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#1 Wox

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Posted 11 April 2013 - 10:03 AM

We have been working on a paper doll and the graphics for it are starting to take form.
This is how it will look, all graphics are not done yet, like the wounds.

Posted Image

Mouse hovering over a icon will display a tool tip with info about what should goes in to it or info about the item in the slot if there are any.
Top: Weight (displays total weight), Cape (not in the game yet), Backpack, Helmet, Face, Neck.
Left: Pauldron(not in the game yet), Torso, Sleeve, Tabard, Hand, Equip Hand, Ring.
Right: Pauldron(not in the game yet), Empty*, Sleeve, Shield, Hand, Equip Hand, Ring.
Bottom: Activate body, Foot, Tool Belt, Legs, Quiver, Foot, Activate Hands.

The wounds will be displayed in the middle character window on a unisex 2d image, you will be able to get a drop down too see all wounds on a certain body part and heal them.

*(there are one spare empty slot, that shall be removed :) )

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#2 MrGARY

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Posted 11 April 2013 - 10:06 AM

This is kinda cool, will this keep the body tree in inventory window though?

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#3 Eyesgood

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Posted 11 April 2013 - 10:08 AM

Very nice, Wox!

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#4 Hordern

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Posted 11 April 2013 - 10:09 AM

It's not possible to have the image be ourselves like the one in the main menu? Even if just a static 2D one? Other than that, I look forward to seeing how the wurm interface develops over the coming months, does this mean work is going in to the rclick menu's side of things too for a new system (or will be soonTM)? :)
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#5 Klaa

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Posted 11 April 2013 - 10:13 AM

Don't forget some kind of warning (toggable) when people try to hold shields instead of equipping em, course there may be times when people actually do want to hold a shield.

EDIT: HA! I had missed the shield box... also the mask box? Mmmhmmm this seems promising. Ive been wanting masks!

Edited by Klaa, 11 April 2013 - 10:15 AM.

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#6 Shads

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Posted 11 April 2013 - 10:14 AM

it's nice, but why implement it?

Imo the current way of healing etc works fine.

Good work on it though

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#7 Aetherwalker

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Posted 11 April 2013 - 10:14 AM

Tabards!!! And Capes!!! SQUEE!

Edited by Aetherwalker, 11 April 2013 - 10:15 AM.

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#8 rosedragon

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Posted 11 April 2013 - 10:15 AM

Nice, but I hope somehow an easy way to heal or open this character page with 640x480 screen resolution since I mostly play at that size (so I can run many accounts at once).

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#9 silakka

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Posted 11 April 2013 - 10:18 AM

CAPE? DID YA SAY CAPE
about the time!! :)

Goodjob with this, it looks very neat.

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#10 Klaa

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Posted 11 April 2013 - 10:22 AM

Posted Image

Actually I don't mind capes... something to grab unto in pvp :ph34r:

Edited by Klaa, 11 April 2013 - 10:22 AM.

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#11 Eobersig

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Posted 11 April 2013 - 10:28 AM

Nice work!

#12 Elen

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Posted 11 April 2013 - 10:29 AM

Tabards!!! And Capes!!! SQUEE!


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#13 Hula_Girl

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Posted 11 April 2013 - 10:36 AM

Looks nice, and i think it fits into Wurm theme. We're yet too see if it will be functional ;)

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#14 Docterchese

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Posted 11 April 2013 - 10:59 AM

does this mean work is going in to the rclick menu's side of things too for a new system (or will be soonTM)? :)


I think the plan is to overhaul the whole crafting GUI. SoonTM

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#15 Serpentarius

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Posted 11 April 2013 - 11:01 AM

Face,

Are we getting masks too?

#16 bwg

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Posted 11 April 2013 - 11:17 AM

Don't forget some kind of warning (toggable) when people try to hold shields instead of equipping em, course there may be times when people actually do want to hold a shield.

EDIT: HA! I had missed the shield box... also the mask box? Mmmhmmm this seems promising. Ive been wanting masks!


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#17 PsMaster

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Posted 11 April 2013 - 11:44 AM

Whaaaaa, did you just sneak peak into my sketch? :D Had something similar planned for the interface: Posted Image
Looks like a great addition to the game though :)

Edited by PsMaster, 11 April 2013 - 11:45 AM.


#18 FireHeart

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Posted 11 April 2013 - 11:52 AM

This is kinda cool, will this keep the body tree in inventory window though?

This is kinda cool, will this keep the body tree in inventory window though?



#19 Suntzu

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Posted 11 April 2013 - 12:00 PM

We already have capes

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#20 joedobo

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Posted 11 April 2013 - 12:07 PM

How does this compare size wise when displayed on 800x600 window (or smaller)? Those equip slots look a lot bigger then 16x16 pixel squares. What are those, 32x32 or even 64x64?

How is transparency going to be handled with those detailed backgrounds?

Anyway we could get a low graphic option: Toon would be a simple stick figure, slots are empty boxes of size 16x16 pixels and we drag n drop the game's 16x16 icons?

I play Wurm to admire the surrounding environment, not look at artistically draw UI's. I'd rather see simple minimalist version.

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