cannot be picked or pruned. Tile borders and corners now show in caves This allows the building of fences and gates on deed only Higher fences may require mining the roof higher to provide sufficient clearance. Bug Fixes: Bugfix: Fixed examine description for slate slabs. Bugfix: Fixed examine description for sandstone shards. Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded. Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard. Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls. Bugfix: Fixed a bug which gave masonry skill for building wooden fences. Bugfix: Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed. Bugfix: You are again able to use rename on chairs. Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission. Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners. Bugfix: You can now use a mallet/pliers to add or remove trim from underground plain stone walls. Bugfix: Build option was removed when right clicking on complete walls with a mallet activated. Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable. Bugfix: The snake and the woman HotA statue is now available. Bugfix: Fixed an issue which caused single use spell runes to not work properly Bugfix: Fixed a bug where decorative pillars never decayed off deed. Bugfix: Fixed the double nature menu on mycelium tiles. Bugfix: Fixed an issue preventing some gates in underground structures from opening properly. Bugfix: Rock salt can now be analysed. Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls. Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance. Bugfix: Fixed an issue preventing dragging items through arched walls. Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles. Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts. Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger. Bugfix: Tackled more spelling and text errors. Bugfix: Levelling with a dredge should now give an error when the dredge is full. Client updates New players (under 15 farming) will be able to see the state of growth of the farm field they are currently standing on, range will increase as usual as skill goes up. Added borders and tile corners to caves. House floors now have tile corners. Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items). (4.0 Client) Dyes have been tweaked closer to current stable look. Bugfix: (4.0 client) Fixed an issue on flooring tile borders which did not allow you to select the item on that border. Bugfix: (4.0 client) Fixed tunneling animation when switching from equipped to unequipped pickaxe. Bugfix: (4.0 client) Fixed ghosted model images when pushing and pulling items.
  45. 9 likes
    New item a spyglass on a tripod. Can be planted so no one but the owner can pick it up. Could be placed on view point areas so anyone passing through can use the telescope to look at the view. Mavv
  46. 9 likes
    Done, pillars should be buildable inside structures after next server update.
  47. 9 likes
    A spell that lets you revive someome would be great. As long as the person is in the red tunnel, have a priest cast the spell on their corpse allowing them to choose being revived or not (allowing them to respawn at corpse). This would also have the bonus of slashing their skill loss by half (PvE only). Good spell to enable PMKs to revive their fallen mates after winning an encounter, or to allow Freedomers the ability to send a rescue to a friend in need or an alt.
  48. 9 likes
    If you explore Indy, you'll find tens of thousands of tiles that are untouched. Want shore access? Plenty of it. Want to live in a forest miles away from anyone? We've got that. Steppe, desert, tundra, grasslands, flat, hilly .... we've got every thing you could ask for, all either virgin or reclaimed by nature. You can build 200x200, 5x5, and anything in between. And never be anywhere near old, abandoned buildings or villages. Get out and explore! This is Wurm!
  49. 9 likes
    Congrats to the new devs! And aw thanks for the mention guys :). I'm fully committed to this project now and will see it through to the end. Just started my summer holidays literally an hour ago, so I have nearly a month ahead of working on this project and geeking out :). Aaahh!
  50. 9 likes